In the second game, green gel is used to upgrade physical attributes, but
you collect weapons parts to upgrade weapons.
Not exact matches
Raid Mode has been about
collecting loot such as
weapons, custom
parts, and currency; in
Raid Mode has been about
collecting loot such as
weapons, custom
parts, and currency; in Revelations 2, you'll also find treasure chests thrown into the mix.
Collect weapons and
parts for the customisation options.
Collect unique
weapons, spells, and more during your journey to take down powerful bosses and solve clever puzzles.Be
part of a vivid, dynamic story passed down from grandfather to grandchildren by influencing the course of events yourself!
For example, relics and documents provide narrative elements, explaining the backstory of her location in intricate detail, whereas caves and tombs provide unique
weapon parts for you to
collect.
Raid mode stages now have extra Battle Point (BP) pickups in them that can be shot or
collected for extra BP to buy
weapons and custom
parts with.
In order to defeat the malicious Darkspore, players will need to
collect an arsenal of living
weapons — genetic heroes with different combat abilities — and upgrade them with tens of thousands of collectible body
parts and armor.
The pattern in this map is a bit disturbing, almost like it was a bot exploring... To answer your question, I love
collecting & get side tracked easily so I
collect, I hunt, I gather, I explore every inch of the game so far... I'm maxed out on arrows, have a ton of food, bugs, star fragments & monster
parts, tens of thousands of rupies, not to speak about precious stones & ancient
parts, maxed out the
weapons / bow / shield slots... I'm enjoying this world so much that I don't want to ever end!!!
Parts to upgrade
weapons are scavenged from the environment, and any cash you
collected (in the form of gems, mostly) is used to upgrade special abilities at the end of each section.
For Sebastian's upgrades; green gel is the equivalent of
weapon parts with the first combat upgrade reducing reticle sway when firing
weapons costing 1,000 green gel, although a more complex upgrade such as synaptic focus in which concentrating during aiming slows down town costs 75,000 green gel, while red gel is required to unlock certain upgrade paths for Sebastian; therefore resulting in Sebastian's upgrades being as complex to collectively attain than
weapon upgrades, especially given that green gel is mostly
collected from enemies that Sebastian has defeated.
The item management for example is something of a puzzle itself for the player, shifting around items from your storage box and managing these is
part and parcel of the fun, unlike most modern survival horror titles which would have you never endingly
collect ammo and
weapons.
I saw many players online who were finished the main story and were still getting great enjoyment out of defeating abductors while
collecting parts for better
weapons and grinding away at their sentence.
Sure, the wearing down of
weapons will be an annoyance to some but it's
part of the strategy in
collecting and choosing when to use gear.
But I was too engaged in going from room to room, blasting the robot ships to bits, and
collecting repair kits or
weapon parts as a trophy for my kill.
Monster Hunter Stories has an element of grinding to it, as
collecting the monster
parts needed to craft new
weapons and armor is still the key to succeeding as the story progresses.
Collect weapons and
parts for the customisation options.
For the most
part you go around
collecting weapons you find in lockers around the map with very crappy custom
weapons being craftable at the start.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new
weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be
collected (audio logs, chests, prismatic cores) • The Map shows all visual
parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable