Sentences with phrase «combat feels easy»

The game has great flow to the controls and combat feels easy to pick up.

Not exact matches

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In my opinion, I felt that the combat was far too easy.
Guns are easy to aim and have a strong punch to them when fired and while melee combat can feel slightly stiff, enemies respond with a satisfying friction, machetes and spears grinding against their metallic skin.
It feels much more modern than its predecessors, and though it lacks the depth of the combat found in games like BlazBlue or Street Fighter IV, the inherent accessibility in the game made it easy to pick up and play, and I found myself diving into the game's training mode and performing advanced offensive moves with ease.
Valkyria Revolution combat system is fun but feels too easy at times.
With so many Marriott's being designed to similar, boiler plate, specifications, it's easy to feel that their main hotel chain lacks some charm and the Autograph Hotels were brought in help combat this perception.
The controls, while easy to learn, still felt clunky in combat.
Although to me the combat felt a little easier than previous games, it does sometimes spike when you get larger groups of mixed enemies.
It has the best feeling combat and the world iis streamlined in a way that makes it easier to follow with out the weird disconnect there was in 2.
The controls are simple and easy to get a hang of, and combat feels good.
Just as DCUO felt great on a game pad, A Realm Reborn makes combat fun, accessible and easy to execute on a DualShock 4.
The assimilation dynamic is an interesting premise, but defeating each low level grunt feels too easy and makes combat less enjoyable.
Although there were a few highlights like this, a large portion of the game did feel like I was blowing up the same guys in dogfights, the Y maneuvers making this combat too easy (there is an option to turn them off).
I don't have the feeling that I am playing the game in a way it is not supposed to be because I'm trading easier combat with upgrade possibilities, or the other way around.
The game is also a mere $ 5, so if you're craving some gaming nostalgia circa 1995, but don't feel like yet another trek through Earthbound or Phantasy Star IV, Rain - Slick 3 is an easy choice for anyone with an appreciation for turn - based combat and a good Cthulhu reference.
It feels different but not in the right way, the combat is far too easy, the dialogue is no where near as good, the storyline is pretty pants and my biggest complaint was how long it went on for!!!
While the game might be lacking in totally realistic aeronautics, the planes generally have a believable feel to them and it is easy to jump into the game, familiarize yourself with the controls, and be into the combat within a few minutes.
The combat and feel of the game really is similar to that found in Assassins Creed 3 and 4 but obviously made much easier.
Combat is in real time, and the DualShock 4 controller (this was played on the PS4) makes it easy to maneuver all of the commands issued, and the action feels tight.
With the refined and flexible combat mechanics, Dynasty Warriors 9 feels a lot easier than any other entry in the series.
The addition of new monsters, subspecies and equipment has always been the easiest way to please the hardcore fanbase, but while the introduction of underwater combat in Monster Hunter Tri was a solid attempt at offering a twist on a familiar concept, it was hard not to feel a sense of déjà vu after setting a shock trap and hurling a couple of tranquiliser bombs.
Whether this is a conscious decision to pull the player's focus or simply an easy option isn't clear at this point, however it does feel a little cumbersome when a mission objective is updated in the middle of heated combat.
Actually using the weapons in combat also feels great with an easy to learn, hard to master design.
You'll also get some bonus consumable items by using your amiibo that make the combat significantly easier, so you might feel a little overpowered, but they're perfect for a second playthrough.
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