Sentences with phrase «combat moves for»

Not exact matches

The move was made to combat Verizon, which this month introduced a new 5 GB plan at $ 55 per month, just below Sprint's $ 60 starting price for its unlimited plan.
The move is meant to combat its reputation for selling knock - off products, especially after it signed exclusive deals with international retailers.
One can deduce that the family's Christian convictions allow for their son to inflict violence on a boy but not a girl, and that given that wrestling is a combat sport, and at times violent, it is fine that two boys can be put in moves and holds that are compromising.
UK: Allied moves to discourage ad regulation Allied Domecq has made moves to combat calls for external advertising regulation.
The first lady has lobbied aggressively for the legislation as part of her «Let's Move» campaign to combat childhood obesity.
Today's meeting was meant to be a wider - ranging discussion of the larger traffic problems plaguing parts of the city, and several City Council members — including Mark Levine and Corey Johnson — expressed support for Move NY's plan as one component of a larger scheme to combat congestion.
«We must finish the job and pass a responsible budget that makes college tuition free for the middle class, fully funds our public schools, cuts taxes for the middle class, Raises the Age of criminal responsibility, combats homelessness, and moves New York forward.
Millions of dollars was repaid to states and U.S. territories that was borrowed earlier this year in an emergency move to combat the Zika virus, but states will have to apply for additional funds if they want to fight mosquitoes and monitor pregnant women.
That's not counting the $ 11.6 million low - interest line of credit Delaware North obtained from the city when it moved into its new quarters for a spell, until federal officials objected because the money was supposed to be used to combat poverty and blight.
Weight training is an excellent way of building strength but for combat sports like UFC I think bodyweight exercises have an edge because the constant practise of using your own bodyweight as the form of resistance means that you become far more effective at moving your own body through space with speed and explosive power which after all is essential in mma.
Running for 49 minutes, it's got shades of a Body Combat class where a sequence of moves are broken down slowly then put together.
The combat is stupidly easy and as badly designed as MC Hammer's trousers - timing kill moves or complex combos together is rendered fun - free, as you're held by the hand all the way through by giant yellow «Y» icons that flash over an enemy when he's ripe for a kill move.
The game also blurs the boundaries between combat and platforming by making many of the moves useful and necessary for both of these.
It felt like much of the hand - to - hand combat was moving in slow motion for a purpose.
Choose from a wide variety of classic TMNT heroes and villains, each with unique acrobatic moves, weapons and combat skills that will come in handy during the free - for - all brawls.
The problem is that this combat is simply not fun with limited amount of combat moves and variety for the player.
Ninja Theory has a great reputation for really fun combat, expressive moves, that kind of stuff.
Next week: Assassin's Creed: Revelations (PS3, 360), Halo Anniversary (360), Mario & Sonic at the London 2012 Olympic Games (Wii), Saints Row: The Third (PS3, 360, PC), Super Mario 3D Land (3DS), The Legend of Zelda: Skyward Sword (Wii), Need for Speed: The Run (360, PS3, Wii, 3DS, PC), Cabela's Camp Adventure (PS3, 360, Wii), Cabela's Survival: Shadows of Katmai (PS3, 360, Wii), Carnival Island (PS3), DreamWorks Super Star Kartz (PS3, 360, Wii, DS, 3DS), Dynasty Warriors 7: Xtreme Legends (360), Family Trainer: Magical Carnival (Wii), Lalaloopsy (DS), LEGO Harry Potter: Years 5 - 7 (PS3, 360, Wii, DS, 3DS, PSP, PC), Marvel Super Hero Squad Comic Combat (PS3, 360, Wii), Medieval Moves (PS3), uDraw Instant Artist (PS3, 360, Wii) and Ultimate Marvel vs Capcom 3 (PS3, 360).
Combat itself is enhanced with some support for some button - prompt moves during the turn - based attacks.
For example, each of your Halloween costume alter - egos has a special attack move used in combat like it is a Final Fantasy summon.
In a move of desperation and love, Will allows Evelyn and his team to upload his mind to a supercomputer with the hope that he will not only live on through this technology, but also to further his work in the field and combat the extremists responsible for the recent attacks.
• Reference & Analysis: A comprehensive tool offering in - depth analysis for all systems in the game including Combat, Moves & Combos, Customization, Weapons & Items, Enemies (with expert strategies to overcome each), and Achievements & Trophies.
Spider - Man: Shattered Dimensions transports players to a variety of locations, from lush jungles and dusty deserts to a futuristic NYC, and allows them to use unique gameplay styles for each Spider - Man, including stealth moves in Noir, gliding maneuvers in 2099, black - suited tendril attacks in Ultimate, and innovative web combat in Amazing.
However, Dragon Ball FighterZ makes up for it thanks to a state - of - the - art combat system, amazing graphics, fluid moves and stunning special effects.
An action - RPG, VR uses a hybrid real - time combat system that allows players to move, dodge, and block in real time, but requires them to wait for an action bar to fill up before they can attack or order one of their teammates to strike.
Sure it falls short on some basic game mechanics, but it makes up for it with insane combat moves and tons of enemies to mow down.
Everything always moved too slow for me, especially combat; and there seemed to be so many minutiae to get bogged down in that I would just lose patience.
It makes sense that you're not jumping and dodging like Bayonetta while in combat but when exploring the ship or backtracking for collectibles, you'll be rolling your eyes at how miserably slow the characters move.
Move past that basic set of elements, though, and you start to see the quirkiness that is quintessentially SEGA: old - school combat where you initiate enemy encounters with random punks on the street JRPG - style; mini games that involve cooking noodles to the correct hardness and following the rules of the road with passengers in your taxi; and best of all, a ton of missions that just come out of left field, like helping a student cram for his exams by answering questions about physics and grammar.
Players can experiment and choose from six different hunting styles, including two new ones called Brave Style, which rewards them with new moves for landing successive attacks; and Alchemy Style, a support style that grants the ability to create useful items during combat.
Players can experiment and choose from six different Hunting Styles including two new ones called Brave Style, which rewards players with new moves for landing successive attacks; and Alchemy Style, a support style that grants the ability to create useful items on the fly during combat.
The newest launch trailer for Batman: Arkham Origins shows off the Black Mask and new combat moves.
These reward players with «new moves for landing successive attacks,» and the ability to «create useful items on the fly during combat,» respectively.
I like the way Dr Will Thalheimer moves on from this and describes how to increase retention with spaced learning events, repetition and practice — all great techniques for combatting the tendency to forget.
WASHINGTON (Reuters)- The Federal Reserve is studying significant moves in the U.S. government bond market last week that could have big implications for the central bank's strategy to combat the country's recession.
There's a parade of well - designed foes to keep you on your toes, and while a few of them are a touch frustrating, such as armored military goons who constantly block your assaults and wield guns for annoying attacks from off - screen, they generally succeed at providing a good challenge, each featuring a range of moves that must be committed to memory so as to best effectively combat them.
It does occasionally get a bit mad — I can't count how many times that I forgot which button combination performed which special move during combat — but it's a testament to great design that for the most part everything fits together neatly, although a new player might find themselves struggling to remember everything.
Killer is Dead lets you upgrade Mondo with a couple of news moves for combat, increase the effectiveness of sub-weapons and unlock a couple of other handy things, such as trading Blood for Health and removing some limitations on your sword, making it more deadly.
FFG have been using systems like this for a while in their space combat games and in that setting it makes a tad more sense that something like a massive Imperial Stardestroyer could go lumbering straight past an enemy ship that moved out of the way.
Yes, it's all just timing based in a simplistic combat system, but when you have to perfectly execute moves to advance it became more fun for me and the simplistic combat was welcomed, for it was difficult enough without needing more complexity to it.
A later move that lets you hurl a ball of pure force is a nice touch for when there's no objects around, but it's not quite enough to stop combat from eventually becoming a bit repetitive.
Apologizing for anyone that's left out in the cold by the decision, Webster says it's for the best in the «grand scheme of future plans» and that «the vast majority of the team are already busy planning the future of modern combat,» a future that was hinted at last October when executive producer Sion Lenton said they're «already prototyping new features» and that Codemasters» Ego game engine is «moving forward in leaps and bounds».
You have 2 different weapons, as well as bare hands combat... all with their own move sets, as well as ways to modify the weapon attacks for different approaches to different situations.
Many of the player's moves are needed for both combat and platforming, blurring the boundaries between the two styles of gameplay.
The Perfect Fighting Experience: Virtua Fighter 5's signature style of hand - to - hand combat, with revised mechanics, balance, timing and more, along with simplified controls for new players while retaining the depth that veterans demand Dynamic and Interactive Arenas: Fighting areas in new shapes and sizes, including arenas with fences and walls that are different for every round — take unexpected advantage of fighters» new wall - based moves, or break through the fences with special attacks A Mode for Every Fight: Dominate the leaderboards with VF5's extremely responsive online battle system, widely praised for having little to no latency, or take on an army of opponents yourself in a new single - player mode Endlessly Customized Combatants: Enter the ring with one of 19 playable characters, including fan favorite Taka - Arashi from Virtua Fighter 3 and an all - new character, Jean Kujo, and customize them with unique costume and character items.
To me, that is the essence of the franchise and my colleagues really delivered on the «be a REAL ninja, or die» mentality that old games are known for, but we've added plenty of goodies and combat moves that give the fighting a modern feel.
Unlocking new moves for smoother traversal of the cityscape is satisfyingly rewarding and clearly reflected in the controls as you add to your parkour repertoire; enhancing your combat abilities is also a necessity, as there's a much heavier focus on engaging enemies in this game than the first, which isn't necessarily a good thing.
The movement and defensive modifiers of terrain can also be affected by the company's formation - for example, companies in a column move quickly, but face a serious penalty should they get caught in combat.
From there Spider - Man begins to show off his sweet moves, revealing the first ever combat and swinging footage for the game.
The launch title for the original Xbox, Halo Combat Evolved, will be remembered for one reason and one reason only: It was the first FPS I ever played on a console that used a dual analogue control scheme (left analogue to move, right analogue to aim), and ten years ago, I was very impressed by it.
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