Sentences with phrase «combat is a chore»

The combat is a chore as the enemies have hitboxes larger than your dodge rolls meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing on super easy mode, the story is an illogical mess with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
The combat is a chore as the enemies have hitboxes larger than your dodge rolls meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing on super easy mode, the story is an illogical mess with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
There is no real exploration element (at least, not required for progression), there are no real puzzles, the combat is a chore.

Not exact matches

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The story's never explained adequately, the combat's pretty much always a chore, and flying isn't nearly as fun as it should be.
Outside of the fantastic, time - bending visuals, the story and combat are merely fine, and the live action elements are nothing short of a chore to get through.
Aspects like these and the fact that battles seem generally smoother than ever means that combat is rarely a chore to take part in.
However, Red Goddess is quite an irritating adventure with tedious platforming and combat and many difficulty spikes that make progression feel more like a chore rather than satisfying.
Combat was simplified, which would have been fine had it not been such a painful chore.
While ultimately the game's combat is great, I did find that fighting waves of baddies that ranged from lowly Monarch officers to big armored tank - like characters became more of a chore as the game rolled into its final act.
The fast - paced battles truly do feel like an extension of the action combat systems found in Kingdom Hearts, and while the camera can be infuriating and flying enemies are a chore it is definitely a game I'll go back to and explore.
A lack of customisation and class abilities drags down the entire title, with repetitive combat that's not only boring but makes progression for the story's sake a real chore.
But if you've got faster weapons equipped and carefully curate your statistics to keep your health up and enemies staggered, combat is never a chore.
Combat is okay, but limited in depth and focus moves that are used to chop limbs off the Ravenii are quite good for the first hour but soon lose their appeal and become a real chore.
This helps to make random combat more fun, and less of a chore than it is in most RPGs.
The loop of do quests, kill machines, trade for better weapons and armor is something that only works because Guerilla avoided making combat in Horizon feel like a chore, where it often takes a backseat in open world games.
Combat is excellent, dungeons are fantastic and the crafting system isn't a chore, which is a breath of fresh air for the genre.
While that's an impressive technical achievement, touchscreen controls sadly make the game's combat a frustrating chore, and spoil an otherwise very polished game.
Weapons combat is tight enough to make precision firing easy, and it's never a chore to gun on the run and hit targets.
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