Sentences with phrase «connected by an unknown»

The game is mainly about two individuals connected by an unknown connection, who have to work together for two seemingly different yet connected goals.

Not exact matches

From the standpoint of daily life, however, there is one thing we do know: That we are here for the sake of others... for the countless unknown souls with whose fate we are connected by a bond of sympathy.
unknown journalists are becoming celebs by making up rumours and claiming to be connected to reliable sources..
Unknown to us, there were several groups at Harvard who wanted to protest, and by leveraging our networks, we connected across schools.
The only previously unknown feature revealed by the document is the DROID Charge's enhanced mobile hotspot functionality, which will support up to five devices in 3G coverage areas and up to 10 devices when connected to 4G.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The show, Parkinson writes, features «works by Andrew Bick, Stuart Elliot, Robert Holyhead, Clare Kenny, Maria Lalic, Karim Noureldin, David Rhodes, Cullinan Richards, Brandon Taylor, exhibited alongside a «museum» of printed matter related to British Construction and Systems Art... I have the sense of a past that is locked, only partially accessible via faded documents, memory and influence, as if the works on the wall are familiarly connected to the archive material or they can be interpreted as having evolved from a «constructive context,» some more consciously connected to the base than others, like the system formula that eludes my attempt to discern it, or like Noureldin's drawings wending their way through various permutations, continually repeating and changing, awareness of the past leading to an informed openness to an unknown future.»
I read texts on or by Jeffrey Steele, Gillian Wise, Charles Biederman, Anthony Hill, Kenneth Martin etc. and, wanting to turn the pages, I have the sense of a past that is locked, only partially accessible via faded documents, memory and influence, as if the works on the wall are familiarly connected to the archive material or they can be interpreted as having evolved from a «constructive context», some more consciously connected to the base than others, like the system formula that eludes my attempt to discern it, or like Noureldin's drawings wending their way through various permutations, continually repeating and changing, awareness of the past leading to an informed openness to an unknown future.
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