Sentences with phrase «combat felt incredibly»

It may not have been able to boast the same sense of scale yet Hand of Fate's combat felt incredibly polished and rewarding.
So it becomes a balancing act which makes the combat feel incredibly tactical.

Not exact matches

The combat looks incredibly bright and animated and at times you get drawn inot it a bit and can really feel every blow.
But the overall feel of World's combat is, almost to a fault, incredibly faithful to the franchise's roots.
Interestingly it feels as though the developers heavily favoured the Numantian forces as they typically seem to dominate the Romans in close combat and have better initiative, allowing them to get the incredibly important first hits in this turn - based game.
The combat doesn't feel incredibly rewarding and the quality of the puzzles are lacking for the first 10 or so hours of the game.
Combat is fast, fluid and, more importantly, incredibly visceral — you just feel powerful in Reckoning, even from the very start of the game when your abilities are at their lowest.
+ Exceptional sound design + Solid flight and combat mechanics + Stunning visuals + Very large game world - Boring and repetitive missions - Can feel incredibly lonely and lifeless - Needs more in - game tutorials
One of Abyss Odyssey «s more intriguing aspects is its combat system, which strangely enough feels more akin to Nintendo's incredibly popular Smash Bros. games than other dungeon crawlers.
The result is still a game that often feels like a stunningly confident, competent shot across the bow of the open world genre, folding in an incredibly strong narrative and a good sense of consequence to the decisions that present themselves throughout, presenting a fun bit of combat creativity into a genre that desperately needs it.
My early impressions of Sinner: Sacrifice for Redemption are incredibly positive, the combat feels good and the boss designs are interesting.
The real - time combat system, featuring a cover system, also accommodates these changes by providing incredible versatility with new movement options granted by the jetpack that make everything feel smooth and incredibly fun.
The combat is incredibly sluggish, with moves feeling slow and unimpressive.
«There's a lot of love for the BattleTech / MechWarrior universe, and the entire Harebrained team feels incredibly fortunate to have had the chance to work on a tactical combat game worthy of its legacy,» said Jordan Weisman, CEO of Harebrained Schemes and creator of the MechWarrior universe and original BattleTech board game.
It's a mix of ideas that feel sandwiched together, but the combat remains fun throughout, and there's something incredibly compelling about the world it all takes place that begs you to take your time and explore all the nooks and crannies.
Controlling the combat will feel incredibly familiar to twin - stick shooter fans.
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