Sentences with phrase «combat animations»

"Combat animations" refers to the movements or actions that characters make during a fight or battle in a video game or animated media. Full definition
As with the core games, you'll be treated to a brief combat animation every time two characters meet in battle.
After seeing the last video, and how the motion capture has translated into current combat animation, I feel much more confident and excited.
As with the core games, you'll be treated to a brief combat animation every time two characters meet in battle.
The character designers over at Capcom Osaka have done a tremendous job at not only making the platforming and combat animations look fluid, but also feel as though you were playing an arcade game» «with impressive difficulty spikes to boot.
Finally getting to play as Batgirl is a fun treat but, aside from her unique combat animations, she's really not that different from Batman.
«painstaking detail that makes every character, background or combat animation worthy of the artistic vision of Vanillaware» Apparently that vision includes includes women with huge breasts that look like they are struggling to break of what little covering they have.
The new free to play action MMORPG Skyforge boasts some impressive graphics, from detailed and colorful environments to some of the most intense and spectacular combat animations in the MMO world.
What's more is that the time and money have been used to ensure that a whore's breasts jiggle when she moves, while other things like combat animations and people's inability to damn well blink have been ignored.
The game is brought to life with an updated story penned by the Hollywood screenwriter from the original GoldenEye film, Bruce Feirstein; the voices of Daniel Craig as James Bond and Judi Dench as «M»; and combat animations motion - captured by Daniel Craig's film stunt double, Ben Cooke.
Throughout the development process of Past Cure Phantom 8 focused on realistic combat animations, challenging puzzle mechanics and a detailed storyline, which completes the overall gaming experience.
It probably does come down to personal taste though, I think Octopath's visual style is an anachronistic mess because to me, pixel art and modern shader effects do not mix at all, and the reliance on these technically disparate shaders whizzing about without any real combat animations makes everything look significantly more static and lifeless than a classic JRPG to me.
There's no denying that the art in Fire Emblem Heroes is top notch, but if you are trying to maximize your time, you can speed things up by turning combat animations off.
«Overall, the kids loved the colorful world, the lively combat animations, the ease of making friends and doing things with other players, and of course, trying out a wide variety of pirate outfits on their characters.
Sometimes combat animations can get wonky, and certain attacks can get canceled if you crash into walls, such as spinning enemies around to send them flying towards enemies (which makes sense, but still sucks).
Their weapon proficiencies offer different combat animations and range, I often felt like I used the same combo string for every single one of the game's characters.
Changing the FOV to full caused NPCs to oddly pause as they go off - screen in cinematic and perform weird combat animations that interrupted combos.
The team put a lot of care in creating combat animations, which will change depending on the unit type, carried weapon and opponent
Some unique combat animations are a nice touch, certainly, but you can't shake the idea that you're really just playing as a reskin of Batman, with even less gadgets to play around with.
One of the reasons development took so long is the painstaking detail that makes every character, background or combat animation worthy of the artistic vision of Vanillaware.
The art style and combat animations of the Straw Hat Pirate crew also look great and really captures each character's personality and fighting style.
There's also very few sections where you actually get to use it and the animations feel rough in comparison to the combat animations.
City State Entertainment hasn't neglected the eye candy that will keep players entertained during combat: «One of the most fun discussions has included lots of pantomiming to help us improve the look of our combat animations.
There are still aspects of the design I will never ever agree with (class design built on DPS parity, boring loot system, gnomes are not funny, stealth - invisibility is lame and frustrating) and there are still problems that Blizzard need to address (combat animations, content release cycle, and for goodness sake Blizzard we're not on dial - up modems any more, you need to add some basic collision detection between hostile characters).
On the downside, the general consensus is that: sieges are a massive step backwards for the Total War franchise; the combat animations are less «synched» compared to those in previous titles; and the lack of expansion on diplomatic options and lack of naval battles need to be resolved.
Combat animations are also the best I've seen among the 3D - modeled FEs.
We've seen pre-alpha gameplay clips of BitUp before looking all nice and whatnot, but there's now a new HD gameplay teaser video that's a bit longer with the combat animations, a new platforming ability which looks awesome and sound effects!
Now the combat animations are smooth and realistic, full of beautiful swordplay, dodges, parries and magical attacks at the touch of a button.
Luffy's combat animations are fun, and while the actions were very rough on my «square» button, his stretching limbs were a real sight to behold.
The game still shows its age with outdated textures, awkward robotic speaking and the occasional weird animations, but it looks good in 1080p, the character model updates are nice, and the combat animations are as fluid as ever, so it isn't all bad.
The clothing looks buggy and way too floaty, the combat animations are halting and jerky and the animations of the NPC enemies are PS2 quality.
Then turn off «Combat Animations» and «Support Animations.»
The second is a series of location shots and combat animations.
In addition to the robust scenery, spell effects and combat animations are top shelf.
The one good thing I can say is that the combat animation and sound effects, even for auto - attacks, are quite powerful and intense, and far better than you see in the average tab target game.
The chase sequence through the town was action packed and some of the combat animations looked utterly amazing in action.
The only downside to the visuals was that there was a static feel to some of the combat animations.
a b c d e f g h i j k l m n o p q r s t u v w x y z