Sentences with phrase «compelling sense of the world»

«As millions of people every year discover the joy and utility of quality listening, Audible Channels will be the place where superior short - form audio information and entertainment captures and conveys a compelling sense of the world for daily consumption in fast - twitch time.

Not exact matches

2) It will compel us to recognize that, to an unprecedented degree, we determine habitat, and it will therefore demand a heightened sense of human responsibility, an ethic of care for persons and the world.
Howard claims to be compelled by a sense of powerlessness «in the face of world events» and a duty to provide a «vigil» for the scenes and individuals shown.
Urban schools reinforce the student perception that teachers bear final responsibility for what they learn.By allowing passive witnesses, the schools support these student perceptions that all relationships are (indeed rewarding) students for being essentially authoritarian rather than mutual.As youth see the world, they are compelled to go to school while teachers are paid to be there.Therefore, it is the job of the teacher to make them learn.Every school policy and instructional decision which is made without involving students — and this is almost all of them — spreads the virus that principals and teachers rather than students must be the constituency held accountable for learning.In a very real sense students are being logical.In an authoritarian, top - down system with no voice for those at the bottom, why should those «being done to» be held accountable?
An atmospheric, gritty, and compelling novel of star - crossed lovers, set in the circus world circa 1932 illuminated by a wonderful sense of time and place.
If, on the other hand, you're v conscious of home bias (and share (s) of world GDP) but decide to focus on home market investment because of compelling valuations, that makes perfect sense.
It's not for everyone, though: it's not an exciting game in the traditional sense, the presentation of the game used to tell a compelling story set in an equally compelling world where reading vast amounts of text is required just for the primary story.
Second Quest is a comic for those who love videogames but want more compelling worlds and a sense of real discovery.
The sense of being part of a larger world pervades the game, even if in reality there's really only one way to go, and that's what I find most compelling about Valve's achievement.
And so, partnering with David Hellman, most notably the artist behind Jon Blow's Braid, the two took to Kickstarter to help restore that sense of wonder as best they could with Second Quest, an upcoming, hard - bound graphic novella «for those who love videogames but want more compelling worlds and a sense of real discovery» and «anyone who's felt the pull of distant landscapes and longed to explore a world full of mystery.»
The works from Daniel Newman's latest exhibition don't attempt to decipher these riddles but rather compel the audience to find their own sense of humanity, and even self - narrative, inside this world's periodic surrounding weirdness.
Karsten writes: «Weight's paintings are captivating for many reasons - his color sense is perfectly in tune with his mysterious imagery, his realism is modified by the emotions of fear and anguish, and his compositions reveal a deep understanding of 2 - d image structure... It isn't mastery over materials that keeps me looking at Weight's work though - it's his crazy, compelling, haunted voice, and how he gives us a frank look at the unknowable world of individual emotional lives.»
Many of the objects referenced have conveyed a sense of agency or empowerment, and compelled me throughout my life to learn more about how humans have shaped the world around them into objects, buildings, landscapes, spaces and networks.
Consequently, distance can also be considered in how it is able to create a sense of unknowing or unfamiliarity that ultimately compels viewers to contemplate on (and perhapsdoubt) our existence, interaction with, and place in the world.
An unparalleled sense of style, superb turn - based combat, some truly compelling characters and themes and a genuinely engrossing world make Persona 5 not only one of the best JRPGs ever made, but also one of the finest games in years.
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