The combat felt clunky and shallow in the original game, this time round it is smooth and delightful to play.
The game lacked in content,
the combat felt clunky, endgame felt repetitive, and bugs ran rampant.
Not exact matches
Worst still, the
combat controls
feel clunky and dated.
While the previous games in the series were known for their
clunky controls for shooting and melee, Naughty Dog has greatly refined the look and
feel of the
combat which makes them much more immersive and less frustrating.
The issue with the
combat is that it
feel clunky and at times, difficult to master.
In addition the online servers are now global so you can play with people from all over the world and the
combat has been re-worked, speeding up the whole process and allowing you to combo different abilities into one another which makes it
feel a lot more fluid and less
clunky than its predecessor.
The gameplay
feels stale, the
combat clunky, the quests repetitive and dull, and there are an astonishing amount of problems within the game.
The controls, while easy to learn, still
felt clunky in
combat.
I want to say the
combat works really well, and there are many things that ACE has done right with it, but first person fighting has always
felt clunky to me.
Combat has also received a makeover that
feels sturdier and less
clunky as you attack and parry your way to victory.
The control scheme is competently handled, although movement can
feel a little
clunky and those unfamiliar with this kind of game would be advised to start on a lower difficulty setting until they
feel comfortable juggling the tactical elements with the straightforward
combat.
Against the majority of enemies, and in close quarters, the
clunkier controls do a splendid job of creating intense and challenging battles, but in certain instances, especially some boss fights and quick enemies, the lack of a sprint feature can make
combat feel unfair and unbalanced.
Being a 17 - year old RPG, it's not surprising that there are random battles - my beef with the battle system is that its real - time
combat just
feels clunky.
The
combat is far less fluid, moving the character in the world
feels rather
clunky and you will often find yourself jumping off unattended buildings or obstacles and unintentionally running up random walls, especially when you're in chase.
-- Estimated playtime 90 hours (90 % completion), without NG + (needed for throphy and optional dungeons)-- Game «setting and world building: persona like — Story and Naration: kiseki like —
Combat mechanics: YS VIII like — Animation 3d model: the model desain itself great more like Akiba's trip though the animation (outside battle)
feel clunky (persona 4 golden better for animation)-- Enviromental textures: this the only area
feels like impacted by vita limitation.
The story is interesting and always leaves you with a
feeling that you don't know who to trust, the puzzles and exploration are great for a VR title, and the
combat, whilst a bit
clunky to begin with, is actually surprisingly solid once you're used to it.
Since you're largely limited to very short range weapons like your pickaxe,
combat ends up
feeling clunky, especially when most enemies rush at you or fire projectiles.
The axe
combat can
feel a bit
clunky.
The zombie
combat all takes place in third - person, and it
feels way
clunkier than the responsive first - person shooting.
That work includes improving the
feel of
combat as well as which inputs take priority to make
combat feel less
clunky, making different weapon identities
feel more distinct, and striking a balance between action - based mechanics to keep skill in
combat vital and RPG mechanics to make progression
feel rewarding.
Pros: Well - defined stealth gameplay, watercolor art style, Assassin's Creed
feel Cons:
Combat is
clunky, repetitive structure, braindead AI
Where the game is less successful is in its spells and ranged
combat, which
feel altogether
clunkier and less nuanced than fighting up close and personal.
Handling of weapons and gadgets generally didn't
feel tight and responsive and often resulted in a
clunky feel to
combat.