Masashi Hamauzu, the king of impressionist
composition in game music, has completed his masterwork for Square Enix.
Not exact matches
Game of the Year Batman: Arkham City — Rocksteady Studios Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda
Game Studios The Legend of Zelda: Skyward Sword — Nintendo Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement
in Original
Music Composition L.A. Noire — Team Bondi Little Big Planet 2 — Media Molecule Uncharted 3: Drake's Deception — Naughty Dog InFamous 2 — Sucker Punch Portal 2 — Valve Outstanding Achievement
in Sound Design Battlefield 3 — DICE Call of Duty: Modern Warfare 3 — Infinity Ward / Sledgehammer Games L.A. Noire — Team Bondi Need for Speed: The Run — EA Black Box Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement
in Story Bastion — Supergiant Games L.A. Noire — Team Bondi Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda
Game Studios Uncharted 3: Drake's Deception — Naughty Dog Outstanding Character Performance Deus Ex: Human Revolution (Adam Jensen)-- Eidos Montreal L.A. Noire (Cole Phelps)-- Team Bondi Portal 2 (Wheatley)-- Valve Uncharted 3: Drake's Deception (Nathan Drake)-- Naughty Dog Uncharted 3: Drake's Deception (Victor Sullivan)-- Naughty Dog Downloadable
Game of the Year Bastion — Supergiant Games Drawn: Trail of Shadows — Big Fish Games Insanely Twisted Shadow Planet — Fuel Cell Ms. Splosion Man — Twisted Pixel Games Orcs Must Die!
Yes, that's an original
composition — all the
music in the
game is original, made by our sound director and sound team.
We have seen tremendous advances
in games such as chess, Go and poker, fields such as speech and handwriting recognition and synthesis,
music composition, etc..
, as well as teaching
in the Technology
in Applied
Composition program at the San Francisco Conservatory of
Music and has previously served as director of development for GANG (
Game Audio Network Guild,
He currently operates his own
game audio company, nerdtracks.com, as well as teaching in the Technology in Applied Composition program at the San Francisco Conservatory of Music and has previously served as director of development for GANG (Game Audio Network Guild, audiogang.o
game audio company, nerdtracks.com, as well as teaching
in the Technology
in Applied
Composition program at the San Francisco Conservatory of
Music and has previously served as director of development for GANG (
Game Audio Network Guild, audiogang.o
Game Audio Network Guild, audiogang.org).
Growing up, he was encouraged to study
music by his parents, and loving the
music of
games like Final Fantasy, Street Fighter II, Myst, and Panzer Dragoon pushed him towards
composition in the interactive entertainment sphere.
Brian has used his combined expertise and experience
in music composition, sound design and his deep technical knowledge to change the landscape of the
game audio industry.
«
Music becomes iconic when it appears
in the right
game, whether it's an original
composition for that
game or not,» said Johan Sjöberg, Chief Product Officer at Paradox Interactive.
Music in video
games is often a sophisticated, complex
composition that serves to engage the player, set the pace of play, and aid interactivity.
The action - adventure
game from Guerrilla will compete for «Game of the Year,» as well as... deep breath... «Adventure Game of the Year,» «Outstanding Achievement in Character» (for Aloy), «Outstanding Achievement in Game Design,» «Outstanding Achievement in Game Direction,» «Outstanding Achievement in Original Music Composition,» «Outstanding Achievement in Story,» «Outstanding Technical Achievement,» «Outstanding Achievement in Animation,» and «Outstanding Achievement in Art Direction.&ra
game from Guerrilla will compete for «
Game of the Year,» as well as... deep breath... «Adventure Game of the Year,» «Outstanding Achievement in Character» (for Aloy), «Outstanding Achievement in Game Design,» «Outstanding Achievement in Game Direction,» «Outstanding Achievement in Original Music Composition,» «Outstanding Achievement in Story,» «Outstanding Technical Achievement,» «Outstanding Achievement in Animation,» and «Outstanding Achievement in Art Direction.&ra
Game of the Year,» as well as... deep breath... «Adventure
Game of the Year,» «Outstanding Achievement in Character» (for Aloy), «Outstanding Achievement in Game Design,» «Outstanding Achievement in Game Direction,» «Outstanding Achievement in Original Music Composition,» «Outstanding Achievement in Story,» «Outstanding Technical Achievement,» «Outstanding Achievement in Animation,» and «Outstanding Achievement in Art Direction.&ra
Game of the Year,» «Outstanding Achievement
in Character» (for Aloy), «Outstanding Achievement
in Game Design,» «Outstanding Achievement in Game Direction,» «Outstanding Achievement in Original Music Composition,» «Outstanding Achievement in Story,» «Outstanding Technical Achievement,» «Outstanding Achievement in Animation,» and «Outstanding Achievement in Art Direction.&ra
Game Design,» «Outstanding Achievement
in Game Direction,» «Outstanding Achievement in Original Music Composition,» «Outstanding Achievement in Story,» «Outstanding Technical Achievement,» «Outstanding Achievement in Animation,» and «Outstanding Achievement in Art Direction.&ra
Game Direction,» «Outstanding Achievement
in Original
Music Composition,» «Outstanding Achievement
in Story,» «Outstanding Technical Achievement,» «Outstanding Achievement
in Animation,» and «Outstanding Achievement
in Art Direction.»
The
game also received «Computer Game of the Year» and «Computer First Person Action Game of the Year», and was nominated for «Outstanding Innovation in Computer Gaming», «Outstanding Achievement in Original Music Composition», and «Outstanding Achievement in Sound Design» in the Interactive Achievement Awa
game also received «Computer
Game of the Year» and «Computer First Person Action Game of the Year», and was nominated for «Outstanding Innovation in Computer Gaming», «Outstanding Achievement in Original Music Composition», and «Outstanding Achievement in Sound Design» in the Interactive Achievement Awa
Game of the Year» and «Computer First Person Action
Game of the Year», and was nominated for «Outstanding Innovation in Computer Gaming», «Outstanding Achievement in Original Music Composition», and «Outstanding Achievement in Sound Design» in the Interactive Achievement Awa
Game of the Year», and was nominated for «Outstanding Innovation
in Computer Gaming», «Outstanding Achievement
in Original
Music Composition», and «Outstanding Achievement
in Sound Design»
in the Interactive Achievement Awards.
He has worked
in game audio since 2007
in a variety of
game audio fields for AAA
games: audio programming (Guild Wars 2, Call of Duty: Advanced Warfare, Call of Duty: MW3), sound design (Dead Space 2), and
music composition (Spore).
The universally critically acclaimed soundtrack has won several prestigious awards, including an Academy of Interactive Arts & Sciences award for Outstanding
Music Composition, a SXSW Gaming Award for Excellence
in Musical Score, and the
Game Audio Network Guild's Audio of the Year.
Yes, that's an original
composition — all the
music in the
game is original, made by our sound director and sound team.
FX Dupas holds a doctorate
in dynamic
music composition for
games and other interactive media (obtained
in 2016) from Université de Montréal, where he now teaches
game audio,
composition and orchestration as an invited professor.
The only other
game to win multiple awards was BioShock Infinite, which took home two (Action Game of the Year and Oustanding Achievement in Original Music Compositi
game to win multiple awards was BioShock Infinite, which took home two (Action
Game of the Year and Oustanding Achievement in Original Music Compositi
Game of the Year and Oustanding Achievement
in Original
Music Composition).
The notoriously difficult, retro - looking
game took home the awards for Outstanding Achievement
in Art Direction, Outstanding Achievement
in Animation, and Outstanding Achievement
in Original
Music Composition.
-- British Academy Awards, «Games / Original
Music» (ABZU); nominated — Academy of Interactive Arts & Sciences, DICE Award «Outstanding Achievement
in Music Composition» (ABZU) nominated —
Game Audio Network Guild Awards, «
Music of the Year» (ABZU); winner —
Game Audio Network Guild Awards, «Best Soundtrack Album» (ABZU); winner —
Game Audio Network Guild Awards, «Best Original Instrumental» («Delphinus Delphis», ABZU); nominated —
Game Audio Network Guild Awards, «Best Original Vocal Song — Pop» («Our Steps, to the night», The Banner Saga 2); winner —
Game Audio Network Guild Awards, «Best Original Vocal Song — Choral»
-- Grammy Awards, «Best Score Soundtrack Album» (Journey); nominated — Academy of Interactive Arts & Sciences, DICE Award «Outstanding Achievement
in Music Composition» (Journey) winner — British Academy Awards, «Games / Original Music» (Journey); winner — British Academy Awards, «Games / Outstanding Achievement in Audio» (Journey); winner — Game Audio Network Guild Awards, «Music of the Year» (Journey); winner — Game Audio Network Guild Awards, «Audio of the Year» (Journey); nominated — Game Audio Network Guild Awards, «Best Interactive Score» (Journey); winner — Game Audio Network Guild Awards, «Best Original Instrumental» («Apotheosis», Journey); winner — Game Audio Network Guild Awards, «Best Original Vocal (Pop)» («I Was Born For This», Journey); winner — Game Audio Network Guild Awards, «Best Soundtrack album» (Journey); winner — Game Developer Choice Awards, «Audio of the Year» (Journey); winner — International Music and Sound Awards, «Best Original Composition — Gaming» (Journey); winner — Music and Sound Awards UK, «Best Original Composition — Gaming» (Journey); winner — Original Sound Version, «Composer of the Year [2012]» (Journey); winner — Original Sound Version, «Best In - Game Soundtrack [2012]» (Journey); winner — International Film Music Critics Association, «Best Original Score for a Video Game» (Journey); winner — New York Videogame Critics Circle Awards, «Tin Pan Alley Award for Best Music» (Journey); winner — Hollywood Music in Media Awards, «Best Song — Videogame» (BeatBuddy: Stingin» Swing); nominat
in Music Composition» (Journey) winner — British Academy Awards, «Games / Original
Music» (Journey); winner — British Academy Awards, «Games / Outstanding Achievement
in Audio» (Journey); winner — Game Audio Network Guild Awards, «Music of the Year» (Journey); winner — Game Audio Network Guild Awards, «Audio of the Year» (Journey); nominated — Game Audio Network Guild Awards, «Best Interactive Score» (Journey); winner — Game Audio Network Guild Awards, «Best Original Instrumental» («Apotheosis», Journey); winner — Game Audio Network Guild Awards, «Best Original Vocal (Pop)» («I Was Born For This», Journey); winner — Game Audio Network Guild Awards, «Best Soundtrack album» (Journey); winner — Game Developer Choice Awards, «Audio of the Year» (Journey); winner — International Music and Sound Awards, «Best Original Composition — Gaming» (Journey); winner — Music and Sound Awards UK, «Best Original Composition — Gaming» (Journey); winner — Original Sound Version, «Composer of the Year [2012]» (Journey); winner — Original Sound Version, «Best In - Game Soundtrack [2012]» (Journey); winner — International Film Music Critics Association, «Best Original Score for a Video Game» (Journey); winner — New York Videogame Critics Circle Awards, «Tin Pan Alley Award for Best Music» (Journey); winner — Hollywood Music in Media Awards, «Best Song — Videogame» (BeatBuddy: Stingin» Swing); nominat
in Audio» (Journey); winner —
Game Audio Network Guild Awards, «
Music of the Year» (Journey); winner —
Game Audio Network Guild Awards, «Audio of the Year» (Journey); nominated —
Game Audio Network Guild Awards, «Best Interactive Score» (Journey); winner —
Game Audio Network Guild Awards, «Best Original Instrumental» («Apotheosis», Journey); winner —
Game Audio Network Guild Awards, «Best Original Vocal (Pop)» («I Was Born For This», Journey); winner —
Game Audio Network Guild Awards, «Best Soundtrack album» (Journey); winner —
Game Developer Choice Awards, «Audio of the Year» (Journey); winner — International
Music and Sound Awards, «Best Original
Composition — Gaming» (Journey); winner —
Music and Sound Awards UK, «Best Original
Composition — Gaming» (Journey); winner — Original Sound Version, «Composer of the Year [2012]» (Journey); winner — Original Sound Version, «Best
In - Game Soundtrack [2012]» (Journey); winner — International Film Music Critics Association, «Best Original Score for a Video Game» (Journey); winner — New York Videogame Critics Circle Awards, «Tin Pan Alley Award for Best Music» (Journey); winner — Hollywood Music in Media Awards, «Best Song — Videogame» (BeatBuddy: Stingin» Swing); nominat
In -
Game Soundtrack [2012]» (Journey); winner — International Film
Music Critics Association, «Best Original Score for a Video
Game» (Journey); winner — New York Videogame Critics Circle Awards, «Tin Pan Alley Award for Best
Music» (Journey); winner — Hollywood
Music in Media Awards, «Best Song — Videogame» (BeatBuddy: Stingin» Swing); nominat
in Media Awards, «Best Song — Videogame» (BeatBuddy: Stingin» Swing); nominated
The
game won three awards — Outstanding Achievement
in Original
Music Composition, Outstanding Achievement
in Animation and Outstanding Achievement
in Art Direction.
O
Game of the Year - The Legend of Zelda: Breath of the Wild O Outstanding Achievement
in Game Direction - The Legend of Zelda: Breath of the Wild O Outstanding Achievement
in Game Design - The Legend of Zelda: Breath of the Wild O Immersive Reality Technical Achievement - Lone Echo / Echo Arena O Immersive Reality
Game of the Year - Lone Echo / Echo Arena O Mobile
Game of the Year - Fire Emblem Heroes O Handheld
Game of the Year - Metroid: Samus Returns O DICE Sprite Award - Snipperclips O Outstanding Achievement
in Online Gameplay - PlayerUnknown's Battlegrounds O Strategy / Simulation
Game of the Year - Mario + Rabbids Kingdom Battle O Sports
Game of the Year - FIFA 18 O Role - Playing
Game of the Year - Nier: Automata O Racing
Game of the Year - Mario Kart 8 Deluxe O Fighting
Game of the Year - Injustice 2 O Family
Game of the Year - Snipperclips O Adventure
Game of the Year - The Legend of Zelda: Breath of the Wild O Action
Game of the Year - PlayerUnknown's Battlegrounds O Outstanding Technical Achievement - Horizon Zero Dawn O Outstanding Achievement
in Story - Horizon Zero Dawn O Outstanding Achievement
in Sound Design - Super Mario Odyssey O Outstanding Achievement
in Original
Music Composition - Cuphead O Outstanding Achievement
in Character - Hellblade: Senua's Sacrifice - Senua O Outstanding Achievement
in Art Direction - Cuphead O Outstanding Achievement
in Animation - Cuphead
The
game is up for... deep breath... Game of the Year, Outstanding Achievement in Game Direction, Outstanding Innovation in Gaming, Downloadable Game of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in St
game is up for... deep breath...
Game of the Year, Outstanding Achievement in Game Direction, Outstanding Innovation in Gaming, Downloadable Game of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in St
Game of the Year, Outstanding Achievement
in Game Direction, Outstanding Innovation in Gaming, Downloadable Game of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in St
Game Direction, Outstanding Innovation
in Gaming, Downloadable
Game of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in St
Game of the Year, Casual
Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in St
Game of the Year, Outstanding Achievement
in Art Direction, Outstanding Achievement
in Gameplay Engineering, Outstanding Achievement
in Online Gameplay, Outstanding Achievement
in Original
Music Composition, Outstanding Achievement
in Sound Design, and Outstanding Achievement
in Story.
After studying
composition, orchestration and arrangement at the American School of Modern
Music (Paris, France) and Berklee College of
Music (Boston, USA), Nicolas quickly started his career
in the video -
game industry, and has since worked with studios all over the world as a Composer and
Music Editor.
The second disc immediately hits you with what I feel is one of the most emotional and moving pieces of videogame
music I've ever heard - «At Zanarkand», the stunning piano theme of Final Fantasy X. Though it sounds almost identical to the
in -
game piece, the
composition itself is amazing.
Notably, it includes an OST CD for the
game, which features
compositions from a handful of
in - house Sega
music talent including Jun Senoue, Naofumi Hataya, Kenichi Tokoi, and Teruhiko Nakagawa.
Game Music Concert 2: E.V.O.: Search for Eden — Sorrow — Orchestrated version of a
composition featured
in both
games.
In this book, Winifred will be interviewed about her career and her approach to the art and craft of
game music composition.
Music Hero —
in this
game you should strike on a disk, moving on a disk tape to a rhythm of musical
composition.
This examination of the
music of Assassin's Creed Liberation presented examples of thematic
composition in action, and how such an approach can benefit any video
game project.
As for the
in -
game music, most of it isn't original
compositions, but remakes of famous Nintendo themes, each map being set
in the realm of a famous Nintendo
game.
Many of the pieces we feature
in our program are from
games that have won Best Original
Music Composition awards from industry groups such as the Academy of Interactive Arts and Sciences (AIAS), The British Academy of Film and Television Arts (BAFTA), and the
Game Audio Network Guild (GANG).