Sentences with phrase «concept of a time loop»

If there's a tinge of regret it's that none of these films take the concept of a time loop very far.

Not exact matches

And I guess that the whole idea of a man being stuck on a time loop after he wakes up naked in an elevator is a, visually, interesting concept.
,» «Tree's Final Walk of Shame,» «Worst Birthday Ever» with the filmmakers and cast discussing the challenges of executing the time - loop concept at the center of the film, including how to make each day feel different despite the fact it's being repeated, «Behind the Mask: The Suspects,» «The Many Deaths of Tree.»
It's true Monster Hunter: World throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
Strange uses the Eye of Agamotto (which is revealed to house the Time Infinity Stone) to enforce the concept of time on the Dark Dimension, trapping Dormammu in a time lTime Infinity Stone) to enforce the concept of time on the Dark Dimension, trapping Dormammu in a time ltime on the Dark Dimension, trapping Dormammu in a time ltime loop.
But while it may not be the first time that someone has thought of the loop - based time travel concept, «Edge of Tomorrow» is a truly original piece of science fiction that Hollywood should make more often.
It's true Monster Hunter: World throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
On view in SAF buildings and courtyards across the city's arts and heritage areas, as well as other spaces in Sharjah, Leaving the Echo Chamber will explore subjects ranging from migration and diaspora, to concepts of time and interpreted histories, in relation to today's continuous loop or «echo chamber» of information and history.
On view in the foundation's buildings and courtyards across the city's arts and heritage areas, as well as other spaces in Sharjah, Leaving the Echo Chamber will explore subjects ranging from migration and diaspora, to concepts of time and interpreted histories, in relation to today's continuous loop of mediated information.
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