Sentences with phrase «combo systems»

There is an option for manual and automatic combo systems.
For the even more unfamiliar, you control a handful of characters in a turn - based battle system, but characters can move freely in a three dimensional battle field within their designated movement circle for that turn, and then utilize a number of battle and combo systems to inflict damage, win battles, gain experience, the whole nine yards.
Combat is especially fun with its Batman style combo systems, but still allow you some menacing gun play.
A frenetic and complex platform fighter that combines intense bullet - hell gameplay with robust combo systems for a unique experience.
The game has some fairly deep combo systems but also has a special that is activated with one button.
It features similar three - on - three battles, incredibly similar control structures and basic universal combo systems, and maintains the combo - heavy character - tagging combat that series is known for.
This is a perfect choice for families who find themselves doing a great deal of traveling because generally the car seat stroller combo systems are better structured for durability and are literally built to last.
Combo systems like g - diapers are attractive for the squeamish, but as (or more) expensive as disposables if you use them with disposable liners, so, again, they're not for us.
There are many car seat stroller combo systems available and there is a lot of variation between them in terms of style and additional features.
A brand that features soft - impact Base and side impact protection, Britax, especially with this Baby Travel Combo System, didn't disappoint when it comes to quality, safety, and convenience.
A decent car seat stroller combo system offers you the chance to purchase the only stroller you'll need because as soon as your infant outgrows the infant car seat, the stroller can still function for the long run.
This type of baby stroller / carseat combo system enables you to allow your child to carry on sleeping when they drift off during the car ride enabling you to move the car seat then attach it to the stroller system in a cinch.
This combo system uses KeyFit rather than Click Connect but is a similar system that «clicks» when you've attached the seat to the car seat or stroller correctly.
Throw in a combo system that lets you set off EMPs, go into bullet time, and set up a shield to either get out of dodge, or blow dodge the fuck up.
The combo system is a throwback to seven years ago, but the three - style combat helps elevate it above the older MK titles.
You have to hit at a right time if you want to preform a finisher otherwise it will take the point of the idea of a combo system away.
The Quark combo system is a clever and intuitive gameplay mechanic, which is sadly let down by basic design issues.
The game's gameplay is still top notch, with a great combo system and an addition of nice new features such as the infinite stones and the return to 2v2 battles.
Utilize an open - ended combo system to rack up massive combos as your opponent looks for openings to break your flow and turn the tides of battle.
The game also includes a new combo system and will feature 10 chapters.
The combo system rewards you for not missing your target by giving you higher scores with every hit and kill.
Thanks in part to the combo system, I always wanted to see how many headshots in a row I could achieve.
When we began conceptualizing how the suit would behave, we focused on the idea of «how can we do more with the combo system in the game?»
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Combat in ReCore even has a tinge of what Metroid Prime brought to the table, as players can either free - aim or lock - on with Joule's rifle to enemies and take them out efficiently, with a combo system in place to boost players» scores and experience gain by chaining together enemy take - downs.
Using the trailer as a canvas, we're introduced to the «State Combo System» - on that allows players to perform three attack styles; Trigger, Flow and Finish strikes, with each causing more damage than the last.
The game combines a very solid combo system that allows you to rack up some points while going through the levels.
The strategy felt shallow and combos system became repetitive, but it was an OK purchase and I have hope these issues will be addressed in the sequel.
The crowning innovation of Downwell, however, is its jump - kill combo system.
What's so brilliant about the jump - kill combo system is that it gives the player an optional extra challenge to work towards, even in the easier levels.
Wouldn't it be better to work up to them, making them actual rewards for mastering Remember Me's combo system?
I personally thought Soul Calibur IV had a really good fluidness to it that made it accessible to everyone but still retained a very deep combat / combo system.
If you want to fight them while wearing a suit of armour and hitting them with a leather handbag you can, although the less dangerous route is to make use of the game's revised combo system — which lets you combine two different objects into a single more deadly weapon.
The melee combat is equally as satisfying with a combo system that's less about button mashing and more about timing.
Created by renowned developer Iron Galaxy, Season 2 of «Killer Instinct» will feature a new roster of refreshed characters that longtime fans will know and love with an enhanced combo system and killer gameplay, exclusively for Xbox One.
I'd add in the auto - double combo system (or something similar).
Add in a combo system and the combat of Gunslinger works perfectly from start to finish, especially with the bullet - time ability which allows you to chain together your combos as time slows down.
It also helps that the incredibly deep combo system helps almost everyone feel like a uniquely different fight, which is a monumental task given how esaily overlapping styles could happen.
The battle system in Dissidia Final Fantasy NT features slick animation and fluid controls but the combo system is severely limited in how it works.
Square Enix has unleashed a new trailer detailing the weapons, combo system ands battle mechanics in NieR: Automata.
7/10 — EDGE: «There's a fantastic combo system at Killer Instinct's core, but right now it feels like half a game — one full of promise, certainly, but not an especially next - gen one either»
The combo system helps you rack up more XP by killing multiple enemies at once, and this can be made much easier by the use of certain upgrades.
Combat is further tuned from Marvel Superheroes, with a simple combo system with a timing mechanic that's subtly different for each character.
The combo system was still enjoyable, and some of the new tricks thrown in were welcome additions.
By the time Tekken 2 was nearing release though we had changed our tune — Tekken's combo system, roster of special moves and overall level of polish was way beyond what Toshinden could offer.
Street Fighter Alpha 2 (Capcom, SNES VC)-- $ 7.99 / # 5.49 Street Fighter Alpha 2 explodes onto Virtual Console with its trademark lightning - fast gameplay, Custom Combo System and innovative Alpha Counters.
Online play promises to be free of lag and utilizes an anti-infinite combo system to prevent abusive tactics.
And once you dabble in the art of «roman cancelling» - a means to cancel out of just about any move in the game and thus opening the combo system to near - infinite possibilities - you begin to really grasp the dizzying depths of how Guilty Gear's systems can be examined and exploited.
Its upgrade system could be filled with more meaningful additions, but the combo system present keeps the fun alive and present some epic moments.
A huge combo system, several twists on the fabled «FATALITY» and of course who can forget «CA CA CA CA COMBO BREAKER.»
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