Defeating a bunch of enemies will be necessary to survive, but it won't mean anything unless you also complete the mission of each round:
collect enough gold orbs and bring them back to a central basket.
Because of the aforementioned issues I had with the main game, for me, I started to resent playing it, that making a run without
collecting enough gold to unlock anything was simply a waste of time.
Not exact matches
There had been
enough blood, sweat and tears to rival an episode of Game of Thrones — and a whole heap of self - learning — but there I stood,
collecting a
gold award for my school's Primary Science Quality Mark.
The problem was, I never seemed to
collect enough points to get my
gold card off the ground and the annual fee alone could have paid for a plane ticket home!
Co-operative play and
collecting gold medals adds diversity, but not
enough to break up the repetitive gameplay cycle.
Collecting enough of them in a level earns you a Bronze, Silver, or
Gold Medal, as well as prize - dispensing Lucky Tickets that you can scratch off using the DualShock 4's touchscreen.
All of these extra mission, such as how Han and Chewie caught the Rathtars, can only be unlocked well after the main story has been completed and
enough gold bricks are
collected.
If you get
enough hits you
collect a
gold trophy, and there are also medals and other collectibles to find.
It also includes elements from the previous Lego games (solving simple puzzles in order to
collect gold bricks, which in turn can unlock new features in the game) and, surprisingly
enough, No Man's Sky.
Overworld activities also borrow from Lego Batman 2 in that
gold bricks are obtained by completing a level,
collecting enough studs on a level, finding hidden items in a level and wandering about the hub.