Not exact matches
Which would be worse: He continues to make baffling lineup decisions and give bad
players lots of ice time, or he
completely changes course and does what we all wish he'd do, leaving us to wonder what the hell he was doing for the first 82 games of the season?
From a team standpoint, it's hard for one superstar to
completely change things because your best
players, unless they are a goalie, only play a third of the game.
Seattle is missing Bruce Irvin and Chris Clemons right now, and it can still
completely change its defense from one week to another and swap out its
players to best fit what the team wants to do that week.
Player options will being targeted now with priority on CD and CDM but all areas will be scrutinised.Ramsey and Wilshere are not irreplaceable at any cost.Sven M and Raul will
completely change the whole structure of recruitment and if these
players are too demanding they will not be Arsenal
players next season
My final point, about the
players being
completely blameless, is that we've had the same problems at Arsenal for so many years, but yet the
players keep
changing.
We shouldn't be considering football manager or fantasy football
completely when considering
players changing positions.
Giroud will rarely do something extreme that few other
players could do that
completely changes the moment.
But if we were to be
completely ruthless I think the following
players are sellable, and the
changes are viable:
It's also
completely unpredictable and
changes often and that's why the
players find a short 155 - yard par - 3 so difficult.
But at this point, TFC's offensive plans had to be
changed because the Canadian striker has a
completely different repertoire than the US
player.
We kept playing and then I made the
changes to intensify the dynamic in attack and to bring [on] Marcus [Rashford] who is obviously a
completely different
player than [Juan] Mata and then we score and Marouane [Fellaini] to play instead of Micki [Henrikh Mkhitaryan] who had a yellow card to control the aerial space in front of our box.
As I mentionned above that ive just watched all the Arsenal game 2007 and 2008, Ive personnaly gave up with this idea of strngthenin our defence.Its obvious, we need CDM, and I strongly recommend Toure for that job, but finally, I found out our main PBM: AW is a man who beleives in: THE BEST DEFENCE IS ATTACKIN.He has built the team that way.When I watched our 2007 games, i could see that most of these teams who has defeated us this season played exactly the same style of game last season but they couldnt perform so much as our attackin side were so strong for them so that they were always held at their own defensive side.The game is
completely Psycological.At the 1st 10mn of the game, they try to attack @their best, but just when we start attackin then all their mdlfldr start to pull back coz most of our attack are all dangerous.And this is what makes the diffrence between the so called BIG 4 and the rest of the league.The Pbm isnt really that our defence is so weak, It is our attack which is WEAK.Durin the first half of this season, Our guys couldnt perform any attackin strategy planned by AW, coz 1st: they were new to it, coz they have only practiced it durin trainin session.2 nd: Some of the key
players are gone.3 rd: Even AW did nt know where exactly is the best position for those new
players, the likes of Nasri, Vela, and some of them were all subsitute last year.Plus they are all young
players who can improve and
change their style game after game.
The Italian signed five Argentine
players in the summer and
changed the squad
completely after replacing Mircea Lucescu, but has been unable to create a functioning attacking unit.
Dear Esther
completely changes the language in which we communicate with a videogame; it is an interactive experience whose notion of interactivity demands much more from the
players than they are used to.
It was either make another replication of the same game, maybe with new level designs, or
change up the gameplay design
completely and push the
player to their limits.
It's a welcome
change when compared to other horror games like Silent Hill, Dead Space, and Resident Evil, which resort to constantly throwing monsters at the
player until they're
completely desensitized.
WWE»13 transforms gameplay through the introduction of WWE Live,
completely changing the way
players embrace the videogame's audio and presentation elements.
Absolutely Red 2016 Toyota Prius v Two FWD CVT 1.8 L 4 - Cylinder DOHC 16V VVT - i Aluminum ** ONE OWNER **, ** ACCIDENT FREE CARFAX REPORT **, ** STILL UNDER FACTORY WARRANTY **,
Completely Detailed, Recent Oil
Change, Multi Point Inspection, Prius v Two, 5D Wagon, 1.8 L 4 - Cylinder DOHC 16V VVT - i Aluminum, CVT, FWD, Absolutely Red, Ash w / Fabric Seat Trim, AM / FM radio, CD
player, Power steering, Power windows, Radio: Entune Audio, Remote keyless entry, Steering wheel mounted A / C controls, Steering wheel mounted audio controls.
We wanted to let the
player experience being in a zero gravity environment and how that
completely changes fundamental concepts of perception — like «up» and «down», for example.
The video shows different footage from what we saw yesterday at the press conference, with the
player taking a
completely different approach leading him to avoid an ambush, and to encounter different weather and time of day conditions, which in turn
change the behavior of the freakers.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that
players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and
changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets
players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's
completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending -
players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
These alternate characters are more than simple re-skins, as each comes with new abilities and weapons that
completely change the gameplay not only for the one playing as the character, but for all of the other
players within the game too.
The grind isn't
completely removed — major upgrades for star cards take hundreds of crafting parts — but this
change should help
players get the abilities they want slightly faster.
Granted, it not be of a great deal of practical use for most
players as the game is
completely in Japanese, and even makes a separate savegame due to localization
changes (including background art), but it's still a nice touch that Capcom included this.
The organisation of this online competition has
changed in WRC 7:
completely free this year, in addition to each rally from the 2018 season, it lets you compare your best times with those of
players from around the world.
During visual novel scenes,
players will often be prompted to choose one of several choices to remain an active participant in the unfolding events, which can end up
changing the conversation
completely — not just a one - or two - line difference, but an entirely unique conversation!
Some game types will flow
completely different from
changing the number of
players on each team, but will also make matches more suited towards a balanced competitive environment.
The crosshair also
changes slightly when pointing at an object
players can interact with, so they are not left
completely on their own.
This is a small
change that wouldn't have a lot of impact to casual
players, but it
completely changes the way you can play Halo.
Fire Emblem: Awakening represents one of the few games this year that was
completely accessible without making any special
changes to the formula to accommodate disabled
players.
The
changes made to Pokkén Tournament in arcades are so significant that it's
completely different from the game Wii U
players have been stuck with for months, and there's even a fear that Japanese
players will forgo attending Worlds entirely.
Using a basic longsword — compared to that of a spear — will yield
completely different results and allows that
player to either
change their weapon set based upon the combat scenario they are in, or to instead just find the weapon type that they prefer the most.
Items can be well hidden without feeling cheap, power - ups like the ice flower can
completely change how a level feels and plays, and the scenery available to the
player puts 2D games to shame.
The create - a-class system is being
completely changed, now allowing
player to create up to ten different soldiers, each of which will earn XP toward the next Prestige.
Players may also use a variety of helpful items and the Minute Madness is randomly activated to
completely change the gameplay.
The option to have a drop down view of the map, mid battle, to let
players strategize is a feature that will
completely change the flow of battle.
The number of
players who can participate in an online session has also been increased, from 4 to 6 people,
completely changing the online play dynamic.
In the earlier days, mid-range smartphones were not considered for taking best shots but the game has now
completely changed and a megapixel war is started by all the leading market
players.
Beyond the
players involved, Apple also dramatically improved the touch experience, in effect killing off physical keyboards and
completely changing the way we interact with mobile devices.