Sentences with phrase «comes from player feedback»

How much comes from player feedback, focus testing, or from the developers internally?
Yabuki: You know, ARMS, just like Splatoon, is a game that we've regularly been updating, and a lot of those updates come from player feedback.

Not exact matches

- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
«While we will be making adjustments based on feedback from the beta, which is great - and we'll continue a daily dialogue with our players to make ongoing adjustments for many years to come, as this event - driven live service continues - we feel very good about the fact that you can earn almost everything in the game.
The full fun of the game comes from the fact, that you can experience your improvement as a player due to the short feedback loop.
A Steam update could come sooner; we're soliciting feedback from Steam players to see if they actually want to open the platform up.
We would love to get some feedback from any Twitch players or broadcasters out there about how these new features work, so please don't hesitate to drop us a line on twitter @jackboxgames or come chat with us at our weekly Twitch stream every Friday at 2:00 PM CT..
The firm talked about «listening to feedback» from would - be players and making a game that «players will want to come back to and enjoy for a long time to come
We have a dashboard that looks at whether we're meeting each player's wants and needs, but a lot of our feedback comes from testimonials.
a b c d e f g h i j k l m n o p q r s t u v w x y z