As players clear dungeons, they may
collect new armor and weapons to make their main hero stronger.
Go into a dungeon, kill lots of mobs,
collect new armor and weapons, rinse and repeat.
Not exact matches
When the next DLC for Elder Scrolls Online launches, Shadows of the Hist will bring with it a brand
new Style Parlor to tweak and adjust your characters» looks, as well as a whole
new dye system for your normal
armor and the outfits you've
collected over time in ESO.
You'll need to
collect Kulve Taroth materials to get the
new armor.
There are a ton more monsters, loads of
new and different weapons, and a mountain of varied
armor sets to
collect.
New Moon
Armor Set can be obtained by
collecting 4 pieces of the diagram and then building it.
Based on artist David Marquez's
new armor design,
collect all six pieces, launching alongside Invincible Iron Man and five other October Marvel titles, fold and compile your very own Iron Man standing nearly a foot tall!
As you run around and
collect a large number of various resources in the Dust, you can later return to the base and craft
new weapons,
armor, ammo, and barricades.
By
collecting elements that can be gained by taking over other ships, like metal, wood, and cloth, players can either strengthen their ship in various ways — cannon power or hull
armor for example — or decorate the ship by crafting
new sails and figureheads.
Players will also be able to purchase a variety of items or
collect them from chests that will help deal with a variety of tough and deadly enemies, strengthen their
armor and weapons, and acquire
new abilities and skills by
collecting Karma and leveling up.
Maybe a
new armor skin (s) for you second playthrough or after collecting all of X (jewels, orbs, etc), like maybe Golden Armor, or maybe just a Golden Shovel
armor skin (s) for you second playthrough or after
collecting all of X (jewels, orbs, etc), like maybe Golden
Armor, or maybe just a Golden Shovel
Armor, or maybe just a Golden Shovel skin?
You can outfit Raiden with
new moves or enhance his weapons /
armor with the Battle Points (BP) you
collect from killing enemies.
That's where items and Amrita come in, allowing players to spend their hard earned currency at a shrine to level up their various stats, or equip
new pieces of
armor gathered from fallen foes or
collected from chests and dead bodies.
A
new benchmark for social gaming in PlayStation Home, Sodium One will launch with an explosive game known as Salt Shooter — a 50 level combat challenge where players can
collect items to level up gameplay and strategically customize hovertanks with weapons,
armor, and countermeasures.
Similarly, circle, circle, square, circle orders them to attack, and attack they will, laying waste to a some larger birds and animals that can be
collected and used to make
new weapons,
armor and even
new warriors.
Vendor Xur is back this week and with him are a
new set of
armors and weapons for players to
collect.
Dubbed, The Champions» Ballad, this expansion not only builds upon the fantastic story campaign but introduces another collection of
new armor pieces to
collect.
Now it's friends and
new acquaintances who need me to help them raise their Hunter Ranks,
collect sunken treasure, or locate that last item needed to complete a full
armor set.
Monster Hunter Stories has an element of grinding to it, as
collecting the monster parts needed to craft
new weapons and
armor is still the key to succeeding as the story progresses.
Loot
collected from fallen foes can be used to create
new equipment and
armor upgrades as players seamlessly move across map areas that comprise the living ecosystems.
Collect and upgrade
new weapons and
armor to become stronger and unlock
new abilities and powerful attacks.
Anyway, the main story wraps around level 50, and the promise of updates and
new quests,
armors, dungeons, and Eternals (think Espers / Guardian Forces / Summons) to conquer and
collect means that there is so much more in Eorzea to do at any time.
So if you're looking for more story missions,
new weapons and
armor to
collect, and an excuse to shoot aliens in space with your friends, than Curse of Osiris is a perfectly good reason to sink back into Destiny 2.
• Eye of Obsidian adds a brand
new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new chapter in the ReCore story • T8 - NK Corebot • 2
New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New Overworlds • 10
New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New Dungeons • Dynamic sandstorms in Shifting Sands • 3
new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be
collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added
new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) •
New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New AoK gear for all Corebots •
Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by
Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20
New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New Achievements • Increased level cap from 30 to 40 • 4
new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
Loot
collected from fallen enemies can be used to create
new equipment and
armor upgrades styled after the monsters they've slain, allowing hunters to survive the elements and defeat the tougher opponents that await them.
Loot
collected from fallen foes can be used to create
new equipment and
armor upgrades as players seamlessly move across map areas that comprise the living ecosystems.