The new
console cycles for Sony's PlayStation4 and Microsoft's (NASDAQ: MSFT) Xbox One have exceeded expectations and acted as the key positive catalyst for the video game sector.
Not exact matches
«I'm very bullish on longer life
cycles for consoles,» House said.
The PlayStation 4 is heading into a late - stage life
cycle, usually the most profitable period
for consoles as new titles are sold to an increasing installed base of owners.
Releasing in 2014 with a bold and ambitious vision, though, it probably suffered from being basically in the launch lineup - PS4 is an easy platform to develop
for, much easier than PS3, but still it is a new beast to tame, so shipping this early in its life
cycle means that you don't truly know the power and capabilities of the
console.
@Gamechanger I don't know you but you are so right about everything you said that reminds of Heavenly Sword
for the ps3 when that game came out at launch the graphics look like maxed out ps2 graphics but now ps3 games look way better than they were at launch and you can expect the same with wii u. oh I forgot graphic whores do nt know the difference between games at launch and games 3 or 4 in the
console life
cycle
It's because the current
console cycle has lasted
for so long, and gaming has become so increasingly mainstream in that time.
When asked about supporting games
for a longer period of time through multiple
console generations, Spencer replied that he believes that a lot can be learned from the PC GPU -
cycle.
Along the center
console is a redesigned shifter with the Park button moved to the face, making room
for a rocker switch to
cycle through three Drivelogic modes (read: shift programs).
The stocks have all done well behind higher than expected
console sales, but which if any of these stocks is the best way to play the current
console cycle and
for the long - term.
Up until Square cancels it to force NoA to pay
for it anyways or otherwise the game stays in Japan and never gets localized due to the localizing time needed exceeding the
console life
cycle.
The
console had a poor launch which carried an outrageous launch price but it's still sold fairly well and even with the price point is still on course
for 100m +
consoles sold over it's proposed 10 year life
cycle.
«The life
cycles of these
consoles is incredible, to be fair, and it's hard to say where they're going to go and what trends are going to take off,» he continues, «and that's
for both fans and the industry.
«XBox owners gave us a hard time last gen because PS3 was missing grass» And it bothered you so much that you bottled it up
for a whole
console cycle?
Whilst there is a need
for some developers to recognise the importance of acting and directing, as well as the various technical limitations, there appears to be a unanimous agreement amongst the sector that the slower
console cycle has not affected the progress of motion capture, despite dealing with the same hardware.
On the topic of this mid-
cycle console releases, when do you think MS and Sony will tell the developers it's now OK to develop titles exclusively
for this mid
cycle?
I understand cross-system release titles, like The Legend of Zelda: Breath of the Wild at this stage of the Nintendo Switch's life
cycle, but giving additional content to an old game, asking consumers to pay full price
for it, and then not allowing them access to it on its original, still manufactured
console, leaves a bad taste in my mouth.
By that I mean that all Sony platform mascots seem to need a karting game towards the end of a
console cycle — see Crash Bandicoot
for details!
With the current generation life
cycle coming to a close, we will soon be entering the stage of next - gen
consoles with the PS4 and Xbox One fighting it out
for -LSB-...]
February 18th should have been the big, extravagant, «World Premiere Exclusive» reveal of the game to not only the journalistic cabal that had gathered to see the game
for the first time, but the legions of PlayStation fans eagerly anticipating this third - person action game that looked to define «next - gen» here in the early stages of this new
console cycle.
Nintendo is getting a new
console cycle, and the media seem to be keen on supporting it
for now.
The launch of Natal promises a longer life
for the 360 — a stance that seems like Microsoft is adopting Sony's outlook on the 10 - year
console cycle.
In an iterative
cycle like this one, there is no real point
for a single
console owner to pick up the competitors while losing access to all of those games, unless they are just curious about the exclusives on the other side of the fence.
900p going to become the norm
for both X1 / PS4 as these
consoles reach the tail end of their respective
cycles, may as well get used to it.
@sammarshall1026m ago [1.8 Tflops is a big advantage] & PC's have had that type of advantages over game
consoles for every time a game
console cycle has started and ended... Microsoft's combining Xbox Eco system with PC only furthers that difference in capabilities & Performance indexing.
The project starts in March 2011, which gives the game almost a two - year development
cycle that allows it perfect timing
for the supposed new
console announcement.
The IP started around the launch of a new
console cycle and the team at Epic Games had to adopt new methods
for the production of next - gen cinematics.
The
console cycle was winding to an end
for the Wii, which was a problem as there was still a few years left in it.
It's to early
for new
console cycle,
consoles are not out yet, games are not out yet.
The gaming landscape is vastly different this time around though, and an eight - year
console cycle is not feasible
for Sony, Microsoft or Nintendo.
Further, while the new
console cycle has started strongly and demand
for next - generation games was higher than expected, the retail demand
for prior - generation games declined at a faster pace than the growth of retail sales
for next - generation titles, resulting in the overall decline in sales in the retail distribution channels, down 7 % in North America & Europe YOY.
This is a vital trend, and if the current
console cycle is as extended as some think, there is a potential
for a real flowering built on the back of these technologies.
Every time we move to a new
console cycle, we, as gamers, have little choice but to clasp our hands together, breathe deep, and wait
for developers to acclimate and produce.
Looking at current iPhone 6 prices in Australia $ A929 and $ 1,079
for the iPhone 6 Plus, it would be trivial
for Microsoft to offer 2 year contracts to lock gamers into an upgrade
cycle on a $ 499 AUD
console.
With a number of the games available on the Wii U virtual
console and 3DS, Nintendo stands ready
for newbies and veterans to hop onto the Fire Emblem train after being nudged by Heroes, meaning the core series and Heroes form something of a mutually beneficial
cycle.
https://www.youtube.com/check out?v = 2 - CV7fZm9nY Every single Nintendo house
console has had at least two Legend of Zelda game titles produced
for the duration of its everyday living
cycle, all but the Super... Read more»
While they showed off a lot of technology that could come in handy once they fully integrate and perfect it before launching the next
console cycle, they seemed to forget that E3 is traditionally where you're supposed to get people excited
for the current year or products, not wish
for the next one.
As you all know, with any
console, developers get the best out of the
console a good few year into its life
cycle which is about now
for both PS4 and Xbox One.
that's nearly # 1000 to shell out
for a
console that will be out of date in a few years time if you follow the tradition of the
console cycle, and just a year after I've forked out
for an Xbox One S (
for arguments sake).
All this is par
for the course really when talking about COD but these are what we consider to be last - gen problems; we were promised something more and if Titanfall, a brand new IP from a new studio can deliver a far more fluid and balanced MP affair a lot earlier on in this new
console life
cycle, then Activision and the studios developing these games part of a billion dollar franchise simply have no excuse whatsoever.
Specifically, he was asked whether they are planning to release their next game in the current
console cycle or save it
for the following generation.
One of the advantages of a
console is you're set
for the entire life
cycle of that system.
This is the longest product refresh
cycle in video game history, and demand
for the next generation of
consoles from Microsoft and Sony is expected to be through the roof.
It would be a bitter sting
for early adopters who bought into the system expecting the PS4 to ferry them through another long, multi-year
console cycle.
Yeah, our development
cycles aren't too long so and I have no idea how long this
console generation really is going to last, but, yeah, there's no doubt it should be in this
console generation
for sure.»
On the other hand, imagine in five years after the next
console cycle that you want to play Guitar Hero II because you love Sweet Child of Mine (a very realistic scenario
for me).
In an industry where
consoles have helped foster an annual release
cycle that's robbing most franchises of a developing lasting communities within a single title, some publishers have placed their faith (and investment) in games designed to run
for years with annual events and updates.
Microsoft has long touted the possibility of bringing together games and apps that are compatible with both Xbox One
consoles and Windows 10 devices but suggesting that the Xbox One will be around
for many years and supported via hardware updates would be revolutionary in terms of
console life -
cycles.
We're in the fifth year of the
cycle and you would expect that units to be down, although we have some positive mix because of the new launch of the Microsoft Xbox One X
console, which is a higher ASP product
for us.»
In keeping my ear to the ground
for all things Tekken, most signs point to Tekken 7 being faaaaaar down the line, as we are expecting a two - year development
cycle for Tekken x Street Fighte; from arcade to
console and all.
Despite moving away from its strong initial support
for such titles, Microsoft's decision to support indies early in the 360's life
cycle set the stage
for where we are today, as indies have flooded the
console market and are even shown alongside big centerpiece AAA titles at the biggest industry trade shows.