For everyone
complaining about indie games being too expensive.
The fact that people in the traditional publishing industry are
complaining about indie books is telling.
But, but, but... Funny how those who
complain about indie publishing never seem to catch onto that.
You complain about indie authors with no idea of how to market their books, that's fair, but at the same time I talk to more and more aspiring and even newly published authors whose publishers and prospective publishers all want THEM to do the marketing campaign.
Not exact matches
Well, I don't believe that is happening, and I believe if either or both of these ventures ultimately fail because of a few really loud voices who don't intend to use it anyway, and others «allowing» them to determine for them what is right for them, then I don't want to hear another
indie author
complain about how «hard it is.»
He used to on a weekly basis
complain about all the
indie authors that were ruining his career.
Indie authors who publish through KDP
complain about the fact that they are automatically included in both Kindle Unlimited and Kindle Online Lending Library (KOLL), giving them less control over the dissemination of their work.
I love my job and hope to see my author's succeed, so I'm not
complaining about them, just a challenging situation — and a situation perhaps that is critical to the success and failure of
indie published books that nobody else is talking
about.
Instead they just
complain about research and reports on the publishing industry is skewed because they don't take into account
indie books.
Indie authors as well have
complained about people liking them on Facebook or following them on Twitter only to receive no engagement whatsoever.
And, since I am one of the unwashed
indie authors the blogger for the Guardian
complained about, here is my bit of self - promotion:
Send your ARC to reviewers (note: do this AFTER the copyeditor — while ARC technically means BEFORE copyediting, you don't need to give reviewers any more reason to
complain about low quality
indie books by handing them a product that's not finished)
The Editing Myth Posted on January 16, 2014 by Melissa Bowersock Periodically a new blog post or article surfaces that
complains bitterly
about the proliferation of
indie authors, the inundation of the unwashed that is swamping Amazon and muddying the waters for the traditionally - published.
And I also think indies are completely differently placed around this issue and I have heard
indie authors
complaining about it because they have heard organizations like the Author's Guild
complaining and assuming that that refers to them but actually it doesn't really.
There's a huge thread on kboards (and lots of discussion in private groups) with
indie authors
complaining about not only a possible algorithmic shift, but more concerningly, issues with the accuracy of pages read being reported.
Periodically a new blog post or article surfaces that
complains bitterly
about the proliferation of
indie authors, the inundation of the unwashed that is swamping Amazon and muddying the waters for the traditionally - published.
I think if you're going to
complain about how book bloggers overlook
indie books, you also have to address the lack of quality and professionalism associated with many
indie books — book bloggers didn't create this problem,
indie authors did... and taking book bloggers to task over it isn't going to change anything.
Indie authors sometimes
complain about how low ebook prices are devaluing literature, but they're really just grumpy because nobody is buying their books.
It's always entertaining to listen to them
complain about Amazon, then
complain about not really have the room (or desire) to carry
Indie books.
I
complain a lot
about lack of original ideas in
indie games.
I'm not going to waste my time
complaining about the rented
indie trash and just let my sub run out already beat bloodborne so its useless now.
As the Steam debut of Fool's Theory (with help from Humble Bundle and IMGN.PRO), there's very little to
complain about their project and I sincerely admire their bold decision in setting their standards significantly higher than what many
indie devs would hope to achieve from the get - go.
Nobody can deny that big success stories are fun and encouraging, but the massive influx of
indie games has created a traffic jam that I
complain about regularly.
I am not
complaining about the game choice; once again Playstattion has pulled some more interesting
indie games out their hat but I think that the PS Plus games should be games everyone can play.
Rushing the release and having people
complain about things that could've been fixed / improved on with a little more development time leads to lower review scores / more negative reviews which in turn effects sales and can really do lasting damage to an
indie developer.
(After all, this month they did
complain about an old AAA game because it was old... then
about a day 1
indie game because it was an
indie)
I wonder how many people
complaining about $ 10 «short»
indie games bought the two - hour Metal Gear Ground Zeroes for $ 30
«Xbox Live
Indie Games people
complain all the time
about the exposure, but Apple isn't that much better... if you're not in the top 10 new and noteworthy games, you're screwed.»
«Anyone else sick of hearing the capital - I «
Indie» dev community
complain about a perceived lack of innovation in games and then fart out a bunch of vaguely remixed pre-existing game mechanics?
I was one of the ones that
complained about all the
indie games.
This does explain some of the strange
indie decisions on the Switch in its first year, as some developers have taken to social media to
complain about Nintendo denying them Switch development kits on the basis of being a port while many of the system's eShop releases have been later or concurrent ports.