He may also shield himself from dying, and has stronger face - to - face
combat than the other characters.
Not exact matches
Other than that the quests,
characters, setting, enemies, and ESPECIALLY
combat is boring to me.
Since Taskmaster has no abilities that need particular special effects —
other than the usual hand - to - hand
combat stuff — the expense had to be in a) the
character rights, since Taskmaster is in the hands of Marvel now and b) just the general expense of a big fight sequence.
Blue Reflection also doesn't have any kind of experience system;
characters gain growth points which can be allocated to improve certain stats and level up as you progress through the story and build your relationships with the
other characters, rather
than through
combat.
That being said,
combat in KZ: Shadow Fall is much slower
than other FPS's out there, since your
character feels heavier and enemies will quickly whittle you down with a couple of well - placed shots, so each encounter is more of a skirmish
than run and gun.
It's the turn - based
combat you'd expect from a JRPG, but it focuses more on a
character's position
than any
other decision with the turn.
Not many changes have been made to the
combat system,
other than a huge lineup of
characters to take into battle with you.