Sentences with phrase «combat controls»

Worst combat controls in any game I've ever played.
Little information was known about it beyond what was shown in those two trailers, but I quickly thought of what could have been expanded version of the original with improved combat controls.
Players who download the demo will be taken through two levels of the single - player tutorial campaign; experiencing combat controls and effective tactics for defending humanity against the alien threat.
It has fully customizable combat controls and mouse sensitivity.
With the improved combat controls, enemies are easier to defeat.
The steering and combat controls take some getting used to; I found myself relying heavily on auto - targeting with the guns early on while I tried awkwardly maneuvering around enemy ships on my tail.
I would love to see modern warfare with modern combat controls on the iPhone, online free for all baby!
Shin, and everyone contributing to Let it Die, seem to be focused on blending together comedic over-the-top gore with smooth combat controls.
In this game you are an ineffective melee fighter / acrobat with terrible combat controls and imprecise and unreliable jumping controls.
From the footage we've seen, such as the recent demo, it look as if many of the kinks which hindered the previous instalments, such as gimmicky combat controls seen in Skyward Sword, have been ironed out.
I believe this game failed with the core gaming demographic is because of two things: Denis Dyack and combat controlled by the right stick.
A 2D free local stick fighting game with wonderful customization and simple combat controls but with an -LSB-...]
As for how the game's combat controls work, it looks incredibly flashy at times (especially when teaming up with party members for special attacks), but is fairly simple in execution.
The fighting title, to be published by Chillingo, will be free - to - play and based on an «80s action movie vibe», using touch - based combat controls.
Scheduled for sometime early next year, Klei Entertainment promises expanded combat controls and a new arcade - style survival co-op campaign.
Reports are that it will contain polish to the graphics engine, optimised combat controls and improved difficulty.
Bioware felt the blowback from this pretty strongly, and much of the pre-release press focused on the revamped combat controls.
The turn - based combat allows for the needed time to assess, plan, and carry out a strategy without disabled gamers needing to be concerned about real time combat controls or missed cues.
Using one of the bumpers to aim and pressing Circle to shoot your shotgun is a baffling choice, as is using R2 to sprint, where it would have been a much more obvious choice to use a more typical Third - Person combat control scheme.
Adding unforgiving enemies and environments made Breath of the Wild feel as challenging as Dark Souls at times due to the simplified Zelda combat controls.
Wolfenstein II has remappable combat controls so gamers with fine motor skill impairments will have a fairly easy time.
Tags for this Online Resume: Configuration Management, Configure, Management, Procurement, Applications, Combat Control Systems, Compliance
The demo showed us the first - person experience of controlling Daniels through the town's twisting streets, showing off the game's smooth combat controls and impressively realistic graphics.
By today's standards, the clunky controls of games like Silent Hill 3 or the original Resident Evil would be written off as poor design, but these games lost really lost something with improved combat controls.
Worst still, the combat controls feel
Worst still, the combat controls feel clunky and dated.
The one problem this series has is combat control.
The combat controls are simple: Hold R2 and use X to shoot (or swing) your weapon.
As generic as the combat controls are, there is still nothing quite as satisfying as moving down hordes of zombies with special weapons and even custom - created vehicles, which return and then some from the previous entry in the series.
Also, now this could be due to the version I am playing (TP on the Wii), the combat controls are better in WW than using the motion control on the Wii.
The combat controls remain tight, the blood flows every which way and the brutal - yet - beautiful cinematic flair stays at the forefront teasing at what Kratos ultimately has in store for the gods.
The aforementioned combo attacks are listed under the «Combat Controls» menu in the game itself.
After a few battles, the combat controls feels comfortable and fun when it comes to doling out special attacks and skillfully dodging enemies.
Although the combat controls are quite excellent to use with the move controllers, getting around isn't great.
The combat controls take a few minutes to get used to, but soon feel pretty great and do a fantastic job at giving players options.
Like similar games, the whole thing is delivered in a third person perspective with your usual movement and combat controls but what I found interesting was the weaponry.
Combat controls were as equally as simple but still quite tactical.
You are almost immediately dropped into gameplay after a short introductory cutscene, led through a brief tutorial on combat controls, and told to check out the first area called Fallen Giants.
The combat controls sound easy: in order to attack and continue attack, just tap and hold.
PC gamers will have options galore at their fingertips, and console players will be happy to know that combat controls are utterly precise.
The combat mechanics refined again from Tales of Destiny, featuring smoother graphics and better AI but remaining true to it's LMBS roots so far; the combat controls in Tales of Eternia feel like you are playing a fighting game and not a JRPG with time sensitive button presses and combos, and a basic co-op combat so your friends can fight with you.
NaturalMotion's popular RTS game Dawn of Titans has received a pretty big update which brings with it new content, a whole new improved UI, combat controls, and plenty of balancing to the game.
To be fair, I put the game on its hardest difficulty level (because I'm old school), I hadn't had time to figure out the combat controls yet, and I was a bit distracted.
The opening level is a tad frustrating since it expects you to have already played an Assassins Creed game and remembered the combat controls while giving you nothing but your hidden blades against people with swords.
It's hard not to think of if the main game would have been better or worse if it had included this combat control instead of the turn - based menu fighting, but perhaps the least they could have done is offer it as an alternate option.
The options menu even categorizes the controls, separating them by two convenient types: general controls and combat controls.
For one thing, the combat controls are better, with more feedback to let you know if an attack was successful.
a b c d e f g h i j k l m n o p q r s t u v w x y z