Sentences with phrase «collaborative learning application»

Promethean, a leading provider of educational technology and training, today announced that its collaborative learning application ClassFlow has been named as a finalist in four categories of the 2016 SIIA CODiE Awards.
ClassFlow, an award - winning free collaborative learning application from Promethean, today released a host of new resources and tools for teachers and students.

Not exact matches

Watch this video and learn how the collaborative partnership between Coty, C - Pack, and DuPont was fundamental in developing the first Surlyn ® tube for this application in Brazil!
They are used in various industries and scenarios like in financial services, compliance training, computer based training, online assessment, collaborative learning, application sharing, and so on.
Today, social learning is more than a buzz and is increasingly used by forward thinking organizations to foster collaborative learning and more significantly its application on the job.
This Presentation Includes: Engaging and Creative Lesson Starter — Story Elements Well Formulated, Measurable, SMART Objectives and Outcomes Overview of Vocabulary used for a Story Writing Lesson - Story Terms Real Life Application and Career Options of Story Writing Flipped Lesson Part - 3 Videos - Telling a Story, Write a Narrative Story Collaborative Group Task — Pair - Share, Shared Writing Space for Peer Teaching - Story Guide Mini-Plenary with Critical Thinking Questions — 3 Quizzes on Narrative Story Scaffolded Notes to Support the Learners - Story Starters Assessment Criteria for Outcome Expectations - Rubrics Differentiated Activities for Level Learners - 4 Task Cards Extensions to Challenge the High Achievers - 3 Prompts Plenary to Assesses Learning Outcomes - PGP: Praise - Question - Polish Success Criteria for Self Evaluation - My Narrative Story Sketch Home Learning for Reinforcement - Online Stories Common Core Standards - ELA - LITERACY.
This Presentation Includes: Engaging and Creative Lesson Starter — Thirsty Crow Well Formulated, Measurable, SMART Objectives and Outcomes Overview of Vocabulary used for a Story Writing Lesson - Story Terms Real Life Application and Career Options of Story Writing Flipped Lesson Part - 3 Videos - How to Write a Picture Story Collaborative Group Task — Pair - Share, Shared Writing Space for Peer Teaching - Genre Features Mini-Plenary with Critical Thinking Questions — 2 Quizzes on Picture Story Scaffolded Notes to Support the Learners - Story Template Assessment Criteria for Outcome Expectations - Rubrics Differentiated Activities for Level Learners - 4 Task Cards Extensions to Challenge the High Achievers - Think of a Picture Plenary to Assesses Learning Outcomes - PGP: Praise - Question - Polish Success Criteria for Self Evaluation - My Picture Story Sketch Home Learning for Reinforcement - Picture Chart Common Core Standards - ELA - LITERACY.
Designed to help people learn in private and collaborative environments online, organizations around the globe quickly came to realize the business applications of this open source tool.
This Presentation Includes: Engaging and Creative Lesson Starter — KWL Chart Well Formulated, Measurable, SMART Objectives and Outcomes Overview of Vocabulary used for a Story Writing Lesson - Story Terms Real Life Application and Career Options of Story Writing Flipped Lesson Part - Video - How to Write a Fictional Story Collaborative Group Task — Interactive Venn Diagram, Think - Write - Share Space for Peer Teaching - Fiction VS Non-Fiction Mini-Plenary with Critical Thinking Questions — Quizzes on Elements of Fiction Scaffolded Notes to Support the Learners - Story Template Assessment Criteria for Outcome Expectations - Rubrics Differentiated Activities for Level Learners - 4 Task Cards Extensions to Challenge the High Achievers - Story Writing Plenary to Assesses Learning Outcomes - PEEC: Point - Evidence - Explain - Conclude Success Criteria for Self Evaluation - My Fictional Story Sketch Home Learning for Reinforcement - Fantasy Story Outline Common Core Standards - ELA - LITERACY.
Student self service (e.g., self registration on instructor - led training), training workflow (e.g., user notification, manager approval, wait list management), the provision of online learning (e.g., computer - based training, read & understand), online assessment, management of continuous professional education (CPE), collaborative learning (e.g., application sharing, discussion threads), and training resource management (e.g., instructors, facilities, equipment), are all dimensions to Learning Management learning (e.g., computer - based training, read & understand), online assessment, management of continuous professional education (CPE), collaborative learning (e.g., application sharing, discussion threads), and training resource management (e.g., instructors, facilities, equipment), are all dimensions to Learning Management learning (e.g., application sharing, discussion threads), and training resource management (e.g., instructors, facilities, equipment), are all dimensions to Learning Management Learning Management Systems.
In addition to robust infrastructure, School 2.0 will offer learners access to a range of technologies to support their learning, from individual through to collaborative devices and from general access through to specialist applications.
Some of the objectives of this new platform are: more versatility and flexibility, more user - friendliness, more intuitiveness, more stability, decompartmentalisation of courses and other activity areas, creation of fully - fledged training ecosystems composed of various resources, collaborative activities, involvement of students who themselves become the players and creators of resources alongside the teachers, connection with administrative applications of user organizations, deployment of a global network of interconnected platforms, the embracing of lifelong learning.
Collaborative Learning, Educational game, Game Based Learning, Gamification, learning application, learning outside the classroom, mobile learning, Motivation, Outdoor, Student enLearning, Educational game, Game Based Learning, Gamification, learning application, learning outside the classroom, mobile learning, Motivation, Outdoor, Student enLearning, Gamification, learning application, learning outside the classroom, mobile learning, Motivation, Outdoor, Student enlearning application, learning outside the classroom, mobile learning, Motivation, Outdoor, Student enlearning outside the classroom, mobile learning, Motivation, Outdoor, Student enlearning, Motivation, Outdoor, Student engagement
Excellent collaborative discussions of effective implementation / application of learnings
Android Development, Collaborative Learning, Common Good, Mobile Application, mobile Learning, Common Good, Mobile Application, mobile learninglearning
Note: All Master Training courses review the application of computational thinking skills, fundamental pedagogical practices, facilitative teaching and coaching skills, and collaborative learning techniques.
The goal is to have all students solve real - world problems to stay engaged in relevant, collaborative learning with the focus on application.
Specific Levers in ESSA: We encourage the Department to consider these implementation standards, particularly as you develop and refine your guidelines for successful grant applications, including the Full - Service Community Schools grant, the 21st Century Community Learning Centers, Promise Neighborhoods, as well as other opportunities that call for integrated and collaborative partnerships between schools, community organizations, and public agencies.
The school is dedicated to three overarching premises which are enacted daily in every curricular area — first, that interdisciplinary learning best prepares students for higher levels of academic challenge; second, that the environment provides a ready lens for the application of academic concepts; and third, that attending to adolescent development and collaborative skills will enable students to succeed in any high school atmosphere.
The University and Innovation District will provide a collaborative learning and research environment for engaging students, faculty and corporations in the creation and application of knowledge for cross-border economic, social and cultural development.
As part of the BUILD Initiative and the Early Learning Challenge Collaborative application review, the Child and Family Policy Center (CFPC) examined applicant responses to determine what approaches and strategies were being proposed for family engagement.
Apr2013How States Engage High - Need Families In Early Learning: State Responses to the Race to the Top — Early Learning Challenge» As part of the BUILD Initiative and the Early Learning Challenge Collaborative application review,...
a b c d e f g h i j k l m n o p q r s t u v w x y z