Not exact matches
Thus
games consoles could never see the consolidation
around one platform or another, as long as the rival platforms could come up with
compelling content.
But since so many
gamers (including me) missed out on Bulletstorm the first time
around, the Full Clip Edition still makes for a fairly
compelling package.
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the
game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted
around mission 5 or 6 to make the
game just a bit more of a
compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the devs.
Sony's Santa Monica Studio was able to churn out a
compelling experience centered
around a father and son while also delivering the PS4's defining technical showpiece and
gamers responded by throwing money at Sony.
The inventive indie darling, Papers, Please won the Innovation Award and the honor for Best Downloadable
Game in recognition of developer Lucas Pope's
compelling gameplay structured
around protocols and moral challenges of working as an immigration agent under a dictatorial regime.
However, what mattered most was the fact that, by way of this
game, the existing learning process (jokingly referred to by our Navy friends as «GSAT: Guys Sitting
Around the Table») was transformed into a
compelling, context - driven, self - reinforcing learning experience that allowed the learners to explore a multi-dimensional slice of reality instead of simply reviewing a case study book.
Build the training
around a meaningful story line or
compelling game that will have your learner swiping right faster the speediest Fruit Ninja in the West.
What was supposed to be filler fare, a cursory reinvestigation brought about by the
game's recent backward compatibility with the Xbox One, bridging the gap between finishing The Witcher 3's Blood and Wine DLC and starting early August's No Man's Sky, is now every bit as
compelling as it was the first time
around.
Rise of the Tomb Raider is an easy purchasing recommendation, as it offers a
compelling (if somewhat standard) narrative, together with a magnificently rendered
game world to run
around in, and tonnes to collect within that
game world.
I don't think I've every played a
game like Imprint - X, and while buttons may not exactly seem exciting they are bafflingly
compelling and the developers manage to build some good ideas
around them.
It's a little jarring to change between the two views in this manner, but the new perspective ultimately
compelled me to completely ignore the story this time in favor of simply running
around town causing mayhem, placing myself into the
game rather than taking on a preset role.
Proof if proof were needed — and it sadly is — that a story and wonderfully detailed characters and a great art style can turn a relatively basic
game into one of the most
compelling experiences
around.
One of those
games that is a bit rough
around the edges and lacking in triple - A polish, but has an idea that is far more
compelling and delivered in such a stylish way.
Netherrealm is the absolute champ at taking the simple one - on - one fighting
game and adapting it
around a
compelling single - player story - and has been ever since it gave Mortal Kombat a gory reboot in 2011.
But the new setting proves utterly
compelling — those who derived the most joy from Far Cry
games by simply bimbling
around its map, exploring and hunting in a deliciously aimless manner will absolutely love Primal.
I found the trailer quite
compelling, I suspect something different happening in the strategy for the
game this time
around: looking at the daily data for the two
games, it is obvious there was significantly more coverage on the days after the conference for Unity than for Syndicate.
Club Nintendo has been
around for a while, but the rewards you can get there for buying Nintendo
games and redeeming points from them haven't exactly been
compelling.
In this presentation, Andy Bastable will present a behind - the - scenes look at the machine vision technology, data capture, regression testing and productization processes that were involved in taking the process out of the lab and into a
compelling and entertaining user experience for
gamers of all ages
around the world.
And it's not like most
games at the time were built
around compelling narratives that could translate easily into the world of cinema.
Compelling missions will be important for the final product, though given how fun running
around and causing destruction with wanton abandon is, they may not be as important as in other open - world
games.
I finally got
around to watching the E3 streams (day 1, 2, and 3) of Mega Man Legacy Collection, and wouldn't you know it I felt
compelled to write down a huge block of text just based on watching those 3 hours of footage starring
game producer Rey Jimenez, Digital Elipse
game preservationist Frank Cifaldi, and Capcom press representatives Brett Elston and Greg Moore.
Ubisoft Montreal took one of the best franchises
around and polished it, cut the fat, and created one of the best and most
compelling narratives in video
games today.
This isn't the first time Facebook has dropped
games into Messenger, but this time
around it seems more
compelling than the chess
game that arrived in February.