And being able to go
around the
country and see the impact that my company and my work has done — teenage girls saying they love to play games because of me, and families saying, «we picked up a tabletop game because of [Geek & Sundry show] Tabletop,» and
college kids who come up and say, «Hey, I'm really glad you made The Guild because I never knew I could say that I was a gamer until you made that» — that's why you need to be creative, whether it's on a large or small scale.