Sentences with phrase «combat feel slow»

Not exact matches

It felt like much of the hand - to - hand combat was moving in slow motion for a purpose.
I certainly haven't given up yet and I will say that it was an enormous relief to get past the extended tutorial phase and start doing quests proper... tackling groups of large lizards and finally getting knee - deep in some combat was extremely welcome even if the action still feels completely stilted and slow.
The game's world, and more importantly the characters, feel expertly nuanced, and while combat can feel slow at the onset, I got the impression from the game's progression system that this won't always be the case.
It's a slow game as the opening hours don't present a lot of abilities to utilize in combat and specializing soldiers doesn't feel like its making much difference out in the field, but as you progress a lot more options finally start to open up and those points spent in specific areas begin to feel worth it.
Now, to be fair it's entirely possible the game is meant to be like this to give combat a more methodical, slow feeling.
The combat also feels much slower on the PlayStation Vita.
That's mostly because the core combat is so damn slick, though, so that pausing it to enter a slow - motion mode feels a little odd.
Combat is slow, and feels heavy in general, but moves can come at you deceptively fast.
It's a system that will feel rather slow as players will find themselves only being able to hit a enemy a few times in the beginning of the game before allowing your combat meter or beat meter to refill before smacking an enemy around some more.
Aside from this, the combat was just so smooth that it didn't feel laborious to fight an enemy with a strategy you had used before; dodging the rush of a wraith before casting Yrden and attacking it in corporeal and slowed form never felt repetitive because it felt powerful and deliberate, instead of monotonous.
The only bad part is that even with a bunch of moves, the combat feels very slow and unresponsive.
Combat in the game feels particularly weak, with a targetting system that only somewhat works and the actual action of the scene feeling pretty slow - paced and weak.
Closest title to being cut from my list due to its slow combat, inaccurate feeling movement detection, and other flaws.
That being said, combat in KZ: Shadow Fall is much slower than other FPS's out there, since your character feels heavier and enemies will quickly whittle you down with a couple of well - placed shots, so each encounter is more of a skirmish than run and gun.
The gun play also feels really loose (not in a good way) and the combat roll that's intended for dodging is so slow I wondered if they just threw it in there for laughs.
The game controls reasonably well, with the climbing and combat sections feeling like a basic version of Uncharted, acting at a slower pace.
Halo: Combat Evolved is the one game in the collection that truly shows its age, as it feels noticeably stiff and slow compared with Halo 2 and its successors.
While combat can often turn into a circling swarm, there were times when I actually felt cool and tactical: launching countermeasures, swooping through debris to lose a tail, quickly slowing down to drop back, and physically turning my head to put my missile reticule on my enemy.
The combat is incredibly sluggish, with moves feeling slow and unimpressive.
37 characters are playable (4 of which are unlockable) but each one plays and feel different, some specialise in Melee, others long range combat and some a combination of the 2, some fast and some slow, but all are well balanced.
«Another issue I had is that movement and combat all feel like they're in slow motion.
Melee combat is a little flat by comparison, your humble spear feeling oddly awkward and slow in such a fast - paced game.
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