Sentences with phrase «combinations of things before»

Not exact matches

On weekdays I leave the house before 7 am to commute to work, and while I used to favour some kind of egg - and - toast combination for breakfast, I simply don't have the time to coordinate that kind of thing anymore before rushing out the door.
There are a couple of things that make a Croque Monsieur different than other combinations I've tried before.
Before making this juice, I hadn't really noticed the taste of turmeric on its own, as normally I eat it in combination with other things (and most often as part of a curry).
When asked why, Elliott responded, «I think it's the combination of the story... it's an opportunity to do things that I've never done — I've never played an actor before — and I think the commonality of me, Sam, and Lee, this character... it just was the ideal situation.»
Unfortunately the «twists» aren't exactly things that haven't been seen before, but the combination of controlling a hero unit and multiple spells along with positioning and upgrading towers means you're kept busy from round one.
Of course a combination of my local comic store on Wednesday before the trip, a variety of comic stores visited and a full day of spelunking TCAF meant I've already gotten a bunch of great things to reaOf course a combination of my local comic store on Wednesday before the trip, a variety of comic stores visited and a full day of spelunking TCAF meant I've already gotten a bunch of great things to reaof my local comic store on Wednesday before the trip, a variety of comic stores visited and a full day of spelunking TCAF meant I've already gotten a bunch of great things to reaof comic stores visited and a full day of spelunking TCAF meant I've already gotten a bunch of great things to reaof spelunking TCAF meant I've already gotten a bunch of great things to reaof great things to read.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Just like the real thing, you are going to need to mix it up and throw combinations in there to throw your opponent off guard, but you have a limited amount of stamina to hit your opponent with before you become sluggish and need it to recharge.
Granted it's made of ingredients that I've certainly experienced before, but it's the combination of these elements when thrown together that kicks things up a notch.
There may be points I've missed because I found them inconsequential, such as Mardan Rush techniques on horses and weapon switch combination moves, but the jist of it is this: Arslan gets a lot of things right, but the card system needs some refinement, maybe providing a visible outcome before investing your gold, and it needs its own special mode.
LHL: They were combinations of things I did before, like performance (Roberta), hotel rooms (Dante), site specific pieces, but they combined time and interactivity and took into account a «user» (a term I invented then) and created a dialogue about choice change, and the politics of dialogue.
This isn't some new thing: Samsung had its own version of the feature for years before Google integrated it into Android at large, but so few apps supported it that it became a game of sorts to see which combinations would work.
Building things with a combination of old and new wood always looks a little rough before it's finished.
a b c d e f g h i j k l m n o p q r s t u v w x y z