It was around this time that the Kirby series cemented its place as Nintendo's testing ground for new
concepts in platformers.
Not exact matches
Fenix Furia has had a rough go from
concept to release, and while there's a good
platformer in there for the glutton for punishment, there's also quite a bit of frustration.
Not only is the game a great Puzzle /
Platformer, but it uses an open world
concept that allows you to go anywhere you want at any time
in the game.
Platforms PC / Xbox One / Playstation 4 / Wii U / Playstation 3 Developer Golden Ruby Games Publisher Ripstone Genre Action
Platformer Platform Played Xbox One The
concept of Extreme Exorcism is an incredibly simple one, exorcise ghosts
in a haunted house while using one of several ghost hunters.
Following
in the footsteps of games like Super Meat Boy, OCMO is chasing the hardcore
platformer genre and adapting its
concepts for the small screen.
Plenty of puzzle
platformers have launched
in recent years with quirky ideas or innovative
concepts in order to stand out from the rest and catch the attention of the customers
in the crowded indie market.
Are they pretty cool boss
concepts for a 2D
platformer, and perhaps even the best bosses
in a Yoshi game to date?
Junction Point Studios»
concept artist A.J. Trahan, whose work we last featured
in our round - up of Epic Mickey
concept images, has posted more early and beautiful paintings from the Wii's recently released
platformer / action - adventure game.
Most who've seen Hudson's Tower of Shadow can think of at least one existing game or property to compare the Wii
platformer to — several have pointed out the similarities
in mechanics and
concept to Shadow Physics, and I like to think it's based on the
concept of Peter Pan's untethered shadow, but the most common comparison is with Team Ico's games.
In case you've missed the game's
concept, Semblance is a side - scrolling
platformer that allows you to deform the environment to progress.
The game itself is rooted
in the
platformer genre of the olden days, but the unique
concept and indie charm are what sets Dustforce apart from gaming's past platforming legends.
They could be wonderfully implemented
in a 2 - D
platformer, and it might inspire newer game design
concepts other than, uh, collection millions of coins.
While the industry had seen plenty of side - scrolling
platformers, most modeling themselves after the core structure of Super Mario Bros., with paced jumping, ladder climbing, chasm leaping and enemy head bopping, but Sonic expanded the
concept, taking the genre
in a whole new direction.
One inspired evening the team sat down and wrote the base
concepts for a
platformer set
in the history of this nation, more concretely on the city of Teslagrad.