Sentences with phrase «combo moves before»

Previously it was possible to unlock special combo moves before anything else or improve your armor first, but now you're forced to increase Batman's armor before you're allowed to access the extra combat moves.

Not exact matches

This new installment of the stunt bike racing series is moving the action from city streets, straight to the sunny and colourful beaches of California, mixing tricks, flips and combos than ever before.
I began by playing it safe and only using high damage moves like a swinging kick to the head to get the advantage on my opponent before I learned that a combination of different moves — from quick punch combos that drain an opponent's block meter to a variety and high and low attacks that hurt different parts of their body — was the most ideal fighting style for me.
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In addition to this, there are also Hunter Arts Special moves that you can equip and use before a hunt, these can range from a quick dodge, to a flashy, hard - hitting combo.
The combo system was been revamped, you couldn't move before the round started, and combat that was met with complaints was either removed or toned down.
I began by playing it safe and only using high damage moves like a swinging kick to the head to get the advantage on my opponent before I learned that a combination of different moves — from quick punch combos that drain an opponent's block meter to a variety and high and low attacks that hurt different parts of their body — was the most ideal fighting style for me.
He has a number of melee combos that can trigger his powerful finisher move, although he often defeats most enemies before having a chance to use it.
There's just one problem: You're still not quite sure what you're doing, and before long, you're getting swept up by 50 - hit combos and screen - filling super moves.
The traditional gameplay transitioned to polygons perfectly, and the added cinematic flair (especially for the new ultra moves) made pulling off combos and big finishes more exciting than ever before.
For example, the end lag after one of your special moves is often much more than what you would expect, which can often make it feel like you're standing defenseless for several seconds before you are able to act again, and when an opponent has caught you in a combo, putting up your guard can often be impossible despite what feel like very long pauses between attacks.
Speeding into foes before transforming and punching yields much more damage, and there are special vehicle moves in combos that have you switching back and forth.
Judging them, attacking, holding my breath, all sneaky ploys, swipes, combos and special moves aplenty; the delicious exhale of each victory, before gleefully bombing on to beat up the next lot.
Very useful for setting up combos (use right before you know you're going to unleash a powerful move) for massive damage.
The bosses are stronger than these basic enemies, but tactically I found it most effective to just set my team to support me before battle with healing magic, while I repeated the same 3 hit combo with the occasional special move or grenade toss till the boss eventually died.
Combos can also be broken by colliding with walls, although you are given a couple of seconds grace to move Pix before you are penalised.
The idea is to input your special move before your character finishes executing the previous attack, be it a normal move or a combo.
Spidey moves around with a great deal of agility, and he can chain together multiple hit combos with ease while using webbing to temporarily restrain enemies or «blindside» them before they strike.
Sometimes one of my hands blocks the screen and I miss a move and kill my combo streak, but it's nothing that touch screen games haven't dealt with before.
She is creating fast combos, throwing Kuni knives, and other moves you'll be familiar with if you've seen her in action before.
The best way to practice juggling is to go into the Practice mode and find your character's launch move — anything that lifts your opponent into the air long enough for you to throw another combo before they land.
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