Sentences with phrase «combat feeling fresh»

A number of different enemy types are unlocked over the course of the game, keeping combat feeling fresh and challenging.
It makes the combat feel fresh every single time and gives many replay value.
Combat felt fresh and lively, with character attacks mapped to the DualShock controller's face buttons, allowing players to issue potent combos.

Not exact matches

Juniper berry helps combat feelings of apathy, and adds a fresh note to the blend.
Taking proactive steps to combat the issue can help prevent burnout and jaded feelings and keep the process feeling fresh and fun.
The combat is impressive and fun and the new enemies feel fresh.
The combat is hugely improved and everything feels more fresh to me.
Overall, the combat will be right at home for anyone familiar with the series yet it manages to feel fresh enough to be nothing short of exciting.
It has the been there, done that feeling, but still offers a fresh perspective on gameplay with a focus on turn - based movement and combat system.
Not only do regular dental cleanings make your pet feel fresher and cleaner, they are also the most effective way to combat dental disease.
Exciting action: With two completely new combat mechanics, The Fall Part 2 balances fighting and puzzles so that each moment feels fresh.
Ultimately Monday Night Combat is one of the best games to come to Arcade, it's fun to play, addictive and feels fresh but the money asked is extreme for so few maps and only two game modes.
New weapons and enemy types are also present, helping to keep the combat feel fun and fresh.
While new additions like Mega Evolutions and fairy types have made things feel fresh, it seems the overall turn - based strategy combat hasn't changed much.
Its fantastic premise and strong narrative provide a storyline that feels surprisingly fresh compared to other JRPGs, while its combat provides some welcome depth to its turn - based gameplay.
It's an interesting concept, but with memories of initial Star Wars Battlefront games on the original Xbox fresh in my mind, and the fact that they had a similar game mode but also allowed players to take the combat on foot upon the various ships, Starfighter Assault feels like yet another missed opportunity to create something spectacular.
They don't happen often enough to be annoying but also appear regularly enough to keep the combat feeling a little bit fresh.
While some of the gameplay additions aren't groundbreaking, they manage to make combat feel more challenging and fresh.
The QTEs and finger - purpling button mashing combat just felt like Dynasty Warriors with a fresh coat of anime paint, and not being a fan of the One Piece franchise didn't help much either.
These little detours help to break up the near continuous combat and keep thing feeling fresh.
This new method of traversing the environment and close quarters combat is a fresh approach to the series and makes the game feel like the genre is moving forward.
The change in pace with combat sequences keeps the game fresh and unique, and prevented me from ever feeling bored.
It builds upon the highly successful Street Fighter IV formula with two new mechanics that really add to the combat, and make the action feel fresh.
Even though you're essentially doing the same thing over and over during combat, the variety of environments and the diverse musical score make every battle feel like a fresh experience.
The main story can be beaten in around 8 hours give or take, and it's not the most comprehensive in terms of scale, but the gameplay feels a lot fresher thanks to the combat elements.
the game's combat to the point where everything feels fresh and new again.
It never gets old, and the ability to perpetually switch around your set of combat skills means fighting the same enemies manages to feel fresh, since your approach to it changes.
The problem with the game is after a few hours you might feel like you have done it all and seen it all, even though you get fresh enemies and fresh surroundings from time to time I couldn't help notice that no matter how much diversity the combat had I got that sneaky feeling of repetitive gameplay after a while.
The game slowly introduces the player to new fighting moves that keep the combat gameplay feeling fresh and fun.
Some games try to break the mold by shaking up the combat system or dynamic quests (GW2 felt fresh for a couple of months for me, then it just started to feel like the same old grind), but very few games actually try to do something radically different.
This is the only part of the controls that takes a moment to get used to as the combat feels familiar yet fresh.
We're very very passionate about the Marvel franchise, and we're passionate about RPGs, and I think that we've done a really great job bringing the successful formulas of the Marvel: Avengers Alliance franchise — like the three - on - three turn - based combat — and applied that to a game that feels really fresh and has enough new to it that really makes it feel like a great new experience on mobile platforms.
While the combat is reasonably smooth, as much as it can be with the Vita's cramped controls, it sadly lacks the depth to keep it feeling fresh whether you're playing it online or not.
That said, there are a few new combat mechanics that make Gears 4 feel fresh.
Though the graphics and controls are reminiscent of something from the 8 - bit era, the game has just enough thoughtful updates (like parallax scrolling and a ton of combat options) to make it feel fresh.
While monsters themselves can force players to change their playstyle, the environment also maintains a fresh feel to combat.
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