Passionate about empowering more people to step into games culture and building an inclusive and diverse
community of game makers.
Not exact matches
It's a side effect
of the
game's still - growing
community: at some point, Super Mario
Maker will likely be more traditional levels than anything else, but for now, musical stages are some
of the most popular ones in the
game.
We talk about making shitloads
of money (or to be clear, not) and all sorts
of other creative business things like caring (or not caring) about playing the numbers
game with likes / followers and missing the «good old days»
of Etsy when it felt like a connected
community of makers.
These days there are tools ranging from Unity and Unreal to
Game Maker and Twine, all with robust
communities around them, so there's really not much other than time and your own sense
of your limitations to stop you from making
games.
The only saving grace for this
game is the fact that it has a large
community of mod
makers who make the
game better than the original developers did.
The
community behind Super Mario
Maker is what will make or break the
game for many people, so Nintendo is doing what it can to make sure plenty
of people are aware that Super Mario
Maker is releasing in less than two weeks.
This time legendary designers Shigeru Miyamoto and Takashi Tezuka have joined Yogscast Kim in order to talk about the
game, some
of the challenges in creating a
community tool like Super Mario
Maker, and more.
Of course, by then, the talented community of Toy Box makers will have made a thousand Toy Box games - and any user - created ones can use any characters from either famil
Of course, by then, the talented
community of Toy Box makers will have made a thousand Toy Box games - and any user - created ones can use any characters from either famil
of Toy Box
makers will have made a thousand Toy Box
games - and any user - created ones can use any characters from either family.
Of course, with Super Mario Maker now out in the wild, Tezuka will have plenty of inspiration for new levels of Mario games thanks to the communit
Of course, with Super Mario
Maker now out in the wild, Tezuka will have plenty
of inspiration for new levels of Mario games thanks to the communit
of inspiration for new levels
of Mario games thanks to the communit
of Mario
games thanks to the
community.
Mario
Maker's rabid
community has made the
game a legitimate cultural phenomenon, with thousands
of Twitch viewers tuning in to watch their favorite players conquer the bevy
of creative — and often hilariously sadistic — levels that other
gamers have made.
The idea
of a multitude
of DIY
game makers performing their identity through
games, connecting with their
communities with
games, speaking in
games, is the ultimate challenge against a
games industry that is still unacceptably white, male and privileged.
Growing the New York State
games industry and
community is at core
of this opportunity, so we'll be reaching out to the
community and industry in the coming months to hear from local
game makers about what they'd like to see the Hub develop.
The goal
of Imirt is to increase awareness
of Ireland's
game makers on the national and international stage while providing opportunities for networking,
community growth and development.
Since you're an opinion -
maker in the
gamer community, I'd like to send you a free review copy
of Daemon.»
Super Evil Megacorp,
maker of the leading touchscreen esport Vainglory, and Twitch, the world's leading social video platform and
community for
gamer...
Hey Jamie, you know there's a good number
of 3D printers available now, in residential use and available at makerspaces in various
communities... so how about offering a base
game plus a trio
of options for the
game pieces: — standard version, with cardboard standup pieces — deluxe version, with plastic or die - cast minis for everything — 3D print - and - pimp version for the
makers, with models and painting suggestions.
In the second edition
of our RPG
Maker Community Poll series, we begin developing the characters and story
of our
game!
Whether it'll still be called Offworld or something new is irrelevant, I think: the site itself has been subsumed by the network and
community of wildly intelligent, passionate
game makers and
game lovers that have grown around it and congregated through it.
I need some help creating a «side - battle view» (think PA 3 n 4, final fantasy, etc...) combat script... I've tried to ask for help on the RPG
Maker forum, but everyone just directs me to Tankentei's battle script... Which is not exactly what I need... With mostly all
of these scripts (ones developed by the
community) you have to import the corresponding resources in order for the script (and sometimes the
game itself) to work properly... This is what I want: I want to be able to use my «own created» resources with a side battle system script that can work with whatever resources I desire... Apparently this is an issue on the RPG
Maker forum as I have yet to find a script that works with whatever resources you happen to be using in your
game... I hope I'm making some sense to you, Mr. Boyd as I'm confident that you will understand my plight, and help me out anyway you see fit.
Meridith Braun, VP
of publishing at Digital Extremes (
makers of the free - to - play action
game Warframe) explained how a constant feedback loop with the
community was critical to a
game's long - term success.
As a member
of TAG (The Technoculture, Art, and Games Research Centre) they explore politics
of game technologies and
game making hobby
communities from an intersectional feminist
maker perspective.
«The Tribeca
Games Festival in partnership with Kill Screen will bring tech thinkers, fans, and interactive
makers together with New York's massive
games and interactive
community for a marquee program dedicated to the medium
of play,» said Jamin Warren, founder
of Kill Screen.
I haven't knocked the quality
of the
game's user - made levels to shame the Mario
Maker community or anything.
The
Game Maker community is one
of few honestly friendly (and non-toxic)
communities that I have ever found on the whole
of the internet.
Whether it'll still be called Offworld or something new is irrelevant, I think: the site itself has been subsumed by the network and
community of wildly intelligent, passionate
game makers and
game lovers that have grown around it and congregated through it (even if the commenting was too wonky to talk easily on it), and I'm not worried that we'll find each other again quickly wherever we land.
The
Community post reminded
gamers yet again that Steam Machines, when they start shipping next year, will launch from a variety
of hardware
makers, with different specs, prices and features.