The key defining feature of them is that the components of the UI exist on
a completely different plane than the actual 3D game space.
Not exact matches
«Drawing a hyperbolic
plane out of my head is a
completely different experience,» says Hart.
While it is a
different physical seat, it will lie flat
completely versus the angled - flat seats on many of its
planes today.
Having the ERS system off however, is a
completely different story as the pilot will have to fly the
plane from unusual angles, most of the time pertaining to your current target.
They are free to go through their own experiences ignited by the incorporated vibes of artists» visions, understanding every piece in a
different,
completely unique, way, entering the
plane which significantly varies from the visible reality.