Sentences with phrase «concept in platformer»

It was around this time that the Kirby series cemented its place as Nintendo's testing ground for new concepts in platformers.

Not exact matches

Fenix Furia has had a rough go from concept to release, and while there's a good platformer in there for the glutton for punishment, there's also quite a bit of frustration.
Not only is the game a great Puzzle / Platformer, but it uses an open world concept that allows you to go anywhere you want at any time in the game.
Platforms PC / Xbox One / Playstation 4 / Wii U / Playstation 3 Developer Golden Ruby Games Publisher Ripstone Genre Action Platformer Platform Played Xbox One The concept of Extreme Exorcism is an incredibly simple one, exorcise ghosts in a haunted house while using one of several ghost hunters.
Following in the footsteps of games like Super Meat Boy, OCMO is chasing the hardcore platformer genre and adapting its concepts for the small screen.
Plenty of puzzle platformers have launched in recent years with quirky ideas or innovative concepts in order to stand out from the rest and catch the attention of the customers in the crowded indie market.
Are they pretty cool boss concepts for a 2D platformer, and perhaps even the best bosses in a Yoshi game to date?
Junction Point Studios» concept artist A.J. Trahan, whose work we last featured in our round - up of Epic Mickey concept images, has posted more early and beautiful paintings from the Wii's recently released platformer / action - adventure game.
Most who've seen Hudson's Tower of Shadow can think of at least one existing game or property to compare the Wii platformer to — several have pointed out the similarities in mechanics and concept to Shadow Physics, and I like to think it's based on the concept of Peter Pan's untethered shadow, but the most common comparison is with Team Ico's games.
In case you've missed the game's concept, Semblance is a side - scrolling platformer that allows you to deform the environment to progress.
The game itself is rooted in the platformer genre of the olden days, but the unique concept and indie charm are what sets Dustforce apart from gaming's past platforming legends.
They could be wonderfully implemented in a 2 - D platformer, and it might inspire newer game design concepts other than, uh, collection millions of coins.
While the industry had seen plenty of side - scrolling platformers, most modeling themselves after the core structure of Super Mario Bros., with paced jumping, ladder climbing, chasm leaping and enemy head bopping, but Sonic expanded the concept, taking the genre in a whole new direction.
One inspired evening the team sat down and wrote the base concepts for a platformer set in the history of this nation, more concretely on the city of Teslagrad.
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