Sentences with phrase «collect weapons parts»

In the second game, green gel is used to upgrade physical attributes, but you collect weapons parts to upgrade weapons.

Not exact matches

Raid Mode has been about collecting loot such as weapons, custom parts, and currency; in
Raid Mode has been about collecting loot such as weapons, custom parts, and currency; in Revelations 2, you'll also find treasure chests thrown into the mix.
Collect weapons and parts for the customisation options.
Collect unique weapons, spells, and more during your journey to take down powerful bosses and solve clever puzzles.Be part of a vivid, dynamic story passed down from grandfather to grandchildren by influencing the course of events yourself!
For example, relics and documents provide narrative elements, explaining the backstory of her location in intricate detail, whereas caves and tombs provide unique weapon parts for you to collect.
Raid mode stages now have extra Battle Point (BP) pickups in them that can be shot or collected for extra BP to buy weapons and custom parts with.
In order to defeat the malicious Darkspore, players will need to collect an arsenal of living weapons — genetic heroes with different combat abilities — and upgrade them with tens of thousands of collectible body parts and armor.
The pattern in this map is a bit disturbing, almost like it was a bot exploring... To answer your question, I love collecting & get side tracked easily so I collect, I hunt, I gather, I explore every inch of the game so far... I'm maxed out on arrows, have a ton of food, bugs, star fragments & monster parts, tens of thousands of rupies, not to speak about precious stones & ancient parts, maxed out the weapons / bow / shield slots... I'm enjoying this world so much that I don't want to ever end!!!
Parts to upgrade weapons are scavenged from the environment, and any cash you collected (in the form of gems, mostly) is used to upgrade special abilities at the end of each section.
For Sebastian's upgrades; green gel is the equivalent of weapon parts with the first combat upgrade reducing reticle sway when firing weapons costing 1,000 green gel, although a more complex upgrade such as synaptic focus in which concentrating during aiming slows down town costs 75,000 green gel, while red gel is required to unlock certain upgrade paths for Sebastian; therefore resulting in Sebastian's upgrades being as complex to collectively attain than weapon upgrades, especially given that green gel is mostly collected from enemies that Sebastian has defeated.
The item management for example is something of a puzzle itself for the player, shifting around items from your storage box and managing these is part and parcel of the fun, unlike most modern survival horror titles which would have you never endingly collect ammo and weapons.
I saw many players online who were finished the main story and were still getting great enjoyment out of defeating abductors while collecting parts for better weapons and grinding away at their sentence.
Sure, the wearing down of weapons will be an annoyance to some but it's part of the strategy in collecting and choosing when to use gear.
But I was too engaged in going from room to room, blasting the robot ships to bits, and collecting repair kits or weapon parts as a trophy for my kill.
Monster Hunter Stories has an element of grinding to it, as collecting the monster parts needed to craft new weapons and armor is still the key to succeeding as the story progresses.
Collect weapons and parts for the customisation options.
For the most part you go around collecting weapons you find in lockers around the map with very crappy custom weapons being craftable at the start.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
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