Sentences with phrase «company game room»

Whether we're working hard on your loan or kicking back after hours in the company game room, we're always on the same team.

Not exact matches

Analysts agree that there's room in the booming eSports market for new companies to stake a claim, assuming they have an angle that gamers are interested in — like 4K.
The Las Vegas - based company puts together game - day experiences worth bragging about — package deals that provide exclusive access to the field, court, broadcast booth, locker room, athletes and coaches from a growing number of professional and college sports teams, including the Dallas Cowboys and San Diego Chargers.
Those companies had thrived and won acclaim from the business press by providing so many perks — free food, basketball courts, video - game rooms, laundry services — that employees never had to leave the confines of the office park.
When LMO moved offices two years ago, the company completely redesigned its floor plan to move away from cubicles toward a more open environment with huddle spaces, game rooms, and a layout that generally lends itself to mobility.
With panning shots of the company's offices, featuring a game room, groups of people eating lunch together, and seemingly happy dogs sitting next to desks, the video includes interviews with employees discussing work - life balance (an engineer training for a marathon and dressed in running clothes mentions the freedom to go for a run during work), the challenges the company faces, and the collegial atmosphere.
The new Steam Machine and Linux - based operating system (SteamOS) essentially move PC gaming from desk to the more popular — and potentially more profitable — living room couch where video game consoles from Microsoft, Nintendo and Sony have traditionally dominated the industry.Whether those companies should be worried is a matter of some contention, but the timing of Valve's announcement — just several months before powerful new consoles from Microsoft and Sony are due for release — doesn't seem entirely coincidental.
As a reporter at CNBC Make It, I've covered some of the most incredible — including a 28 - year - old whose company has made millions buying things at Walmart and reselling them on Amazon and an entrepreneur who started selling board games out of his living room.
Surely there will be some footage from the next Halo game, expected next year, and possibly an early look at an upcoming Gears of War installment, but beyond that, will the company refocus on games or continue trying to position the Xbox One as a living room device that the whole family will want?
Brain waves usually are monitored in hospitals or research labs, but I'm in a conference room at a company called Emotiv, where a few dozen scientists have developed the gear and software that quite literally read my mind, allowing me to play a sort of video game with nothing but sheer thought.
The perks of an office kegerator and a game room with comfy couches no longer set companies apart.
As always, Angell is mainly concerned with major league players, but there are some rewarding side trips, notably to the playing fields of Yale in the company of Smokey Joe Wood, the 91 - year - old former Yale coach who won 34 games as a Red Sox pitcher in 1912, and to the big league locker rooms (or the corridors just outside them) with several bright female reporters who were trying to breach that journalistic barrier in 1979.
A brawl last month at the Chuck E. Cheese's on Harlem Road in Amherst has the Town Board taking a closer look at the company's request for renewal of its game room license.
I really am looking for female company that could just chill, hang out, hike, work out, go to the beach, kick back in a room play video games, possibly maybe mess around and if not cool at least...
Rubin went on to say that there while there was possibly room for «a purple dildo» in a game the company makes, referring to the juvenile humor in Saints Row: The Third, but it had to fit the game being made, such as a South Park game.
Originally known for the party classic You Don't Know Jack, developer Jackbox Games has since dominated the living rooms of homes everywhere with the company's line of party game collections, The Jackbox Party Pack.
Other Stuff We Watched Kevin Costner and Modern West The Way of the Gun Behind Enemy Lines Rescue Dawn Major League Napoleon Dynamite Paul Blart: Mall Cop Road to Perdition Ghostbusters: The Video Game Even Dwarfs Started Small Fast Company Crimson Tide Chopping Mall The Great Ecstasy of Woodcarver Steiner Hitch - Hike Room 666 Deja Vu Masters of the Universe A Fistful of Dollars The Truman Show Weeds Away We Go
A SERIES OF UNFORTUNATE EVENTS: «The Bad Beginning: Part One,» «The Reptile Room: Part One,» «The Wide Window: Part One» Production Designer: BO WELCH THE CROWN: «A Company of Men,» «Beryl,» «Dear Mrs. Kennedy» Production Designer: MARTIN CHILDS GAME OF THRONES: «Dragonstone,» «The Queen «s Justice,» «Eastwatch» — WINNER Production Designer: DEBORAH RILEY MINDHUNTER: «S1: E1,» «S1: E4,» «S1: E9» Production Designer: STEVE ARNOLD STRANGER THINGS: «Chapter Six: The Spy,» «Chapter Eight: The Mind Flayer,» «Chapter Nine: The Gate» Production Designer: CHRIS TRUJILLO
We've all heard of the pinball machines, game rooms and office parties that regularly occur at cutting edge companies.
Yet another company wants to bring Android games and physical controllers to your living room, and PlayJam's even looking to fund its GameStick in a notably OUYA-esque way: Raising funds through Kickstarter.
Whenever this feckless company talks about this game, at every turn, they ignore the elephant in the room.
Spencer said the Xbox One X builds on work the company has already done, and that there's plenty of room in the market for a focus on hard - core gamers.
This company had set up a huge area for a 4 - on - 4 VR shooter using room scale technology such that you never have to move with the controllers; the room and the in - game setting are exactly the same size.
Even though the company has got some experience of creating dynamic games for the midcore audience, they admit they still have room for improvement.
Just a week after its release, Chair finally officially canceled Ender's Game: Battle Room, acknowledging that under the helm of Epic Games, it simply didn't fit in with the mission of the company to create original and unique games.
Sadly, game companies seem to be of the mindset that no one plays the old arcade titles anymore, or the younger crowd feels that those games are just crappy flash games and no challenge that you can find anywhere on the internet, just look at how the Game Room deal went on the 360's Xgame companies seem to be of the mindset that no one plays the old arcade titles anymore, or the younger crowd feels that those games are just crappy flash games and no challenge that you can find anywhere on the internet, just look at how the Game Room deal went on the 360's XGame Room deal went on the 360's XBLA.
The company also released a number of licensed games including The Room 3 from Fireproof Games and World of Tanks: Blitz from Wargaming (World of Tanks for PC is licensed to a different operator in China).
There's room to talk about the links between video game companies and gun manufacturers, or the psychological tricks that video games use to keep people hooked on loot boxes.
We also talk about Indie Game: The Movie, Fez 2 being «canceled», Gone Home (from Portland - based The Fullbright Company), the games A Dark Room, Candy Box and Titanfall.
«The market is quite big in North America — there is room to grow for us,» Nakatani said, adding that the company wants to put out more mobile and online games, which now make up about a fifth of all its titles.
The company opened its WeChat Mini Program to external developers as a means to have the mini games further grow adoption of WeChat's social network function, allowing users to compete with their WeChat friends directly or within a chat room.
Even though they already had both Resistance 3 and Ratchet and Clank All 4 One set to release this fall, they somehow made room to announce a third game: A four player co-op super-spy adventure with a great sense of style, personally, humor, unique weapons, and stellar writing the company is known for.
It is clear that Sony has competition from Chinese games companies, not only on Mobile and PC, but also in the living room as well.
In fact we're starting to see a new trend emerge where Chinese tech companies are starting to enter the TV games market in China in an attempt to take over the living room.
Hulkamaniacs of All Ages Are Guaranteed Over-the-Top Fun in Their Living Room Ring EDISON, NJ --(MARKET WIRE)-- 10/11/11 — Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announced today the first full - body motion wrestling game, Hulk Hogan's Main Event, is available now only on Kinect ™ for Xbox 360 ®!
Even as an industry with such a foundation on agility, there's little room in games for those without a long term plan, so when ex-footballer, journalist and publisher Alberto Belli founded Gamera Interactive in May, he knew that establishing a sustainable company had to come before anything else.
There will probably also be room for smaller retail publishers who bring independent games to different parts of the world (companies like GMX, Black Bean, Lighthouse, Meridian4, Deep Silver, et.c.).
This year's ceremony on July 10th in Brighton will see more than 500 game indudstry execs from a record breaking 165 companies from the UK and European development scene in the room.
Klein spoke about the Xbox being at the center of the company's living room strategy, with Xbox Live serving as a way not only to play games but to access a host of entertainment options.
With PSVR now passing over a million units, the company saw this as an amazing opportunity to get their game into a console gamer's living room.
2010 Order to see, Galerie Praz, Delavallade, Paris, France In the Company of Alice, Victoria Miro, London, Great Britain Whitney Biennial, New York / NY, USA 2009 We Are Sun - kissed and Snow - blind, Galerie Patrick Seguin invites Galerie Eva Presenhuber, Paris Artists of Conflcting Tales: Subjectivity (Quadrilogy, Part 1), Burger Collection, Berlin, Germany Cave Painting PSM Gallery, Berlin, Germany Mrs. MacGruder, Benson Keyes Arts, Hello, curated by Michele Maccarone, Southampton / NY, USA Cave Painting: Installment # 1, Gresham's Ghost, Curated by Bob Nickas and Ajay Kurian, New York / NY, USA 2008 Pretty Ugly, Gavin Brown's Enterprise, New York / NY, USA Blasted Allegories, Kunstmuseum Luzern, Works from the Ringier Collection, Luzern, Switzerland ESTRATOS, Contemporary Art Project, Murcia, Spain Future Tense: Reshaping the Landscape, Neuberger Museum of Art, Purchase, New York / NY, USA 2007 XXS (Extra Extra Small), Sommer Contemporary Art, Tel Aviv, Israel Painting as Fact - Fact as Fiction, de Pury & Luxembourg, curated by Bob Nickas, Zurich, Switzerland The Third Mind, Palais de Toyko, curated by Ugo Rondinone, Paris, France Jubilee Exhibition, House Eva Presenhuber, Vnà, Switzerland 2006 Panic Room, Deste Foundation, Athens, Greek Painting Codes, GC.AC, Galleria Comunale d'Arte Contemporanea di Monfalcone, Monfalcone, Italy 2005 Lyon Biennale, Lyon Translation, Palais de Tokyo, Paris Interested Painting, Gallery 400, University of Illionois, Chicago / IL, USA Down by Law, Whitney Museum of American Art, New York / NY, USA 2004 Huts, Douglas Hyde Gallery, Dublin, Ireland 2003 Utopia Station, Venice Biennal, Venice, Italy Breathing The Water, Galerie Hauser & Wirth & Presenhuber, Zurich, Switzerland Game Over, Grimm Rosenfeld, Munich, Germany Dirty Pictures, The Approach, London, Great Britain Dreams and Conflicts, Venice, Italy, 50th Venice Biennale, Venice, Italy 20th Anniversary - Welcome home, Gavin Brown's enterprise, New York / NY, USA 2002 Five Years, Jousse Enterprise, Paris, France From the Observatory, Paula Cooper Gallery, New York / NY, USA Urgent Painting, Musee d'Art Moderne de la Ville de Paris, Paris, France 2001 Best of the Season, The Aldrich Museum of Contemporary Art, Ridgefield / CT, USA Works on Paper from Acconci to Zittel, Victoria Miro Gallery, London, Great Britain Extended Painting, Monica de Cardenas, Milan, Italy Invisible Museum, Memphis / TN, USA Victoria Miro Gallery, London, Great Britain How is Everything?
Origin's Chronos PC is a better choice for living - room gamers, while the company's Millennium and Genesis are ideal for those who want a massive tower stuffed with the most powerful parts out there.
When Microsoft released the original Xbox in 2001, the company dominated the computing world, and common wisdom held that its console was going to use games as a gateway to conquering your living room.
The gaming company known as Valve suggests that their Steam Machines will become «a powerful new category of living - room hardware», having been created by a wide variety of manufacturers and working with unique hardware made for all manner of prospective gamers.
The Chinese company has been making phones of all shapes, sizes and price points for many years now, but has just started moving into the higher - end smart phone game as of late where it sees room for growth.
The company envisions virtual «meetings» where Magic Leap users can virtually gather in real - world spaces, and games that come alive by taking over your living room rather than transporting you to an entirely different place.
* Previous experience in the service and maintenance of mechanical plant room equipment * Based within commutable distance to Central London and the M4 corridor Mechanical Maintenance Engineer Position Remuneration * # 30k - # 36k * Working hours, 8 am — 5 pm * 25 days holiday * Overtime * Company Vehicle We, Bennett and Game Recruitment, a technical recruitment agency based in Chichester are acting as a Recruitment Agency in relation to this vacancy.
The penthouse's multipurpose game room / study / lounge was designed to double as a sleeping spot when company comes calling.
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