Sentences with phrase «combat felt solid»

The core combat felt solid and enjoyable, but was lacking in raw excitement.
+ Combat feels solid and well delivered across all twelve characters + The over-arcing story feels quite unique and well delivered + Each character offers unique approaches to each encounter
The combat feels solid and while it's not going to win any awards for originality and isn't exactly Arkham levels of polished, the combat is what you remember from these types of games in the first instance, and they're given a good reboot here.

Not exact matches

Help your child feel good about intellectual, athletic and social endeavors — not only will a solid self - esteem help combat eating disorders, but it also helps to deter bullying.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Written by comic book creatures and leaning heavily on a revamped combat system that packs a truly satisfying punch, the new adventure packs feel much more solid.
You'll get the feeling of» been there, done that» with Summoner 2, but we do recommend that you try it for its action - packed combat and solid voice acting.
Army of Two feels very much like Gears of War with gritty combat, a focus on teamwork, and a solid cover system.
Again, much of my enjoyment comes from that sense of power I mentioned earlier: attack animations are slightly exaggerated to look more suitably heroic and blows are delivered with a real sense of weight and power, giving combat a chunky, meaty, solid feeling.
While the game isn't technically brilliant combat can actually look rather pretty, so when you combine that with how solid the gunplay feels what you've got is satisfying third - person mayhem that succeeds in distracting you from its issues by using lots of shiny lights and pretty colors.
+ Exceptional sound design + Solid flight and combat mechanics + Stunning visuals + Very large game world - Boring and repetitive missions - Can feel incredibly lonely and lifeless - Needs more in - game tutorials
Overall Metal Gear Solid V: The Phantom Pain has been a blast to play, with plenty of combat options and new modes to add to the games» lifespan, however, the story feels stretched, and the fact that David Hayter no longer plays Snake / Big Boss is a downside to the game as he brought an iconic voice to the franchise.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Attack on Titan 2 is a surprisingly solid Action RPG with unique combat mechanics and a traversal system that's probably the closest thing we're going to get to feeling like we're Spider - Man until Insomniac's take on the character drops later in the year.
Soundtrack feels solid throughout and adds to the mood, even if that mood is already tense enough in combat, the sound and lighting design in general is really good, and graphically the game looks beautiful, particularly when taking time to admire the scenery when you're not being shot at on one of the four planets.
The controls are solid, the combat feels good and the skills are well animated and feel powerful.
South Park: The Stick of Truth — 2014's South Park game by Ubisoft and Obsidian Entertainment — was a delight, captivating with its spot - on animation that felt like you were watching a new episode, hilarious and outrageous humor that pushed even harder than the source material, and simple yet solid RPG gameplay that made combat fun and fit right in with the source material.
The shooting mechanic is fairly solid too and is utilised by aiming with the right stick and feels finely tuned, but it can occasionally suffer with being over sensitive when encountering some close combat situations.
The combat is great, and shooting at enemies feels solid, thanks to the more realistic gun handling and performance, and the ability to customize weapons on the fly, using purchased attachments — like adding a grenade launcher, changing scopes, improving handling with a grip — is fantastic.
The weapons, for example, are mostly those you'd find in Call of Duty 1 - 3, but they feel more solid and lethal like the advanced weaponry of Modern Combat.
It lacks depth in the story department and can feel a bit dragged out towards the end, however there's some solid groundwork in the combat design to keep players coming back for another slog.
The story is interesting and always leaves you with a feeling that you don't know who to trust, the puzzles and exploration are great for a VR title, and the combat, whilst a bit clunky to begin with, is actually surprisingly solid once you're used to it.
The isometric combat is generally solid, and should feel familiar for any Fire Emblem veteran.
Combat becomes interesting, cover is used well and the game feels solid.
For not being in control of the Master Chief it still feels solid, this game takes place before Halo Combat Evolved.
The melee combat can feel repetitive after a while and overall, the combat doesn't feel as solid as BioShock Infinite's or Borderlands 2's.
The addition of new monsters, subspecies and equipment has always been the easiest way to please the hardcore fanbase, but while the introduction of underwater combat in Monster Hunter Tri was a solid attempt at offering a twist on a familiar concept, it was hard not to feel a sense of déjà vu after setting a shock trap and hurling a couple of tranquiliser bombs.
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