One
consistent game engine technology can run across console, PC, mobile and web games.
Not exact matches
The Unreal
Engine game that came with it has bad framerates, HD video isn't smooth unless it's encoded in a specific way, performance drops in any orientation besides the default... and this was all
consistent with the two Xoom display models I've looked at as well.
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the
game's
engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is
consistent to the
game as a whole - levels get played hundreds of time by the
game's completion
Angry Birds has a fantastic physics
engine that makes the
game consistent and challenging.
Running off Unreal
Engine, Smart As looks really sharp with shiny and simple menus for the most part, and it carries a
consistent style as it switches from menus to mini
games with cute little comments in between.
The sound is
consistent for a racing
game with lots of
engine revving, tires squealing, and metal crunching.
The
game engine is rock - solid, with
consistent physics and little to no latency issues.