Sentences with phrase «combat other attacks»

Not exact matches

This is a more state and local - level effort to combat misleading attacks and other information spread with intent on social media.
Kelly also blasted the idea that more guns would help combat terrorism and other shooting attacks in the U.S.
All States may participate in and permit, provided that the Security Council decides in advance on a case - by - case basis to approve: the supply, sale or transfer directly or indirectly from or through their territories, or by their nationals or individuals subject to their jurisdiction, or using their flag vessels or aircraft, and whether or not originating in their territories, to Iran, or for the use in or benefit of Iran, of any battle tanks, armoured combat vehicles, large caliber artillery systems, combat aircraft, attack helicopters, warships, missiles or missile systems, as defined for the purpose of the United Nations Register of Conventional Arms, or related materiel, including spare parts, and the provision to Iran by their nationals or from or through their territories of technical training, financial resources or services, advice, other services or assistance related to the supply, sale, transfer, manufacture, maintenance, or use of arms and related materiel described in this subparagraph.
People who have suffered from traffic accidents, war combat, terrorist attacks and exposure to other traumatic events have an increased likelihood of developing diseases.
Hostile Shadows roam these dangerous locales and encountering them on the field brings you into a turn - based combat system, where Joker and up to three other party members can duke it out with the demons using basic attacks, guns (powerful moves restricted by limited ammo) or the abilities of each Phantom Thief's Persona.
Some units are suited to land - based combat, while others take to the skies or attack by sea.
Refined Combat — Combos, special attacks, blocks, ultra kills and counters are introduced to Naughty and the other bears in order to spice up the gameplay
If adopted, the legislation would allow (1) using military force, even if Japan is not attacked, if another nation is attacked and the administration deems this situation a threat to Japan's survival; (2) sending SDF units anywhere in the world where the U.S. or other militaries are waging war and having them provide support in close proximity to combat zones, and (3) deploying the SDF alongside U.S. and other allied forces and authorizing them to fire their weapons ostensibly in defense of their military and other supplies.
However, I do have a couple of problems with some of the design decisions made in regards to combat — if one of your other convoys is attacked the battle is always resolved automatically, rather than letting you choose whether you want the AI to duke it out or take control yourself.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
Each new weapon comes with a magic attack too, and you'll pick up other items like a bow that help in combat, and you can upgrade all these things too, unlocking new moves and combos.
Out in space combat is much the same; you can opt to attack some of the massive cargo ships at which point they'll open fire and you'll have to deal with some fighters, or you might encounter pirates gunning for your resources or attacking other vessels.
Cyborg, on the other hand, features powerful hand - to - hand combat and long - range attacks such as lasers, fireballs, and missile strikes.
Dynamic action - combat system with swords, grenades, dodges and other special attack moves.
The appeal of other car combat games is the unique cast of characters with special attacks, as well as interesting single player modes that had players explore the background stories of each character, which gave players a reason to continue and keep playing.
That is until this month's Hardware: Rivals, a new car combat game for the PS4 and successor to the PS2's Hardware: Online Arena that allows players to step in fast attack vehicles (FAVs) and tanks and fight each other to the death using machine guns, missiles and other weapons capable of mass destruction.
What I realised was the battle system was similar to other classic RPG's, but with the ability to move around and with the weapons having different attack zones the combat system in this game does feel pretty unique.
The game is an explosive, over-the-top, vehicle combat game where you pit yourself against other drivers in heavy tanks or fast attack vehicles.
Capcom released a true Mega Man RPG in MMX: Command Mission, in which X, Zero and other new characters battle mavericks in turned based combat, complete with new attack methods.
Some of them can be used in combat to enhance your character (i.e. increasing speed for a period of time), while others are more permanent changes, such as increasing attack damage.
And, to be clear, that is still the majority of the game, and a retooled combat system with counters, light attacks, heavy attacks, and all of the other things you might want from an action game, is here.
As a psychosis suffer Senua's hears voices in her head, some of these voices are kind and useful and will aid Senua in combat by telling her to watch out for attacks, whereas other voices are much nastier and will berate and taunt Senua by telling her that she is doing things wrong and trying to trick you.
Combat is inspired by Darkest Dungeon in that ranks are important and when characters attack they slide across the foreground to bash each other.
Banpresto, along with many others, decided to outright copy Virtual On's vectored based combat mechanics and released Real Robots Final Attack at the beginning of 1998 on the original PlayStation.
Social Links are incredibly useful because they boost the amount of experience points newly fused Personas earn, grant exclusive abilities for your party's Personas and gives party members bonus combat functions such as team attacks and recovering others from particular ailments.
Some units are good for up - close combat, while others are more suited to attack from afar.
Combat consists of a straightforward turn - based gameplay system with some situational spacing, similar to other titles in the Atelier series and you are able to use pairs for combination arts which are ultimate attacks.
Speaking of which, players will get into battles with other criminals, and most of the combat boils down to pressing a button to counter an attack — it's incredibly simplistic and rarely poses a challenge.
The ability to punch your opponent from the other side of the arena removes the close - combat appeal to create a fighting game that focuses on ranged attacks.
With levelling - up brings the option of choice to your Skills Tree by unlocking items that improve your combat and survival skills such as increasing your damage strikes, learning new attacks, better stamina, bigger ammo counts among many other items that improve your gameplay options and once more — help you survive that little bit longer!
The nuance of combat takes some time to reveal itself, but things really do get genuinely challenging and fun once other mechanics like Performance Attacks kick in.
The combat especially deserves praise as it starts out simple enough, but gets more complex as multiples enemies are added to the fold requiring you to hurt enemies so they can't attack you, while at the same countering attacks from other enemies that will attack you no matter what.
Other games (Final Fantasy VII) have very light combat mode, where you can just give simple commands to each character such as «attack» this, «cast» this spell, or «use» this.
Other such intricate components of combat include counterattacking an enemy which is within a certain range of a normal attack, although enemies can counterattack any of your team if they are within range of whoever is attacking them, while a back attack is when an attack happens from the rear, therefore catching the enemy off guard and increasing the damage dealt in the process.
Combat is real - time and allows players to perform some great attacks, not to mention the ability of chaining attacks together with other players, however that overarching RPG aspect is still there.
Having to swing the remote or nunchuck to actually execute attacks is a nuisance but there isn't much that can be done about that given the other controls and the need to use the pointer for your magical abilities (which also have combat uses).
Farming is a combination of plowing, watering, and planting seeds while combat is a simple system of attacking foes with a sword, axe, or other weapon in one of the game's dungeons.
Being stylish in combat by engaging in parrying and other melee attacks or even the rudimentary act of lining up headshots can occasionally invoke the use of what Tripwire calls «Zed Time».
Using a fast - paced combat system with no attack button, a level cap that the player is expected to hit before the halfway point of the game and only a handful of equipment pieces, Ys was a skill - based RPG in a way that few others are.
Combat is done like it is in most other games of this type where you move your unit next to the unit you are attacking then select it.
This turns into tight turned based combat where you take turns again the AI attacking each other.
Each instance of combat will have an animation that starts that shows the units attacking each other (This can be turned off in the options) which adds a little more immersion and fun to the game.
Using any combat stance builds up the Heat meter, which lets players unleash context sensitive finishing attacks just like in every other Yakuza game.
The combat works much like Hydlide and other similar early action - RPGs — in order to attack them with your sword, you need to bump into them, causing you to exchange blows.
The complexity of combat is compounded through the use of Yokai minions, collected as you progress and level - up, that add special attacks, buffs, and other abilties to your repertoire.
Combat in Wildstar is less about cycling through your abilities and mashing keys than it is in other MMOs, though there are still traces of that, but the inclusion of telegraphed attacks means both you and your opponent have a chance to counter or dodge attacks.
By vehicular combat, I don't mean a game like Battlefield 4, which yes, technically you can ride around in vehicles and attack each other with them.
Talking about attacks, there are also a couple of challenges where melee combat takes precedence over other mechanics.
• Strategic Combat Makes Every Turn Count A unique battle system places emphasis on «bowling» over as many enemies with a single strike as possible, challenging players to line up melee, ranged and magical attacks so they can knock frontline enemies into others for maximum collateral damage.
Amps provide some excellent power ups which really help to change up the way I approached combat, I was able to shoot fireballs with my melee attacks, I could jump off things and release fireballs (I played with fire a lot), and there was so many other abilities.
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