The game has great flow to the controls and
combat feels easy to pick up.
Not exact matches
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In my opinion, I
felt that the
combat was far too
easy.
Guns are
easy to aim and have a strong punch to them when fired and while melee
combat can
feel slightly stiff, enemies respond with a satisfying friction, machetes and spears grinding against their metallic skin.
It
feels much more modern than its predecessors, and though it lacks the depth of the
combat found in games like BlazBlue or Street Fighter IV, the inherent accessibility in the game made it
easy to pick up and play, and I found myself diving into the game's training mode and performing advanced offensive moves with ease.
Valkyria Revolution
combat system is fun but
feels too
easy at times.
With so many Marriott's being designed to similar, boiler plate, specifications, it's
easy to
feel that their main hotel chain lacks some charm and the Autograph Hotels were brought in help
combat this perception.
The controls, while
easy to learn, still
felt clunky in
combat.
Although to me the
combat felt a little
easier than previous games, it does sometimes spike when you get larger groups of mixed enemies.
It has the best
feeling combat and the world iis streamlined in a way that makes it
easier to follow with out the weird disconnect there was in 2.
The controls are simple and
easy to get a hang of, and
combat feels good.
Just as DCUO
felt great on a game pad, A Realm Reborn makes
combat fun, accessible and
easy to execute on a DualShock 4.
The assimilation dynamic is an interesting premise, but defeating each low level grunt
feels too
easy and makes
combat less enjoyable.
Although there were a few highlights like this, a large portion of the game did
feel like I was blowing up the same guys in dogfights, the Y maneuvers making this
combat too
easy (there is an option to turn them off).
I don't have the
feeling that I am playing the game in a way it is not supposed to be because I'm trading
easier combat with upgrade possibilities, or the other way around.
The game is also a mere $ 5, so if you're craving some gaming nostalgia circa 1995, but don't
feel like yet another trek through Earthbound or Phantasy Star IV, Rain - Slick 3 is an
easy choice for anyone with an appreciation for turn - based
combat and a good Cthulhu reference.
It
feels different but not in the right way, the
combat is far too
easy, the dialogue is no where near as good, the storyline is pretty pants and my biggest complaint was how long it went on for!!!
While the game might be lacking in totally realistic aeronautics, the planes generally have a believable
feel to them and it is
easy to jump into the game, familiarize yourself with the controls, and be into the
combat within a few minutes.
The
combat and
feel of the game really is similar to that found in Assassins Creed 3 and 4 but obviously made much
easier.
Combat is in real time, and the DualShock 4 controller (this was played on the PS4) makes it
easy to maneuver all of the commands issued, and the action
feels tight.
With the refined and flexible
combat mechanics, Dynasty Warriors 9
feels a lot
easier than any other entry in the series.
The addition of new monsters, subspecies and equipment has always been the
easiest way to please the hardcore fanbase, but while the introduction of underwater
combat in Monster Hunter Tri was a solid attempt at offering a twist on a familiar concept, it was hard not to
feel a sense of déjà vu after setting a shock trap and hurling a couple of tranquiliser bombs.
Whether this is a conscious decision to pull the player's focus or simply an
easy option isn't clear at this point, however it does
feel a little cumbersome when a mission objective is updated in the middle of heated
combat.
Actually using the weapons in
combat also
feels great with an
easy to learn, hard to master design.
You'll also get some bonus consumable items by using your amiibo that make the
combat significantly
easier, so you might
feel a little overpowered, but they're perfect for a second playthrough.