The combat lacks depth, and boss battles are a long - winded exercise in circle strafing and holding the trigger.
The combat lacks the depth of Fire Emblem, the story doesn't hold a candle to Devil Survivor, and the price is much higher than either Mercenaries Saga title, despite being similarly generic.
Not exact matches
Although the gameplay is quite varied, and the offer in terms of quests and exploration rich, the
combat system still
lacks depth, and structure as questing never changes.
The real - time
combat isn't the problem; it's everything else, which was done with a
depth and confidence 13 years ago that this reimagining
lacks.
Death Road to Canada attempts to offset the normally dark themes of the zombie genre with zany characters, a charming pixel art style, and poppy music, but the
lack of
depth to its
combat and randomly generated content will quickly leave you feeling frustrated and unsatisfied.
Even as it
lacks the same tactical
depth and storytelling nuance, in its collaborative
combat and earnest heroics, it captures the spirit of Fire Emblem really rather well.
While it may
lack much
depth in the
combat and story department, I still had some fun times while playing co-op.
Being too slow during the
combats and
lacking any
depth in its mechanics, ACORN Tactics is
lacking on elements that players take for granted in tactical and strategic games and overall, this game does not amount to a fun experience.
It feels much more modern than its predecessors, and though it
lacks the
depth of the
combat found in games like BlazBlue or Street Fighter IV, the inherent accessibility in the game made it easy to pick up and play, and I found myself diving into the game's training mode and performing advanced offensive moves with ease.
The
lack of
depth to the
combat system means that fights become repetitive and the introduction of human enemies doesn't really add to this.
And while the game presents a slick RPG experience, dynamic
combat, and plenty to explore and do, the focus on more generic fart jokes and
lack of
depth of South Park «history» jokes leaves the game feeling more video game generic, and less South Park specific.
The
combat in Halcyon 6 is serviceable, but
lacks real
depth.
What it
lacks in memorable narrative, interesting characters and in -
depth world - building it more than makes up for with some of the best open - approach
combat since Halo: Combat Ev
combat since Halo:
Combat Ev
Combat Evolved.
The
combat system, while
lacking the
depth of Street Fighter, was smooth, fast and incredibly fun and diverse, and taking it online and battling friends is the perfect way to settle some old scores.
Huxley is a very promising game, the
combat is staying true to what die hard FPS fans would love and giving what a lot of FPS games
lack, longevity and
depth.
The
lack of
depth in the gameplay can at times be frustrating, but there is also something to be said for the focus on spectacle: the close - ups during
combat, the brilliant animations and look of ferocity on Monkey's face all contribute to the fact that Enslaved really does look and feel amazing in action, even while you're wishing there was just a little more to it all.
The
combat system, which is key to any game that demands you beat up bad guys for ten hours straight, is sorely
lacking finesse or
depth.
It
lacks depth in the story department and can feel a bit dragged out towards the end, however there's some solid groundwork in the
combat design to keep players coming back for another slog.
You're mashing A and sometimes Y (on the Wii) sure you have your Ki blasts and everything and the game is not super easy but
combat wise the
depth is
lacking.
The problem is the
combat lacks any real
depth so in order to destroy almost all of the enemies it's simply a case of grabbing and throwing them into one another.
What the Single - Player mode
lacks in
depth, it does make up for in teaching you about the
combat — it is a great extended tutorial.
The upgrades feel a bit underwhelming, especially since there are only three actual
combat skills you can unlock which adds more to my complaint to the
lack of
depth in Killer is Dead's
combat.
While the
combat is
lacking in
depth, the sheer ridiculousness of the dialogue and varied personalities keep proceedings rolling on smoothly.
• Unenthusiastic voice acting • Poor writing quality /
Lack of
depth • Missed opportunity with the setting • Vague cutscenes • Unwelcoming for those who haven't read the comics • Nikolai is not very good at close
combat
While the
combat is reasonably smooth, as much as it can be with the Vita's cramped controls, it sadly
lacks the
depth to keep it feeling fresh whether you're playing it online or not.