This is unfortunately where the originality of the game ends and turns the title into a stock standard arcade platformer that requires players to go from A to B,
collect items along the way such as hamburgers and defeat an almost unlimited number of ghostly enemies thanks to your special abilities.
So that's your job: help Ming travel safely on the Oxylane rails and
collect items along the way.
You traverse through a level defeating enemies and
collecting items along the way; if you get touched by an enemy you die, and at the end of a level there's usually a boss or a souped - up enemy that can take a beating.
There is something about just jumping from level to level, taking out simple bad guys, and just
collecting items along the way that makes for an enjoyable experience.
Not exact matches
There's also plenty of things to pick - up
along the
way which had me pressing X quite a bit as I
collected bugs to eat, leaves to make clothes, sticks and stones that allowed me to mine rock that in turn allowed me to create
items such as a pick - axe.
There is a plot (sort of) that doesn't differ depending on the character, but which tasks you with recruiting members to join you on your quest,
along with
collecting the odd
item along the
way.
Link, the Hero of Time, is charged with entering a number of different dungeons,
collecting special
items and then heading off to fight Ganon, defeating bosses
along the
way via helpful hints, tooltips and glowing weakness spots.
As this is also a puzzle game you can expect to encounter plenty of brain - busting conundrums
along the
way and, perhaps as a means of solving these,
collect, trade and combine a plethora of wacky
items.
You're dropped into a procedurally generated dungeon style map sporting the all - too - familiar Unity engine and basically told to shoot everything that moves as you clear room after room, gradually progressing towards the next boss battle granting passage to the next floor of the fortress,
collecting items and power - ups
along the
way.
For this reason your score for each of the 100 - odd stages is derived not from time taken to completion but from the number of
items you
collect along the
way.
Your goal is to make it to a gate at the end of each,
collecting a host of
items along the
way.
He must run through several obstacle courses
collecting swords and other
items along the
way.
Little Big Planet is a puzzle platform game where players control Sackboy, and navigates him through various levels,
collecting items and battling the forces of Negativitron (which sucks the fun, color and life out of Craft World)
along the
way.
They will interact with each other in sometimes unexpected
ways as you seek to find your
way around from point to point,
collecting a few
items along the
way and seeking to discover why a mysterious black substance has started erupting from the ground.
These puzzles will have you going into homes and caves alike and flipping switches or opening chest to
collect weaponry or
items along your
way.
In fact, there aren't any bronze trophies here, and by simply completing the campaign on any difficulty,
collecting all the
items along the
way, then going back for a quick twenty - minute cleanup, you can have a shiny platinum trophy added to your collection in 7 or less hours.
Along the
way, players will converse with a diverse set of characters as they level up their skills in magic and
collect new
items and weapons.
Along the
way there're plenty of different
items and resources to
collect not only to heal yourself, but also strengthen your equipment.