Sentences with phrase «combat sections of the game»

Now we are able to play the combat sections of the game, beginning with a stealth sequence.

Not exact matches

The supposed sandbox style setup is actually far emptier and shallower than it should be, and the whole game consists of repeating the self - same combat and timed jumping sections over and over again.
In terms of gameplay, Izzy controls beautifully, with tight controls that lend themselves well to the platforming sections and the game's combat.
The vehicle combat was a pleasant and unexpected part of the game which I found broke up some of the longer «on foot» sections.
Like the combat section this is a fantastic read, though, of course, veterans of Arkham Asylum will already be aware of the majority of tactics here, although it's still worth reading so you're prepared for some of the new tricks the game will employ to take you down.
Devastation takes the form of a brawler with a semi-open world, favoring almost constant combat over anything else.To the game's credit it tries to break up the gameplay every now and then, throwing in some vehicle chase sections that make use of the Transformers ability to... uh, transform, and even moments where it suddenly shifts to a top - down perspective and then later a side - scroller, too.
It has excellent combat that almost plays out like a rhythm game, with an emphasis on chaining together hits, counters, and gadgets without interruption; and brilliant stealth sections that see you picking off goons one by one as a master of the night.
Cavalary Officer - Design a tactical combat location with help of our designers + Your name in game world + 4 x Steam key on release + Digital Artbook and Soundtrack + Thanks in game credits section
The very end of the game then decides to strip you of all your weapons yet again and throw you against the final boss, some random army dude, in a hand - to - hand combat section that really pissed me off since I hadn't figured out how to actually do hand - to - hand combat in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLgame then decides to strip you of all your weapons yet again and throw you against the final boss, some random army dude, in a hand - to - hand combat section that really pissed me off since I hadn't figured out how to actually do hand - to - hand combat in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLgame because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLGAME WANTED ME TO DO IN THE FIRST PLACE.
Full analog movement should prove useful for the game's various stealth sections as well as the versatile Batmobile that's capable of switching into «combat mode» with a full 360 - degree - turning radius.
The video shows resource collection, teleportation and combat not too dissimilar from the spaceship sections of the game.
Venture into a section of the game titled Riddler's Revenge and you'll find the games challenge maps have made a welcome return, again split into to Combat and Predator rooms.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
Little bouts of combat here and there would have worked out fine, but the game often places enemy combat sections one after the other and well... it gets repetitive after you've taken down your 100th enemy by either hitting them with a block from the G - Lifter or shooting them with the laser, not counting the sections you'll inevitably repeat due to how easy it is for John to die in combat.
This is a welcome addition, one that I'd like to see fleshed out in future Wolfenstein games: it makes the most of the game's excellent - feeling guns, and offers a way back into raw combat for those unwilling to sit through the cutscenes and stealth sections again.
If any of that sounds like not your cup of tea, you might as well turn back here — cutscenes are skippable, but this sense of vapid, senseless pandering permeates through every inch of the game, from enemies having their clothes ripped away in combat to unlockable dress - up section, where you can even faux - kiss the girls after groping them incessantly and changing their clothes.
The game controls reasonably well, with the climbing and combat sections feeling like a basic version of Uncharted, acting at a slower pace.
The combat system remains mostly unchanged, save for new abilities and tactics to allow Lara easier traversal through sections of the game.
Combat in BioShock to me is somewhat of «A means to an end» in this narrative driven game and that is why I forgave some less enjoyable sections like fighting the same boss three times or a not well checkpointed battle towards the end of the game.
In order to break up the combat, there are a few stages in the game which feature somewhat of a horizontal shooter section where you control a ship and have to take down missles and other enemy ships.
The game is challenging and more than often I found myself doing parts a couple of times because I wasn't careful in the combat sections.
The game starts out with you in control of Aloy as a child, teaching you the basics of combat, stealth, and exploration — there's nothing overly complicated but this section really felt impactful as you get to see how Aloy comes into contact with her «focus» and you see how the relationship builds between her and other characters in the game.
Diplomacy, intelligence, trading and government sections have been dumbed down and feel like minor distractions rather than key elements of the game, while the production system has been improved but is hamstrung by the division designer refusing to allow changes to templates unless ground combat experience is attained.This is very difficult to achieve unless a country is actually at war, meaning that the player is prevented from setting up their army the way they want in the early period of the conflict.
Some of the quests during one particular section of the game do feel like one big fetch quest, but thankfully the combat along the way manages to keep them somewhat interesting too.
The combat sections end up resembling a puzzle of sorts, in which you have to figure out how best to get past or eliminate the bad guys (somewhat like the Arkham games).
The Last DeadEnd is a lot of fun for the combat sections and proves to be a challenging game on it's own, but the puzzles were simplistic and the dialogue needs some work.
Truth to be told, there's a level of repetition in both the combat and puzzle sections of the game, but not any more than in most games, so I don't see it as a major flaw at all.
Everything at the $ 80 level (two copies of the entire initial release to share with a friend), plus a hard copy of the game's air combat strategy and tactics manual, and spiral - bound copies of complete aircraft manuals for two flyable aircraft in the game, plus a digital copy of DCS World FW - 190D - 9 with beta access (when available in early 2014), and a digital copy of DCS World P - 51D Mustang (on successful kickstarter completion), plus a mention in the Producers section of the game credits, plus ALPHA ACCESS.
The game's controls are intimidating and even though Horizon's tutorial section is lengthy and does a reasonably good job of explaining its combat system, there's a massive amount of depth to taking down foes that's up to the player to discover.
a b c d e f g h i j k l m n o p q r s t u v w x y z