Earnestly presented and well acted, particularly by newcomer Nicole Beharie in the central role, the film shares with many other such agenda - driven dramas
a complete lack of narrative surprise, merely connecting the dots.
While that game's religious themes didn't run as deeply as those in ActRaiser (due largely to its almost
complete lack of a narrative beyond «destroy the enemy civilization»), Populous nevertheless got away with more than had ever slipped through the net in the 8 - bit days.
Not exact matches
The gameplay itself doesn't quite keep up with the breathtaking visuals and compelling
narrative, and the remarkably short campaign and
lack of replay value keep it from reaching true greatness, but it's absolutely worthy
of the few hours it takes to
complete.
That, combined with constant connection drop outs in the middle
of raids, monotonous and repetitive gameplay, and a
complete lack of in - game
narrative (most
of it was hidden within the Grimoire), means I am highly suspicious
of the sequel.
I'm ruling out Azrael not from a
lack of evidence but because from a
narrative perspective I believe him to be a poor choice since he was featured so little in the game, and it's entirely possible for players to never even bother
completing his missions, making it an even poorer plot twist.
These pacing problems effect the core gameplay as well, as the
lack of narrative progression often means there's no sense
of reward from
completing puzzles early in the game.
Despite the
lack of plot, there are still a number
of narrative elements (in the loosest form
of the word) in the forms
of things like player scoreboards, high scores, stars for
completing a level in a certain way, and the progression from one level to the next.
The leading lights do not appear to me to have suffered from any
lack of certainty in their own work or the
complete correctness
of their consensus
narrative.