Sentences with phrase «considering loot boxes»

And that's the type of thinking we had when considering loot boxes — the intention of using that revenue to fund further gameplay development that ALL our players would benefit from.
From Geens» tone, it doesn't sound like this ruling is negotiable, though it seems that games like Overwatch or CS: GO might have some wiggle room, considering their loot boxes only contain cosmetic items.
Organisations who do not consider loot boxes as gambling include the UK Gambling Commission and the ESRB.
The UK Gambling Commission does not consider loot boxes as gambling, it has recently advised.
Lee, much like the findings of the Belgium Gaming Commission, considers loot boxes to be a form of gambling and wants them thrown out accordingly.
America's ESRB has already gone on record saying it doesn't consider loot boxes as a form of gambling.
The Entertainment Software Ratings Board (ESRB), which assigns content ratings to video games sold in the US and acts as an independent self - regulatory body for the industry, told Kotaku it «does not consider loot boxes to be gambling.»
«ESRB does not consider loot boxes to be gambling.
The video game news site Kotaku first reported last November that the Entertainment Software Rating Board, a nonprofit that rates video games for age - appropriateness, did not consider loot boxes as a form of gambling.
«The ESRB does not consider loot boxes to be gambling,» a spokesperson from the board said in an email with the Tacoma News Tribune.
As for the Entertainment Software Rating Board (ESRB), the organization responsible for classifying and rating video games in the U.S., Canada and Mexico, it doesn't consider loot boxes as gambling.

Not exact matches

While those games might not have officially been announced, Dutch public news agency NOS reported four of the titles under investigation were Dota 2, FIFA 18, PlayerUnknown's Battlegrounds, and Rocket League, the latter of which seems especially dubious considering players must pay to even open whatever «crates» (i.e. loot boxes) they earn in the first place.
Following the huge controversy with Star Wars Battlefront II loot boxes, which eventually forced EA to remove them temporarily, there's been a lot of talk whether loot boxes can be considered as gambling.
Jorgensen said EA is considering cosmetic loot boxes in Battlefront 2, but they'll have to be true to the franchise's canon — while the ability to change a lightsabres colour is a possibility, changing the colour of Darth Vader's armour is not.
Last week, reports about the next entry in the Battlefield series have started coming in, reports that have been met with a mixed reception, not surprising considering the whole Star Wars Battlefront 23 loot boxes controversy.
This is especially true considering what happened last year with all the backlash against loot boxes in games, which many constituted as a form of gambling.
Sadly, considering the fact that they're becoming part of the eco-system, along with season passes, pre-order bonuses, and meaningless microtransactions, I fear that the loot box, at least as we know it, is only going to become more prevalent in future, as it continues to gently poison the way we play.
Fans will be pleased to learn that the developers are also steering clear of microtransactions and loot boxes — a potential bullet dodged, considering the recent consumer unrest about the practices.
Today's major tech stories include a report that Apple is considering adding EKG monitoring features to its Apple Watch, Apple's new guidelines when it comes to loot boxes in the... Read more»
The issue of loot boxes and whether they should be considered gambling has been an issue for some time within the gaming world, but it seemed to come to a head with this particular product.
If the practice were to be considered as gambling under the ESRB, the AO rating that games with loot boxes would receive will lead to said games not being able to be sold in major retail outlets.
Even with the host of other great fighters released this year, we can still see ourselves coming back for a few loot boxes or multiplayer sessions for the foreseeable future, especially considering how much more DLC characters will add with their new loot.
Considering that nearly most games feature some form of in - game purchase, it seems like this a way for the ESRB to address both the parental and the political concerns regarding the recent loot - box controversy without having to dive directly into the feud.
The CEO of Electronic Arts, Andrew Wilson, said in an investor call Tuesday that loot boxes should not be considered gambling.
Even regulators are now paying more attention to microtransactions, as Belgium's Gaming Commission is investigating whether Star Wars: Battlefront II loot boxes should be considered as gambling.
Currently, loot boxes are not considered gambling.
Loot boxes are a virtual game of chance, but should this commonplace in - game feature now be considered real - life gambling?
Considering that they intentionally put a system in place, that suppressed the rewards for all the work you did, in an effort to push you into buying loot boxes, I am inclined to believe it's straws we're talking about, not reforms.
The debate over whether loot boxes should be considered gambling, feels like it has reached breaking point.
Paragraph 3.18 then clarifies that, even though loot boxes or crates or whatever resemble slot machines, loot boxes are not considered gambling unless they contain items with real - world value: «Where prizes are successfully restricted for use solely within the game, such in - game features would not be licensable gambling.»
If the loot box business model is going to continue being used in future, more gaming companies will consider the cosmetic loot box route to avoid Battlefront 2-esque backlash.
With places like South Korean PC bangs making it hard to judge exactly how much money this has brought into the company, when you consider the existence of the in - game loot boxes, highly successful real - world merchandising and the various versions of Collector's Editions - well, it's probably an awful lot of cash.
When news began circulating that many markets were considering classifying loot boxes as gambling.
«We certainly considered whether or not loot boxes would constitute as gambling.
It's funny when you consider just how long it took before people decided that loot boxes were a bad thing.
There's a blurry line between what people consider to be loot box spending and gambling.
It is yet unknown if Anthem will feature loot boxes like many other EA games, considering that Mass Effect Andromeda did its likely Anthem will as well.
Every jurisdiction told us they were aware of loot boxes as an issue, but none have made a formal determination about whether or not loot boxes should be considered gambling.
However I do have some concerns with the proliferation of loot box systems which I consider to be gambling in all but name and the move away from single player experiences.
All of that buzz got various groups looking into whether or not loot boxes in games should be considered gambling, as well as the use of such practices in games in general.
Loot boxes should not be considered gambling.
Keep in mind that Activision have decided to go full bore with this even after the many conversations about if loot boxes should be considered gambling.
While there is robust debate over whether loot boxes should be considered gambling, the fact that they are both expensive habits and use similar psychological principles suggest loot boxes should be treated with extra scrutiny.
Further, I urge the ESRB to consider working with the relevant stakeholders — including parents — to collect and publish data on how developers are using loot boxes, how widespread their use is, and how much money players spend on them.
Admittedly, there's nothing in the buyable loot boxes you can't potentially get in - game with a hell of a lot of time and effort, but it's hard to see Blizzard selling bundles of skins, emotes and various other trinkets, some of which cost more than Overwatch itself, and not feel a sense of disapproval, especially considering there's no other game rewards and the vast majority of loot boxes only cough up boring sprays or character voice lines.
On a call with reporters this morning, ESRB president Patricia Vance said, «We certainly considered whether or not loot boxes would constitute as gambling,» adding that «we don't believe it does.
For instance, a game like Epic Games» Fortnite Battle Royale, which does not contain loot boxes but does sell in - game currency that can be used to buy cosmetic items outright, would be considered the same as Blizzard's Overwatch, which only lets players buy slot machine - style loot box packs with real money and no guarantee of eventual rewards.
The regulatory body of Belgium is trying to determine whether the loot boxes offered by the upcoming «Star Wars» game is considered as gambling.
Belgium's Gaming Commission is investigating whether the loot boxes of «Star Wars: Battlefront II» and «Overwatch» should be considered as gambling.
If the Belgian Gaming Commission finds that the loot box system in «Star Wars Battlefront II» is considered as gambling, EA could be asked to pay a fine that might cost hundreds of thousands of euros.
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