Sentences with phrase «completely change the player»

Not exact matches

Which would be worse: He continues to make baffling lineup decisions and give bad players lots of ice time, or he completely changes course and does what we all wish he'd do, leaving us to wonder what the hell he was doing for the first 82 games of the season?
From a team standpoint, it's hard for one superstar to completely change things because your best players, unless they are a goalie, only play a third of the game.
Seattle is missing Bruce Irvin and Chris Clemons right now, and it can still completely change its defense from one week to another and swap out its players to best fit what the team wants to do that week.
Player options will being targeted now with priority on CD and CDM but all areas will be scrutinised.Ramsey and Wilshere are not irreplaceable at any cost.Sven M and Raul will completely change the whole structure of recruitment and if these players are too demanding they will not be Arsenal players next season
My final point, about the players being completely blameless, is that we've had the same problems at Arsenal for so many years, but yet the players keep changing.
We shouldn't be considering football manager or fantasy football completely when considering players changing positions.
Giroud will rarely do something extreme that few other players could do that completely changes the moment.
But if we were to be completely ruthless I think the following players are sellable, and the changes are viable:
It's also completely unpredictable and changes often and that's why the players find a short 155 - yard par - 3 so difficult.
But at this point, TFC's offensive plans had to be changed because the Canadian striker has a completely different repertoire than the US player.
We kept playing and then I made the changes to intensify the dynamic in attack and to bring [on] Marcus [Rashford] who is obviously a completely different player than [Juan] Mata and then we score and Marouane [Fellaini] to play instead of Micki [Henrikh Mkhitaryan] who had a yellow card to control the aerial space in front of our box.
As I mentionned above that ive just watched all the Arsenal game 2007 and 2008, Ive personnaly gave up with this idea of strngthenin our defence.Its obvious, we need CDM, and I strongly recommend Toure for that job, but finally, I found out our main PBM: AW is a man who beleives in: THE BEST DEFENCE IS ATTACKIN.He has built the team that way.When I watched our 2007 games, i could see that most of these teams who has defeated us this season played exactly the same style of game last season but they couldnt perform so much as our attackin side were so strong for them so that they were always held at their own defensive side.The game is completely Psycological.At the 1st 10mn of the game, they try to attack @their best, but just when we start attackin then all their mdlfldr start to pull back coz most of our attack are all dangerous.And this is what makes the diffrence between the so called BIG 4 and the rest of the league.The Pbm isnt really that our defence is so weak, It is our attack which is WEAK.Durin the first half of this season, Our guys couldnt perform any attackin strategy planned by AW, coz 1st: they were new to it, coz they have only practiced it durin trainin session.2 nd: Some of the key players are gone.3 rd: Even AW did nt know where exactly is the best position for those new players, the likes of Nasri, Vela, and some of them were all subsitute last year.Plus they are all young players who can improve and change their style game after game.
The Italian signed five Argentine players in the summer and changed the squad completely after replacing Mircea Lucescu, but has been unable to create a functioning attacking unit.
Dear Esther completely changes the language in which we communicate with a videogame; it is an interactive experience whose notion of interactivity demands much more from the players than they are used to.
It was either make another replication of the same game, maybe with new level designs, or change up the gameplay design completely and push the player to their limits.
It's a welcome change when compared to other horror games like Silent Hill, Dead Space, and Resident Evil, which resort to constantly throwing monsters at the player until they're completely desensitized.
WWE»13 transforms gameplay through the introduction of WWE Live, completely changing the way players embrace the videogame's audio and presentation elements.
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We wanted to let the player experience being in a zero gravity environment and how that completely changes fundamental concepts of perception — like «up» and «down», for example.
The video shows different footage from what we saw yesterday at the press conference, with the player taking a completely different approach leading him to avoid an ambush, and to encounter different weather and time of day conditions, which in turn change the behavior of the freakers.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
These alternate characters are more than simple re-skins, as each comes with new abilities and weapons that completely change the gameplay not only for the one playing as the character, but for all of the other players within the game too.
The grind isn't completely removed — major upgrades for star cards take hundreds of crafting parts — but this change should help players get the abilities they want slightly faster.
Granted, it not be of a great deal of practical use for most players as the game is completely in Japanese, and even makes a separate savegame due to localization changes (including background art), but it's still a nice touch that Capcom included this.
The organisation of this online competition has changed in WRC 7: completely free this year, in addition to each rally from the 2018 season, it lets you compare your best times with those of players from around the world.
During visual novel scenes, players will often be prompted to choose one of several choices to remain an active participant in the unfolding events, which can end up changing the conversation completely — not just a one - or two - line difference, but an entirely unique conversation!
Some game types will flow completely different from changing the number of players on each team, but will also make matches more suited towards a balanced competitive environment.
The crosshair also changes slightly when pointing at an object players can interact with, so they are not left completely on their own.
This is a small change that wouldn't have a lot of impact to casual players, but it completely changes the way you can play Halo.
Fire Emblem: Awakening represents one of the few games this year that was completely accessible without making any special changes to the formula to accommodate disabled players.
The changes made to Pokkén Tournament in arcades are so significant that it's completely different from the game Wii U players have been stuck with for months, and there's even a fear that Japanese players will forgo attending Worlds entirely.
Using a basic longsword — compared to that of a spear — will yield completely different results and allows that player to either change their weapon set based upon the combat scenario they are in, or to instead just find the weapon type that they prefer the most.
Items can be well hidden without feeling cheap, power - ups like the ice flower can completely change how a level feels and plays, and the scenery available to the player puts 2D games to shame.
The create - a-class system is being completely changed, now allowing player to create up to ten different soldiers, each of which will earn XP toward the next Prestige.
Players may also use a variety of helpful items and the Minute Madness is randomly activated to completely change the gameplay.
The option to have a drop down view of the map, mid battle, to let players strategize is a feature that will completely change the flow of battle.
The number of players who can participate in an online session has also been increased, from 4 to 6 people, completely changing the online play dynamic.
In the earlier days, mid-range smartphones were not considered for taking best shots but the game has now completely changed and a megapixel war is started by all the leading market players.
Beyond the players involved, Apple also dramatically improved the touch experience, in effect killing off physical keyboards and completely changing the way we interact with mobile devices.
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