Sentences with phrase «composition in game music»

Masashi Hamauzu, the king of impressionist composition in game music, has completed his masterwork for Square Enix.

Not exact matches

Game of the Year Batman: Arkham City — Rocksteady Studios Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda Game Studios The Legend of Zelda: Skyward Sword — Nintendo Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Original Music Composition L.A. Noire — Team Bondi Little Big Planet 2 — Media Molecule Uncharted 3: Drake's Deception — Naughty Dog InFamous 2 — Sucker Punch Portal 2 — Valve Outstanding Achievement in Sound Design Battlefield 3 — DICE Call of Duty: Modern Warfare 3 — Infinity Ward / Sledgehammer Games L.A. Noire — Team Bondi Need for Speed: The Run — EA Black Box Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Story Bastion — Supergiant Games L.A. Noire — Team Bondi Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda Game Studios Uncharted 3: Drake's Deception — Naughty Dog Outstanding Character Performance Deus Ex: Human Revolution (Adam Jensen)-- Eidos Montreal L.A. Noire (Cole Phelps)-- Team Bondi Portal 2 (Wheatley)-- Valve Uncharted 3: Drake's Deception (Nathan Drake)-- Naughty Dog Uncharted 3: Drake's Deception (Victor Sullivan)-- Naughty Dog Downloadable Game of the Year Bastion — Supergiant Games Drawn: Trail of Shadows — Big Fish Games Insanely Twisted Shadow Planet — Fuel Cell Ms. Splosion Man — Twisted Pixel Games Orcs Must Die!
Yes, that's an original composition — all the music in the game is original, made by our sound director and sound team.
We have seen tremendous advances in games such as chess, Go and poker, fields such as speech and handwriting recognition and synthesis, music composition, etc..
, as well as teaching in the Technology in Applied Composition program at the San Francisco Conservatory of Music and has previously served as director of development for GANG (Game Audio Network Guild,
He currently operates his own game audio company, nerdtracks.com, as well as teaching in the Technology in Applied Composition program at the San Francisco Conservatory of Music and has previously served as director of development for GANG (Game Audio Network Guild, audiogang.ogame audio company, nerdtracks.com, as well as teaching in the Technology in Applied Composition program at the San Francisco Conservatory of Music and has previously served as director of development for GANG (Game Audio Network Guild, audiogang.oGame Audio Network Guild, audiogang.org).
Growing up, he was encouraged to study music by his parents, and loving the music of games like Final Fantasy, Street Fighter II, Myst, and Panzer Dragoon pushed him towards composition in the interactive entertainment sphere.
Brian has used his combined expertise and experience in music composition, sound design and his deep technical knowledge to change the landscape of the game audio industry.
«Music becomes iconic when it appears in the right game, whether it's an original composition for that game or not,» said Johan Sjöberg, Chief Product Officer at Paradox Interactive.
Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity.
The action - adventure game from Guerrilla will compete for «Game of the Year,» as well as... deep breath... «Adventure Game of the Year,» «Outstanding Achievement in Character» (for Aloy), «Outstanding Achievement in Game Design,» «Outstanding Achievement in Game Direction,» «Outstanding Achievement in Original Music Composition,» «Outstanding Achievement in Story,» «Outstanding Technical Achievement,» «Outstanding Achievement in Animation,» and «Outstanding Achievement in Art Direction.&ragame from Guerrilla will compete for «Game of the Year,» as well as... deep breath... «Adventure Game of the Year,» «Outstanding Achievement in Character» (for Aloy), «Outstanding Achievement in Game Design,» «Outstanding Achievement in Game Direction,» «Outstanding Achievement in Original Music Composition,» «Outstanding Achievement in Story,» «Outstanding Technical Achievement,» «Outstanding Achievement in Animation,» and «Outstanding Achievement in Art Direction.&raGame of the Year,» as well as... deep breath... «Adventure Game of the Year,» «Outstanding Achievement in Character» (for Aloy), «Outstanding Achievement in Game Design,» «Outstanding Achievement in Game Direction,» «Outstanding Achievement in Original Music Composition,» «Outstanding Achievement in Story,» «Outstanding Technical Achievement,» «Outstanding Achievement in Animation,» and «Outstanding Achievement in Art Direction.&raGame of the Year,» «Outstanding Achievement in Character» (for Aloy), «Outstanding Achievement in Game Design,» «Outstanding Achievement in Game Direction,» «Outstanding Achievement in Original Music Composition,» «Outstanding Achievement in Story,» «Outstanding Technical Achievement,» «Outstanding Achievement in Animation,» and «Outstanding Achievement in Art Direction.&raGame Design,» «Outstanding Achievement in Game Direction,» «Outstanding Achievement in Original Music Composition,» «Outstanding Achievement in Story,» «Outstanding Technical Achievement,» «Outstanding Achievement in Animation,» and «Outstanding Achievement in Art Direction.&raGame Direction,» «Outstanding Achievement in Original Music Composition,» «Outstanding Achievement in Story,» «Outstanding Technical Achievement,» «Outstanding Achievement in Animation,» and «Outstanding Achievement in Art Direction.»
The game also received «Computer Game of the Year» and «Computer First Person Action Game of the Year», and was nominated for «Outstanding Innovation in Computer Gaming», «Outstanding Achievement in Original Music Composition», and «Outstanding Achievement in Sound Design» in the Interactive Achievement Awagame also received «Computer Game of the Year» and «Computer First Person Action Game of the Year», and was nominated for «Outstanding Innovation in Computer Gaming», «Outstanding Achievement in Original Music Composition», and «Outstanding Achievement in Sound Design» in the Interactive Achievement AwaGame of the Year» and «Computer First Person Action Game of the Year», and was nominated for «Outstanding Innovation in Computer Gaming», «Outstanding Achievement in Original Music Composition», and «Outstanding Achievement in Sound Design» in the Interactive Achievement AwaGame of the Year», and was nominated for «Outstanding Innovation in Computer Gaming», «Outstanding Achievement in Original Music Composition», and «Outstanding Achievement in Sound Design» in the Interactive Achievement Awards.
He has worked in game audio since 2007 in a variety of game audio fields for AAA games: audio programming (Guild Wars 2, Call of Duty: Advanced Warfare, Call of Duty: MW3), sound design (Dead Space 2), and music composition (Spore).
The universally critically acclaimed soundtrack has won several prestigious awards, including an Academy of Interactive Arts & Sciences award for Outstanding Music Composition, a SXSW Gaming Award for Excellence in Musical Score, and the Game Audio Network Guild's Audio of the Year.
Yes, that's an original composition — all the music in the game is original, made by our sound director and sound team.
FX Dupas holds a doctorate in dynamic music composition for games and other interactive media (obtained in 2016) from Université de Montréal, where he now teaches game audio, composition and orchestration as an invited professor.
The only other game to win multiple awards was BioShock Infinite, which took home two (Action Game of the Year and Oustanding Achievement in Original Music Compositigame to win multiple awards was BioShock Infinite, which took home two (Action Game of the Year and Oustanding Achievement in Original Music CompositiGame of the Year and Oustanding Achievement in Original Music Composition).
The notoriously difficult, retro - looking game took home the awards for Outstanding Achievement in Art Direction, Outstanding Achievement in Animation, and Outstanding Achievement in Original Music Composition.
-- British Academy Awards, «Games / Original Music» (ABZU); nominated — Academy of Interactive Arts & Sciences, DICE Award «Outstanding Achievement in Music Composition» (ABZU) nominated — Game Audio Network Guild Awards, «Music of the Year» (ABZU); winner — Game Audio Network Guild Awards, «Best Soundtrack Album» (ABZU); winner — Game Audio Network Guild Awards, «Best Original Instrumental» («Delphinus Delphis», ABZU); nominated — Game Audio Network Guild Awards, «Best Original Vocal Song — Pop» («Our Steps, to the night», The Banner Saga 2); winner — Game Audio Network Guild Awards, «Best Original Vocal Song — Choral»
-- Grammy Awards, «Best Score Soundtrack Album» (Journey); nominated — Academy of Interactive Arts & Sciences, DICE Award «Outstanding Achievement in Music Composition» (Journey) winner — British Academy Awards, «Games / Original Music» (Journey); winner — British Academy Awards, «Games / Outstanding Achievement in Audio» (Journey); winner — Game Audio Network Guild Awards, «Music of the Year» (Journey); winner — Game Audio Network Guild Awards, «Audio of the Year» (Journey); nominated — Game Audio Network Guild Awards, «Best Interactive Score» (Journey); winner — Game Audio Network Guild Awards, «Best Original Instrumental» («Apotheosis», Journey); winner — Game Audio Network Guild Awards, «Best Original Vocal (Pop)» («I Was Born For This», Journey); winner — Game Audio Network Guild Awards, «Best Soundtrack album» (Journey); winner — Game Developer Choice Awards, «Audio of the Year» (Journey); winner — International Music and Sound Awards, «Best Original Composition — Gaming» (Journey); winner — Music and Sound Awards UK, «Best Original Composition — Gaming» (Journey); winner — Original Sound Version, «Composer of the Year [2012]» (Journey); winner — Original Sound Version, «Best In - Game Soundtrack [2012]» (Journey); winner — International Film Music Critics Association, «Best Original Score for a Video Game» (Journey); winner — New York Videogame Critics Circle Awards, «Tin Pan Alley Award for Best Music» (Journey); winner — Hollywood Music in Media Awards, «Best Song — Videogame» (BeatBuddy: Stingin» Swing); nominatin Music Composition» (Journey) winner — British Academy Awards, «Games / Original Music» (Journey); winner — British Academy Awards, «Games / Outstanding Achievement in Audio» (Journey); winner — Game Audio Network Guild Awards, «Music of the Year» (Journey); winner — Game Audio Network Guild Awards, «Audio of the Year» (Journey); nominated — Game Audio Network Guild Awards, «Best Interactive Score» (Journey); winner — Game Audio Network Guild Awards, «Best Original Instrumental» («Apotheosis», Journey); winner — Game Audio Network Guild Awards, «Best Original Vocal (Pop)» («I Was Born For This», Journey); winner — Game Audio Network Guild Awards, «Best Soundtrack album» (Journey); winner — Game Developer Choice Awards, «Audio of the Year» (Journey); winner — International Music and Sound Awards, «Best Original Composition — Gaming» (Journey); winner — Music and Sound Awards UK, «Best Original Composition — Gaming» (Journey); winner — Original Sound Version, «Composer of the Year [2012]» (Journey); winner — Original Sound Version, «Best In - Game Soundtrack [2012]» (Journey); winner — International Film Music Critics Association, «Best Original Score for a Video Game» (Journey); winner — New York Videogame Critics Circle Awards, «Tin Pan Alley Award for Best Music» (Journey); winner — Hollywood Music in Media Awards, «Best Song — Videogame» (BeatBuddy: Stingin» Swing); nominatin Audio» (Journey); winner — Game Audio Network Guild Awards, «Music of the Year» (Journey); winner — Game Audio Network Guild Awards, «Audio of the Year» (Journey); nominated — Game Audio Network Guild Awards, «Best Interactive Score» (Journey); winner — Game Audio Network Guild Awards, «Best Original Instrumental» («Apotheosis», Journey); winner — Game Audio Network Guild Awards, «Best Original Vocal (Pop)» («I Was Born For This», Journey); winner — Game Audio Network Guild Awards, «Best Soundtrack album» (Journey); winner — Game Developer Choice Awards, «Audio of the Year» (Journey); winner — International Music and Sound Awards, «Best Original Composition — Gaming» (Journey); winner — Music and Sound Awards UK, «Best Original Composition — Gaming» (Journey); winner — Original Sound Version, «Composer of the Year [2012]» (Journey); winner — Original Sound Version, «Best In - Game Soundtrack [2012]» (Journey); winner — International Film Music Critics Association, «Best Original Score for a Video Game» (Journey); winner — New York Videogame Critics Circle Awards, «Tin Pan Alley Award for Best Music» (Journey); winner — Hollywood Music in Media Awards, «Best Song — Videogame» (BeatBuddy: Stingin» Swing); nominatIn - Game Soundtrack [2012]» (Journey); winner — International Film Music Critics Association, «Best Original Score for a Video Game» (Journey); winner — New York Videogame Critics Circle Awards, «Tin Pan Alley Award for Best Music» (Journey); winner — Hollywood Music in Media Awards, «Best Song — Videogame» (BeatBuddy: Stingin» Swing); nominatin Media Awards, «Best Song — Videogame» (BeatBuddy: Stingin» Swing); nominated
The game won three awards — Outstanding Achievement in Original Music Composition, Outstanding Achievement in Animation and Outstanding Achievement in Art Direction.
O Game of the Year - The Legend of Zelda: Breath of the Wild O Outstanding Achievement in Game Direction - The Legend of Zelda: Breath of the Wild O Outstanding Achievement in Game Design - The Legend of Zelda: Breath of the Wild O Immersive Reality Technical Achievement - Lone Echo / Echo Arena O Immersive Reality Game of the Year - Lone Echo / Echo Arena O Mobile Game of the Year - Fire Emblem Heroes O Handheld Game of the Year - Metroid: Samus Returns O DICE Sprite Award - Snipperclips O Outstanding Achievement in Online Gameplay - PlayerUnknown's Battlegrounds O Strategy / Simulation Game of the Year - Mario + Rabbids Kingdom Battle O Sports Game of the Year - FIFA 18 O Role - Playing Game of the Year - Nier: Automata O Racing Game of the Year - Mario Kart 8 Deluxe O Fighting Game of the Year - Injustice 2 O Family Game of the Year - Snipperclips O Adventure Game of the Year - The Legend of Zelda: Breath of the Wild O Action Game of the Year - PlayerUnknown's Battlegrounds O Outstanding Technical Achievement - Horizon Zero Dawn O Outstanding Achievement in Story - Horizon Zero Dawn O Outstanding Achievement in Sound Design - Super Mario Odyssey O Outstanding Achievement in Original Music Composition - Cuphead O Outstanding Achievement in Character - Hellblade: Senua's Sacrifice - Senua O Outstanding Achievement in Art Direction - Cuphead O Outstanding Achievement in Animation - Cuphead
The game is up for... deep breath... Game of the Year, Outstanding Achievement in Game Direction, Outstanding Innovation in Gaming, Downloadable Game of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in Stgame is up for... deep breath... Game of the Year, Outstanding Achievement in Game Direction, Outstanding Innovation in Gaming, Downloadable Game of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in StGame of the Year, Outstanding Achievement in Game Direction, Outstanding Innovation in Gaming, Downloadable Game of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in StGame Direction, Outstanding Innovation in Gaming, Downloadable Game of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in StGame of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in StGame of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in Story.
After studying composition, orchestration and arrangement at the American School of Modern Music (Paris, France) and Berklee College of Music (Boston, USA), Nicolas quickly started his career in the video - game industry, and has since worked with studios all over the world as a Composer and Music Editor.
The second disc immediately hits you with what I feel is one of the most emotional and moving pieces of videogame music I've ever heard - «At Zanarkand», the stunning piano theme of Final Fantasy X. Though it sounds almost identical to the in - game piece, the composition itself is amazing.
Notably, it includes an OST CD for the game, which features compositions from a handful of in - house Sega music talent including Jun Senoue, Naofumi Hataya, Kenichi Tokoi, and Teruhiko Nakagawa.
Game Music Concert 2: E.V.O.: Search for Eden — Sorrow — Orchestrated version of a composition featured in both games.
In this book, Winifred will be interviewed about her career and her approach to the art and craft of game music composition.
Music Hero — in this game you should strike on a disk, moving on a disk tape to a rhythm of musical composition.
This examination of the music of Assassin's Creed Liberation presented examples of thematic composition in action, and how such an approach can benefit any video game project.
As for the in - game music, most of it isn't original compositions, but remakes of famous Nintendo themes, each map being set in the realm of a famous Nintendo game.
Many of the pieces we feature in our program are from games that have won Best Original Music Composition awards from industry groups such as the Academy of Interactive Arts and Sciences (AIAS), The British Academy of Film and Television Arts (BAFTA), and the Game Audio Network Guild (GANG).
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