Not exact matches
There's so much to do and it all takes place in a
game that loves for you to explore, persistently encouraging and rewarding you in one of the most
compelling but friendly feedback
loops I've ever encountered.
This is where a
game like The Division lives or dies, as the gameplay
loop has to be fresh enough to
compel players to keep coming back to grind for better gear.
Monster Hunter's gameplay
loop is
compelling — it's the same
game design psychology that has you endlessly run dungeons in World of Warcraft or Diablo III, but unlike those
games, it does a better job of hiding the slot machine element of proceedings by making pulling the slot's arm bloody difficult.