Sentences with phrase «combat feels smoother»

Not exact matches

but this game has: smoother gameplay, better combat, arm switching for cover, an amazing campaign, tighter and more intense multiplayer, deeper customization, more maps, maps from the past, improved visuals, great music to fit the game, and finally yes an escalations mode but it does feel different enough in some areas to be a small plus.
While the hand to hand combat is as silky smooth and fast as ever fighting other tanks feels clumsy and lifeless.
The core of combat, the cover system, has also had a few minor tweaks to make it feel a little smoother, making for a far more enjoyable experience, but it still suffers from a slight stickiness and occasional bugs that ensure that Mass Effect 3 won't be giving the Gears of War series any reason to fret.
Nor is the combat smooth, instead it feels a little clumsy, never flowing as nicely as it should, although the animation work for Deadpool's attacks is great.
The combat largely felt the same, but it definitely controlled smoother, and featured some subtle but appreciable upgrades — for example, «heavy attacks» are slightly faster now, making them far more useful.
The exploration feels great, the combat is silky - smooth and the atmosphere actually did what I thought wasn't possible: it got me excited about Lord of the Rings.
The power of the new consoles also allowed us to improve the games in the field most critical to gameplay, especially gunplay and general feel - for example combat and cut - scenes became smoother, and controls became much more responsive.
The fast - paced combat is fluid and smooth, the visuals are a spectacle to behold and the sound effects can make you feel like someone just crashed a TIE - fighter into the side of your house.
The gameplay itself benefits from the improved frame - rate as well, as the combat, both melee - based and shooting, feels silky smooth.
The frame - rate is higher and more consistent, making combat and platforming feel smoother.
The combat mechanics feel smooth and fast, which makes each encounter satisfying to button - mash your way through.
Aside from this, the combat was just so smooth that it didn't feel laborious to fight an enemy with a strategy you had used before; dodging the rush of a wraith before casting Yrden and attacking it in corporeal and slowed form never felt repetitive because it felt powerful and deliberate, instead of monotonous.
It's a consistently smooth experience, which helps ensure the game's frantic, energetic combat always looks and feels the part.
The real - time combat system, featuring a cover system, also accommodates these changes by providing incredible versatility with new movement options granted by the jetpack that make everything feel smooth and incredibly fun.
The combat felt clunky and shallow in the original game, this time round it is smooth and delightful to play.
Keyblade Combat Satisfies Wielding the Keyblade and decimating the Heartless feels as smooth as ever thanks to the auto - targeting system that makes sure your swings don't fly wide.
This deft presentation turns the combat into an elaborate dance that looks just as smooth as it feels.
The stealth and combat feel very smooth and the «think outside the box» gimmick works perfectly, with always being other ways to complete the objective.
New characters, weapons and combat enhancements make the game feel even smoother than the first.
The combat mechanics refined again from Tales of Destiny, featuring smoother graphics and better AI but remaining true to it's LMBS roots so far; the combat controls in Tales of Eternia feel like you are playing a fighting game and not a JRPG with time sensitive button presses and combos, and a basic co-op combat so your friends can fight with you.
Plot synopsis aside, the gameplay is smooth as butter, and combat feels fantastic, no matter what gameplay type you're experiencing.
While the combat is reasonably smooth, as much as it can be with the Vita's cramped controls, it sadly lacks the depth to keep it feeling fresh whether you're playing it online or not.
The combat plays very much like God of War, and while it doesn't feel as smooth, it feels more powerful.
The character movements are also rooted in reality, so the combat never felt lightweight, or off, but very smooth and natural.
The game feels a whole lot smoother than it did before, in particular during combat, where the controls could sometimes feel a bit twitchy before.
When playing Modern Combat 5 game there was a mild lag and the Asphalt 8 game played well in high visual quality mode but it was not that smooth, I could feel it.
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