I was surprised to discover
a complete lack of multiplayer options, especially when considering Ionball 2's arcade roots.
The main fault comes down to
a complete lack of multiplayer capabilities.
Designed entirely as a single player experience, it's a disappointment to see
a complete lack of multiplayer here, whether it be co-op in the campaign or simply friendly combat in minigames.
From multiple issues at launch, including lengthy load times on the PS4, to
the complete lack of any multiplayer, it's hard to get excited about a game that just hasn't delivered.
Not exact matches
These included a non-existent story, a
lack of multiplayer modes and variety, and a
complete lack of a campaign mode.
Other than the small issues previously mentioned, and the
lack of multiplayer options, the game feels
complete with no major bugs encountered so far.
I will admit that
multiplayer can be slightly chaotic fun, despite a
complete lack of balancing.
It had a pretty big hill to climb after the
complete lack of a single player storyline, and the fact that the
multiplayer «storyline» was mediocre at best...
And while we can't really
complete our Switch review until launch day when the Day One patch goes live alongside Nintendo's still - mysterious online features, Nintendo announced that they're going to begin charging a subscription fee for online play later in the year, something we can't quite wrap our heads around yet with the
lack of multiplayer games announced so far.
This was negated however by the
complete lack of content with so many missing
multiplayer features and the shallow campaign.
The superb single player absolutely trounces the
complete lack of anything put forward by MK64, but it's let down by poor character balancing and a dull
multiplayer.
As
of the time
of writing, I can't deny the fact that the game still
lacks content, but the foundations are definitely there to create an amazing
complete experience when the story mode and the
multiplayer and co-op mode are introduced.