Not exact matches
You'll kick these off with a trigger attack, then switch into the
combo itself, and finally round things out with a powerful
finishing move.
More than simply being extra bodies on the field, or allowing you to switch out and control them, your crew can jump in to perform a Kizuna Attack, extending and
finishing off your
combo with a powerful
move.
There are special
combos you can trigger with your party companion, and a big
finisher move that builds as you attack and win.
The secret to not make it too confusing for new players lays in the fact that all characters have the same
combos, but their
moves and
finishers are very much different.
Nothing is more satisfying than bringing a monster to its knees with a volley of paralysis shots and then
finishing the
combo with a fully charged dragon piercer, the bow's signature
move that pierces through the monster, causing damage every step of the way.
The bullet - time slow - down gives you a brief window of respite but it isn't long enough to
finish even a basic
combo, so don't be surprised to find that as soon as you come out of it the enemy will shrug off your
moves and wallop you one unless you're quick enough with that dodge button again.
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag
Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode, Special
Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
Move 1): Fixed bug where explosion would trigger out of bounds when using
move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag
Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special
Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
Move 1): Fixed bug where the Special
Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
Move 1 cancel effect wasn't applied if the
move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without
finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calories.
With a
combo based combat system with
finishing moves that have you overloading a persons mind with memories, platforming sections that offer ways to get off the required path, and an interesting story revolving around the fragility and importance of the memory, I simply didn't want to put down the controller.
A jump in to begin, followed by a grounded
combo, then a spinning blade rush, setting the enemies up with a wide sweep that will neatly position them all in front of me,
finished by overwhelming special
moves.
Now games are basically required to throw in some «badass»
finishing combo or
move that a character can use to end a bad guy's life.
Build
combos to unleash increasingly magnificent
finishing moves on the (most likely) guilty monsters — and impress your adoring fans.»
Beyond the contribution of C - C - C -
COMBO BREAKER the franchise was pretty exploratory in the way it approached health bars, attack strings, ultra attacks and
finishing moves; with many abilities tied into specific percentiles or automated
combos.
However, automatic
finishing moves occasionally kick in after a successful
combo - and will result in some truly horrible bloodletting depending on your alignment.
Little did I know that this title would be more than a simple re-skin; The 3 - tier
finishing move system encouraged
combos and action, as people who tried to sit the battle out hiding in the corner couldn't keep up.
He has a number of melee
combos that can trigger his powerful
finisher move, although he often defeats most enemies before having a chance to use it.
The traditional gameplay transitioned to polygons perfectly, and the added cinematic flair (especially for the new ultra
moves) made pulling off
combos and big
finishes more exciting than ever before.
There is nothing more satisfying than delivering a perfectly timed
combo and ending the opponent with a
finishing move out of this world.
finishing moves Dinosaur - Human Tag Team option: Strategically switch between two characters to perform unique
combos
In comparison, if you insert Power Pressens into one of the Active
Combo slots Nilin will deal greater amounts of damage and have a chance of killing off enemies by triggering one of her
finishing moves, where Nilin will overload the memory of her enemies.
First of all we have the hilariously over-the-top, unrealistically violent
finishing moves that initiate whenever you perform a two - or three - hit
combo.
It's best enjoyed with local friends thanks to the easily memorised
combos and buckets of gory X-Ray
moves and
finishers.
It is really fun to force grab a bad guy and unleash a
combo, then at the end use your
finishing move.
There are special
combos you can trigger with your party companion, and a big
finisher move that builds as you attack and win.
Combos in Syndicate are brutal and I found myself cringing at the game's brutal
finisher moves.
The idea is to input your special
move before your character
finishes executing the previous attack, be it a normal
move or a
combo.
Special
moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a
combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a
combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as
combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a
combo ending with a barrage of arrows from a golden bow — Zelda's special
move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new
combo too — Zelda can use three elemental magic spells as her Focus Spirit
combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
Support characters also allow you to combine your attacks in game with group ultimates or switch - in
combos that leave another character
finishing off enemies while you
move elsewhere.
AP Cost: 5 Learned (Sword): Level 49 Learned (Staff): Level 65 Learned (Shield): Level 85 Learned (Other): ---------- Description: Double
finishing moves after
combos
You can then
finish with a super
move, or tag in one of your other characters to extend the
combo further.
The Pathfinder mode also triggers a special
finishing move when used with a preceding
combo.
Brothers: Clash of Fighters features all your favourite real life fight
moves as well as
combos and
finisher moves.
GAME FEATURES * Arcade Street Fighting mode * Tournament Mode * 8 characters including David (Akshay Kumar) and Monty (Sidharth Malhotra) * 6 International fighters *
Combo moves *
Finisher moves * 4 fight environments * Daily quests and missions * Daily rewards * Rocking music and soundtrack