Sentences with phrase «combat gameplay of»

Fireblade Software has published a new video dedicated to the combat gameplay of roguelike game Abandon Ship.
Throughout your journey, several «stutters» will occur where time is completely frozen as a result of the Fracture, and only those with chronon - abilities like Joyce and Serene can function: this phenomenon plays an important role in the story and combat gameplay of Quantum Break.

Not exact matches

The gameplay proper centers on capturing gyms scattered around the world, but to even try their hand at that, players have to have leveled their monsters quite a bit — most gyms I've checked out are held by monsters of over 1,000 combat power, which I haven't managed to build up over more than a month of casual but fairly consistent play.
The game otherwise features classic «Kirby» gameplay, with relatively simplistic platforming and combat that's focused on Kirby's main ability: consuming enemies and absorbing their power, like some sort of pink necromancer.
In raw gameplay terms, BioShock 2 improves on the original in everyway, with a deeper combat system, a broader set of enemy types and the addition of a fully - featured multiplayer mode.
Although the gameplay is quite varied, and the offer in terms of quests and exploration rich, the combat system still lacks depth, and structure as questing never changes.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Final fantasy XII has what i consider the most enjoyable combat / gameplay / freedom of the entire series by a insurmountable margin.
Take this game for example: keep a random encounters ratio of 10 monsters / minute, keep the non-existent interaction with the world, keep a simplicistic combat system (they weren't so simplicistic even back then) and discard good stories, nice graphics (the graphics of this game would have been considered amateurish at best on a super nes), gameplay, exploration, sense of wonder.
It tells a marvellous story, through solid gameplay which shines in the versatility of the combat system.
At least Gears of War tried new things, they changed combat from the «run directly at you foe, strafing from left to right to «dodge» bullets» gameplay, to something original.
For gameplay it was great with alot of variation to combat.
Final fantasy XII has what i consider the most enjoyable combat / gameplay / freedom of the entire
Trying to make combat and parkour more complex and compelling, Ubisoft Montreal overlooked some complications, and that's a shame, since it will show in every aspect of the gameplay.
The gameplay is a nice mix of platforming and combat; with the mechanics being particularly refreshing.
In terms of gameplay the combat system is fun and the controller's motion sensor are well used and give a contribute to the title's variety.
However, with games like God of War setting a precedent with taking an older game which already had a good story and combat and then just positively blowing away all my expectations with a captivating story, graphics, gameplay mechanics, missions, map, upgrade system... YOU NAME IT ALL INCREDIBLE....
The second sequel, Line of Contact, was somewhat decent with some minor mishaps of flawed gameplay and little easy on the combat systems.
In Shadow Complex, gameplay is centered on exploration and fast - paced combat as you gather game - altering power - ups and an arsenal of futuristic weapons to overcome obstacles, thwart legions of enemies, and delve into a mysterious open game world.
Somehow people are impressed by having giant sub-par looking landscapes and tons of NPC's even if it substitutes an actually decent combat system, or basically any gameplay mechanic that's even remotely challenging or polished.
While not as deep as something you'd see from the likes of Platinum Games, the general gameplay hook is there, combining fast - paced melee combo attacks with some gunplay and strategic combat.
This specific genre will continue to be missed even though the Director's Cut of Strike Suit Zero is a nice little game that can offer some hours of intense space combat gameplay.
Great combat system, nice graphics with very low requirements, a lot of warriors and balanced gameplay What do you want more?
Dishonored has a smooth and seamless gameplay of jumping and walking and using different sorts of powers you oriented with the game that also include of hand to hand combat and using these powers according to your specific conditions in the game.
Deep gameplay overlaid with challenge in a seemingly accurate playground of modern naval combat.
A lot of the improvements come with ARID herself, with extra combat and movement abilities making for much smoother gameplay.
Players familiar with the Warriors series of hack and slash titles will be able to feel the difference in gameplay through the way each character handles combat.
God of War: Game Directors Live Part 1 & 2 ($ 5.99) Battlefield 3 Operation Caspian Border Gameplay Trailer FIFA Soccer 12 — Gamescom Trailer The Baconing Launch Trailer Elemental Monster Online Card Game Trailer Elemental Monster Online Card Game Trailer 2 L.A. Noire — Nicholson Electroplating Trailer L.A. Noire — Gameplay Trailer 3 L.A. Noire — Rockstar Pass Trailer Deus Ex: Human Revolution Launch Trailer UFC Undisputed 2012: Combat Trailer Everybody Dance Features Trailer
Nioh moves Souls - like games into their own genre by expanding the vocabulary of combat mechanics and gameplay systems while keeping a structure, flow, and feel that align with From's signature games.
Acid 2 tells a story every bit as trippy as its visuals, but underneath it all you'll still find hours of addictive, turn - based, tactical card - based gameplay, with twice as many cards to collect as in the first Acid and more combat options to go with them.
After announcing the news that Ace Combat: Assault Horizon single player demo will launch tomorrow (Sep 14) in Europe, Namco Bandai has now released a ten minutes gameplay footage of the game.
No one is anxious to tell you about a boss fight, a combat puzzle, or an emergent gameplay moment of their own making.
There's a lot of backtracking, and we found the combat to be a bit shallow, but the gameplay is largely very good, and you'll constantly be switching forms as you explore and hunt down everything the game has to offer.
GAMEPLAY — 9 The quick but tactical turn - based combat is the stuff of legend.
Aloy herself may not be an incredibly deep character, but she grounds Horizon's gameplay via a wide array of combat abilities that grows as the game progresses.
Unfortunately, the lackluster gameplay keeps that depth from shining through and, as a result, you have a campaign that feels like the same one you ran through 10 years ago with the same characters and the same style of combat and feeling of glory — all with a new $ 39.99 price tag.
The core of the gameplay lies in the tactical combat and resource management, because your mercenaries don't work for free and require upgrades to both equipment and skills in order to remain effective.
The gameplay, particularly the combat, is what lets this game down in my view; in terms of melee it is essentially hack n slash.
Now when I start talking about gameplay I am only speaking of aspects that don't fall in to other categories that could be used to rate a game such as visuals, amount of content / replay - ability, story, or sound im talking about things like the depth of its combat mostly.
The third mechanic is the most unique portion of gameplay: vertical combat.
I'm sure my opinion seems biased, but for an open world game with great on foot combat and gorgeous visuals, the balance of each type of gameplay could've been better.
The gameplay loop of scavenging supplies and checking every corner of the environment to ensure your continuing survival nearly always feels tense, and when you do have to throw down against the horde, the weighty combat and high stakes lead to lots of heart - pounding scenarios.
In terms of gameplay, Izzy controls beautifully, with tight controls that lend themselves well to the platforming sections and the game's combat.
The gameplay video that features pre-Alpha footage showing some of the combat and exploration that can be possible on the Jetpack.
Also, Overwatch has a good matchmaking system but best of all, the gameplay and combat is accessible to all gamers, whether hardcore fans of first person shooters or those wanting to dabble, it's definitely a fair system.
You'll freely traverse the landscapes of Bionis and Mechonis as you engage in over 100 hours of immersive gameplay, working your way through numerous quests and battling in real - time combat.
Also, since many of the Child of Light developers worked on Far Cry 3, this arcade title features a similarly deep upgrade skill tree, which combined with the combat makes for some very strong gameplay elements.
This gameplay dynamic featuring elements of tower defense, third - person combat, and kaiju - like epic battles makes for some seriously fun matches.
The gameplay demo revealed short combat and conversation segments: the main character is now voiced, and VATS appears to be changed somewhat from its Fallout 3 and New Vegas incarnations, slowing down time instead of stopping it completely.
The combat, the very core of the gameplay loop in an action RPG, is notoriously buggy — you can have your weapon positioned right over an enemy, and the attack simply won't connect.
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