Not exact matches
but this game has:
smoother gameplay, better
combat, arm switching for cover, an amazing campaign, tighter and more intense multiplayer, deeper customization, more maps, maps from the past, improved visuals, great music to fit the game, and finally yes an escalations mode but it does
feel different enough in some areas to be a small plus.
While the hand to hand
combat is as silky
smooth and fast as ever fighting other tanks
feels clumsy and lifeless.
The core of
combat, the cover system, has also had a few minor tweaks to make it
feel a little
smoother, making for a far more enjoyable experience, but it still suffers from a slight stickiness and occasional bugs that ensure that Mass Effect 3 won't be giving the Gears of War series any reason to fret.
Nor is the
combat smooth, instead it
feels a little clumsy, never flowing as nicely as it should, although the animation work for Deadpool's attacks is great.
The
combat largely
felt the same, but it definitely controlled
smoother, and featured some subtle but appreciable upgrades — for example, «heavy attacks» are slightly faster now, making them far more useful.
The exploration
feels great, the
combat is silky -
smooth and the atmosphere actually did what I thought wasn't possible: it got me excited about Lord of the Rings.
The power of the new consoles also allowed us to improve the games in the field most critical to gameplay, especially gunplay and general
feel - for example
combat and cut - scenes became
smoother, and controls became much more responsive.
The fast - paced
combat is fluid and
smooth, the visuals are a spectacle to behold and the sound effects can make you
feel like someone just crashed a TIE - fighter into the side of your house.
The gameplay itself benefits from the improved frame - rate as well, as the
combat, both melee - based and shooting,
feels silky
smooth.
The frame - rate is higher and more consistent, making
combat and platforming
feel smoother.
The
combat mechanics
feel smooth and fast, which makes each encounter satisfying to button - mash your way through.
Aside from this, the
combat was just so
smooth that it didn't
feel laborious to fight an enemy with a strategy you had used before; dodging the rush of a wraith before casting Yrden and attacking it in corporeal and slowed form never
felt repetitive because it
felt powerful and deliberate, instead of monotonous.
It's a consistently
smooth experience, which helps ensure the game's frantic, energetic
combat always looks and
feels the part.
The real - time
combat system, featuring a cover system, also accommodates these changes by providing incredible versatility with new movement options granted by the jetpack that make everything
feel smooth and incredibly fun.
The
combat felt clunky and shallow in the original game, this time round it is
smooth and delightful to play.
Keyblade
Combat Satisfies Wielding the Keyblade and decimating the Heartless
feels as
smooth as ever thanks to the auto - targeting system that makes sure your swings don't fly wide.
This deft presentation turns the
combat into an elaborate dance that looks just as
smooth as it
feels.
The stealth and
combat feel very
smooth and the «think outside the box» gimmick works perfectly, with always being other ways to complete the objective.
New characters, weapons and
combat enhancements make the game
feel even
smoother than the first.
The
combat mechanics refined again from Tales of Destiny, featuring
smoother graphics and better AI but remaining true to it's LMBS roots so far; the
combat controls in Tales of Eternia
feel like you are playing a fighting game and not a JRPG with time sensitive button presses and combos, and a basic co-op
combat so your friends can fight with you.
Plot synopsis aside, the gameplay is
smooth as butter, and
combat feels fantastic, no matter what gameplay type you're experiencing.
While the
combat is reasonably
smooth, as much as it can be with the Vita's cramped controls, it sadly lacks the depth to keep it
feeling fresh whether you're playing it online or not.
The
combat plays very much like God of War, and while it doesn't
feel as
smooth, it
feels more powerful.
The character movements are also rooted in reality, so the
combat never
felt lightweight, or off, but very
smooth and natural.
The game
feels a whole lot
smoother than it did before, in particular during
combat, where the controls could sometimes
feel a bit twitchy before.
When playing Modern
Combat 5 game there was a mild lag and the Asphalt 8 game played well in high visual quality mode but it was not that
smooth, I could
feel it.