Sentences with phrase «computer games production»

FX Artists are involved in computer games production and collaborate with all the members of the development team.
Reading Game Code: Computer game production practices in 1980s Britain.

Not exact matches

Johnson said the idea is to train the students in film production that relies on computer technology to improve on current uses like motion - capture to create movies like «Avatar» and video games like «Tron.»
These new technologies will be «incredibly valuable» for creating sound effects for immersive environments like computer games, says Robin Shenfield, chief executive of London - based digital production company The Mill.
The Hitchhiker's Guide To The Galaxy started as a BBC radio series in 1978 and has since metamorphosed into books (five of them), theatre productions (at least three of those), a BBC TV series, an award - winning computer game and a towel.
Initially I studied Computer Science, but I ended up transitioning to Radio, Television and Film Production, because they were branching out and doing more stuff with games.
Harry Potter and the Sorcerer's Stone boasts of keen production design and exceptional costuming, but it relies on computer - generated images (CGI) for its special effects, the result of which is that everything from the Quidditch match (a game played on broomsticks, the rules of which are difficult to grasp in the film), to a troll attack, to a confrontation with a three - headed dog is carried off with an inserted unreality that's distracting.
Directed by Paul W.S. Anderson; screenplay by Anderson, based on the Capcom computer game series; director of photography, Glen MacPherson; edited by Niven Howie; music by tomandandy; production designer, Kevin Phipps; produced by Don Carmody, Jeremy Bolt and Anderson; released by Screen Gems.
It certainly lacks the refine of Pixar or DreamWorks» computer - animated productions, and sometimes it assumes an appearance closer to a well - designed computer game.
Finally Ed and Molly Grimble play one computer game too many... The tales are performed «cartoon» fashion by an ensemble cast, with the use of many props, costumes creative settings, and, if you like, you could fit in a handful of puppets somewhere (the original production used puppets at times to link the tales).
This process has actually been ongoing for quite some time and began with the emergence of tools that digitized the back - end of the business; word processors, computers, design software, email and much more (which changed writing, editing, typesetting, design etc) and has over time moved from there towards more front facing aspects of the industry (production, distribution, selling) before starting to make a large impact on the consumer side of the industry, consumption in the form of ebooks and web - reading (not to mention making many other forms of content from music to games available to those consumers).
Initially I studied Computer Science, but I ended up transitioning to Radio, Television and Film Production, because they were branching out and doing more stuff with games.
INTERACTIVE ENTERTAINMENT, INC., 2K GAMES, INC., ACTIVISION BLIZZARD, INC., BETHESDA SOFTWORKS LLC, HARMONIX MUSIC SYSTEMS, INC., INFINITY WARD, INC, LUCASARTS ENTERTAINMENT COMPANY, LLC, ROCKSTAR GAMES, INC., SONY COMPUTER ENTERTAINMENT AMERICA, LLC, SUCKER PUNCH PRODUCTIONS, LLC, TAKE - TWO INTERACTIVE SOFTWARE, INC., CODEMASTERS USA GROUP, INC.,
The Xbox One and Playstation 4 both boast very high specs for computers that aren't custom built by gamers and with that kind of power on mass production, you can almost guarantee that the games will have evolved...
Topics covered include game production, visual design for games and interactives, computer animation, video game programming, game hardware architectures, game engine programming, serious game development, introductory and intermediate game design, and two semester - long final game projects.
In post production, the crane cables were removed, finishing the work with a surrealist tone which recalls René Magritte, the Monty Python animations of Terry Gilliam and the aesthetic of some early computer games.
Initially I studied Computer Science, but I ended up transitioning to Radio, Television and Film Production, because they were branching out and doing more stuff with games.
Examples of courses include: computer arts; creative digital media; animation production; animation technology and computer games arts.
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