The Heart of Darkness FreeFlow
combat challenge room takes place in the Arkham Pumping Station where Batman takes on wave after wave of Arkham inmates, much like the Totally Insane map in the previous DLC.
Combat challenge rooms, which I sorely wanted in the last game, have found a home in the sequel.
Not exact matches
It kicks off with a look at the various
challenge rooms that can be unlocked, offering a variety of information to help you out such as what moves score what points during
combat challenges and the different modifiers you encounter.
Venture into a section of the game titled Riddler's Revenge and you'll find the games
challenge maps have made a welcome return, again split into to
Combat and Predator
rooms.
The Riddler has also been hard at working creating «campaigns» which are a series of
challenge rooms, mixing both
combat and predator, where you have a variety of modifiers to choose from, with the catch being that every one of them must be used by time you finish the campaign.
The focus on switching between toys and
combat all while trying to keep your health from vanishing provides a real
challenge, but makes the completion of each
room feel that much more rewarding.
This includes two new regular areas, a backstory for Player Two's character Tostada (who is also playable as the main character if you so desire, although I don't think the story changes), an additional boss battle, some new abilities, costumes that can be purchased via silver pieces (earned from chests and
combat room piñatas), additional chests and El Infierno: a series of hellish
challenges that will test your skills in 17 different ways.
There is almost no
room for dodging attacks either, so
combat strategy is almost non-existent outside of some of rarer and the more
combat focused
challenge rooms.