If someone out there can really push to make the ultimate
competitive fighting game experience like this, and it succeeds, we could possibly see a revolution in the fighting games genre.
Not exact matches
The past Dissidia titles, while fun, were a far cry from
competitive fighting games, putting a heavier emphasis on its single - player
experience and customizable gameplay.
Even though it operates inside a scope that is far more limited than that of the likes of Super Smash Bros. and Splatoon, it is able to come through in the delivery of a lasting
experience that will welcome and draw newcomers that would never think of touching
fighting games, and keep avid
gamers entertained for long periods of time, whether it be by giving them vast combinations of fighters and weapons to try and master, hooking them with the
competitive online scene, or offering an impressive single - player challenge.
Each
game controller is equipped with its own stylish design, high - quality components, unique features, and the ability to give an array of
gamers, from casual players to
competitive professionals, the
fighting game experience they deserve!
But while ARMS is looking like a shiny and fun
experience, time will be the true test of whether or not it has the staying power of a solid
competitive fighting game with depth.
But after wildly flailing my limbs around in Arms, a gesture - based
fighting game coming this Spring, I'm reminded just how good Nintendo is at crafting
competitive multiplayer
experiences disguised as silly party titles.