Sentences with phrase «combat feels like»

Still, melee combat feels like more of a last resort as it's rather limited (likely deliberately so) and exposes you to a lot of damage.
However, in this game and most other FFs, I feel as if the act of combat itself feels like showing the work for a math problem I've already solved.
To put it in perspective, the melee combat feels like a hybrid between both real - time and turn - based action games.
If it's not the bugs and constant jank you're putting up with, it's the terribly balanced combat system that's so bad that running from combat feels like the only honest means of progression.
Combat feels like it's actually reacting rather than just waiting for an animation to play out.
While I do really wish they'd kept the familiar system in some form, the fluidity of real - time combat feels like a fair trade off if they weren't able to incorporate both.
The combat feels like they tried too hard to simplify it and the result of that ends up being this boring repetitive combo that never feels like it is actually causing enough damage.
My main gripe is the combat feels like I m playing guitar hero, trying to excecute my combos while the monster is just doing its own thing.
Each of 14 weapon types makes combat feel like an entirely different game, from the grace and familiarity of a sword and shield, to the explosive pummel of an ammo - switching Bowgun, to the downright oddity of the Hunting Horn, a massive hammer that plays stat - buffing tunes.
«Strike Suit Zero's thrilling combat and awe - inspiring world make space combat feel like a relevant genre after years of stagnation.»
The game demonstration leaned to the peaceful - side of adventure for us and did it well, with combat feeling like a survival of the fittest instead of the typical «man - on - a-mission», making for a standout experience.
One last complaint, was that the combat felt like an afterthought.
The small demo played pretty much like the first game but the camera, gravity controls and most importantly, combat all felt like they had received an upgrade.
«Another issue I had is that movement and combat all feel like they're in slow motion.

Not exact matches

By following an effective morning routine, we can not only prime our days for maximum energy to reach our goals, but we can also effectively combat the mental fatigue that comes each day with making what often feels like a never - ending series of decisions.
But, if you do have to fight a few enemies, the combat feels more like «Bloodborne» than «Batman.»
The «Assassin's Creed» series has tried a variety of different systems for combat, but the system in «Origins» feels like the right one.
But it can also make professional development feel like combat training for introverts.
Long — much like Kaepernick has — is doing the work off the field to try to combat what he feels is wrong in the world in order to make it a better place.
Feel free to see these posts for my thoughts on BW myths: Combating Babywise Myths: Go Three Hours Between Feedings No Matter What: http://babywisemom.blogspot.com/2008/01/combating-babywise-myths-go-3-hours.html Combating Babywise Myths # 2: You have to abandon your child's needs: http://babywisemom.blogspot.com/2008/01/combatting-babywise-myths-2-you-have-to.html Combating Babywise Myths # 3: Your Baby Will Not Thrive: http://babywisemom.blogspot.com/2008/02/combating-bw-myths-3-your-baby-will-not.html Combating Babywise Myths # 4: If you need help with it, then it is obviously a wrong thing to do: http://babywisemom.blogspot.com/2008/02/combating-babywise-myths-4-if-you-need.html Combating Babywise Myths # 5: Babywise will cause you to lose your milk supply if nursing: http://babywisemom.blogspot.com/2008/02/combating-babywise-myths-5-babywise.html Combating Babywise Myths # 6: BW parents call their kids words like «manipulative»: http://babywisemom.blogspot.com/2008/02/combating-babwise-myths-6-bw-parents.html Combatting Babywise Myths # 7: Your child will not be interactive
Her practical and encouraging blog gives parents tips on how to combat feeling overwhelmed, a free resource of alternatives for grounding and time - outs, and ways moms can build themselves up and be positive about their parents skills even when they don't feel like it.
If you do feel like you're suffering from post natal depression you're not alone, it's estimated 10 and 15 mums out of every 100 experience some form of PND after the birth of their little one and it's best to seek advice and support from a professional than to try and combat these feelings along.
It can feel like an uphill battle trying to combat the vast power of the food industry, which spends $ 10 billion per year marketing to children.
Political sensibilities sharpen, creating a war - like feel to society, as if we're combatting an internal enemy.
Yesterday, I felt like I was coming down with a little sinus cold, probably due to the lack of sleep from travel and work, but I will combat what is brewing in my body with daily ginger shots and my special «kick your cold's booty elixir» otherwise known as my «liquid love».
I feel like the best way to combat this is just to shop for value and not solely for price!
If it will be a long day, I like to have a snack on hand to ensure I don't feel faint (I have grown up with a tendency to faint often, so I have to make sure to take steps to combat this!)
You can wear 6 inch pumps & feel like you own the world or some combat boots and feel ready for battle....
I love pastels for all seasons, and if I can find pastel clothing in warmer fabrics, I am all over that ~ I feel like it helps to combat winter gloom ~ or spring - that - won «t - arrive - gloom!
The yellow shade combats discoloration I love the yellow I felt like it worked amazing to cover up any veigns and discoloration on my eyeballs.
Fights tend to bring out all sorts of powerful emotions that can short out your sense of «right and wrong» and make it feel like you're locked in a moment of life - or - death verbal combat.
But at times it fails to deliver with its average control scheme, poor combat system, lacking A.I and missons which some times feel like a pain.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Of course Retro did a fantastic job of still making the bosses fun and interesting despite giving themselves this constraint, so the combat is still rather enjoyable during boss fights, with the smaller enemies feeling like more of obstacles to be avoided.
combat is actaully fun with the use of skill chains and magic burst attacks you actaully feel like you have to use some team work to kill enimys although its more like speed things up for more exp.
It felt like much of the hand - to - hand combat was moving in slow motion for a purpose.
Combat feels more like fighting
Combat feels more like fighting the controls than fighting beasts.
The game advertises as an open world game but feels on rails the entire time, The game is also very hard to find immersive, here i am fighting a giant combat robot that looks like a m1 abrams and i have to kill it by filling it up with arrows, it was pretty funny.
Few games nail the visceral feel of melee combat and co-op fun like Dead Island.
Combat is fun, feels visceral like you're actually really
if stickers had more than one use than the game might be better but in the end it feels like you are wasting more uses than gaining by entering into the lackluster combat.
The combat is addictive and fun, it make you feel like some samurai spiderman.
I like playing through the main story and the combat felt pretty good, even if melee combat is complete crap.
Combat feels to repetitive and boring, while whole leveling system and upgrading is to blown out of proportions and feels more like time - waster than clever made system.
Game - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet again.
The game - play feels like a normal shooter, with a very fluid combat system, better melee feel and the violent sounds of the guns that doesn't sound like the typical * peew * * peew * of
The combat sequences feel like afterthoughts and the story is ultimately a bore, boasting no memorable bosses or a reason to be told other than to bring the two Spideys together... sorta.
Nioh moves Souls - like games into their own genre by expanding the vocabulary of combat mechanics and gameplay systems while keeping a structure, flow, and feel that align with From's signature games.
At times, Uncharted 4 felt a little combat heavy for me, but The Lost Legacy feels like it does a better job of balancing traversal, combat, and puzzles.
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