Sentences with phrase «console cycles for»

The new console cycles for Sony's PlayStation4 and Microsoft's (NASDAQ: MSFT) Xbox One have exceeded expectations and acted as the key positive catalyst for the video game sector.

Not exact matches

«I'm very bullish on longer life cycles for consoles,» House said.
The PlayStation 4 is heading into a late - stage life cycle, usually the most profitable period for consoles as new titles are sold to an increasing installed base of owners.
Releasing in 2014 with a bold and ambitious vision, though, it probably suffered from being basically in the launch lineup - PS4 is an easy platform to develop for, much easier than PS3, but still it is a new beast to tame, so shipping this early in its life cycle means that you don't truly know the power and capabilities of the console.
@Gamechanger I don't know you but you are so right about everything you said that reminds of Heavenly Sword for the ps3 when that game came out at launch the graphics look like maxed out ps2 graphics but now ps3 games look way better than they were at launch and you can expect the same with wii u. oh I forgot graphic whores do nt know the difference between games at launch and games 3 or 4 in the console life cycle
It's because the current console cycle has lasted for so long, and gaming has become so increasingly mainstream in that time.
When asked about supporting games for a longer period of time through multiple console generations, Spencer replied that he believes that a lot can be learned from the PC GPU - cycle.
Along the center console is a redesigned shifter with the Park button moved to the face, making room for a rocker switch to cycle through three Drivelogic modes (read: shift programs).
The stocks have all done well behind higher than expected console sales, but which if any of these stocks is the best way to play the current console cycle and for the long - term.
Up until Square cancels it to force NoA to pay for it anyways or otherwise the game stays in Japan and never gets localized due to the localizing time needed exceeding the console life cycle.
The console had a poor launch which carried an outrageous launch price but it's still sold fairly well and even with the price point is still on course for 100m + consoles sold over it's proposed 10 year life cycle.
«The life cycles of these consoles is incredible, to be fair, and it's hard to say where they're going to go and what trends are going to take off,» he continues, «and that's for both fans and the industry.
«XBox owners gave us a hard time last gen because PS3 was missing grass» And it bothered you so much that you bottled it up for a whole console cycle?
Whilst there is a need for some developers to recognise the importance of acting and directing, as well as the various technical limitations, there appears to be a unanimous agreement amongst the sector that the slower console cycle has not affected the progress of motion capture, despite dealing with the same hardware.
On the topic of this mid-cycle console releases, when do you think MS and Sony will tell the developers it's now OK to develop titles exclusively for this mid cycle?
I understand cross-system release titles, like The Legend of Zelda: Breath of the Wild at this stage of the Nintendo Switch's life cycle, but giving additional content to an old game, asking consumers to pay full price for it, and then not allowing them access to it on its original, still manufactured console, leaves a bad taste in my mouth.
By that I mean that all Sony platform mascots seem to need a karting game towards the end of a console cycle — see Crash Bandicoot for details!
With the current generation life cycle coming to a close, we will soon be entering the stage of next - gen consoles with the PS4 and Xbox One fighting it out for -LSB-...]
February 18th should have been the big, extravagant, «World Premiere Exclusive» reveal of the game to not only the journalistic cabal that had gathered to see the game for the first time, but the legions of PlayStation fans eagerly anticipating this third - person action game that looked to define «next - gen» here in the early stages of this new console cycle.
Nintendo is getting a new console cycle, and the media seem to be keen on supporting it for now.
The launch of Natal promises a longer life for the 360 — a stance that seems like Microsoft is adopting Sony's outlook on the 10 - year console cycle.
In an iterative cycle like this one, there is no real point for a single console owner to pick up the competitors while losing access to all of those games, unless they are just curious about the exclusives on the other side of the fence.
900p going to become the norm for both X1 / PS4 as these consoles reach the tail end of their respective cycles, may as well get used to it.
@sammarshall1026m ago [1.8 Tflops is a big advantage] & PC's have had that type of advantages over game consoles for every time a game console cycle has started and ended... Microsoft's combining Xbox Eco system with PC only furthers that difference in capabilities & Performance indexing.
The project starts in March 2011, which gives the game almost a two - year development cycle that allows it perfect timing for the supposed new console announcement.
The IP started around the launch of a new console cycle and the team at Epic Games had to adopt new methods for the production of next - gen cinematics.
The console cycle was winding to an end for the Wii, which was a problem as there was still a few years left in it.
It's to early for new console cycle, consoles are not out yet, games are not out yet.
The gaming landscape is vastly different this time around though, and an eight - year console cycle is not feasible for Sony, Microsoft or Nintendo.
Further, while the new console cycle has started strongly and demand for next - generation games was higher than expected, the retail demand for prior - generation games declined at a faster pace than the growth of retail sales for next - generation titles, resulting in the overall decline in sales in the retail distribution channels, down 7 % in North America & Europe YOY.
This is a vital trend, and if the current console cycle is as extended as some think, there is a potential for a real flowering built on the back of these technologies.
Every time we move to a new console cycle, we, as gamers, have little choice but to clasp our hands together, breathe deep, and wait for developers to acclimate and produce.
Looking at current iPhone 6 prices in Australia $ A929 and $ 1,079 for the iPhone 6 Plus, it would be trivial for Microsoft to offer 2 year contracts to lock gamers into an upgrade cycle on a $ 499 AUD console.
With a number of the games available on the Wii U virtual console and 3DS, Nintendo stands ready for newbies and veterans to hop onto the Fire Emblem train after being nudged by Heroes, meaning the core series and Heroes form something of a mutually beneficial cycle.
https://www.youtube.com/check out?v = 2 - CV7fZm9nY Every single Nintendo house console has had at least two Legend of Zelda game titles produced for the duration of its everyday living cycle, all but the Super... Read more»
While they showed off a lot of technology that could come in handy once they fully integrate and perfect it before launching the next console cycle, they seemed to forget that E3 is traditionally where you're supposed to get people excited for the current year or products, not wish for the next one.
As you all know, with any console, developers get the best out of the console a good few year into its life cycle which is about now for both PS4 and Xbox One.
that's nearly # 1000 to shell out for a console that will be out of date in a few years time if you follow the tradition of the console cycle, and just a year after I've forked out for an Xbox One S (for arguments sake).
All this is par for the course really when talking about COD but these are what we consider to be last - gen problems; we were promised something more and if Titanfall, a brand new IP from a new studio can deliver a far more fluid and balanced MP affair a lot earlier on in this new console life cycle, then Activision and the studios developing these games part of a billion dollar franchise simply have no excuse whatsoever.
Specifically, he was asked whether they are planning to release their next game in the current console cycle or save it for the following generation.
One of the advantages of a console is you're set for the entire life cycle of that system.
This is the longest product refresh cycle in video game history, and demand for the next generation of consoles from Microsoft and Sony is expected to be through the roof.
It would be a bitter sting for early adopters who bought into the system expecting the PS4 to ferry them through another long, multi-year console cycle.
Yeah, our development cycles aren't too long so and I have no idea how long this console generation really is going to last, but, yeah, there's no doubt it should be in this console generation for sure.»
On the other hand, imagine in five years after the next console cycle that you want to play Guitar Hero II because you love Sweet Child of Mine (a very realistic scenario for me).
In an industry where consoles have helped foster an annual release cycle that's robbing most franchises of a developing lasting communities within a single title, some publishers have placed their faith (and investment) in games designed to run for years with annual events and updates.
Microsoft has long touted the possibility of bringing together games and apps that are compatible with both Xbox One consoles and Windows 10 devices but suggesting that the Xbox One will be around for many years and supported via hardware updates would be revolutionary in terms of console life - cycles.
We're in the fifth year of the cycle and you would expect that units to be down, although we have some positive mix because of the new launch of the Microsoft Xbox One X console, which is a higher ASP product for us.»
In keeping my ear to the ground for all things Tekken, most signs point to Tekken 7 being faaaaaar down the line, as we are expecting a two - year development cycle for Tekken x Street Fighte; from arcade to console and all.
Despite moving away from its strong initial support for such titles, Microsoft's decision to support indies early in the 360's life cycle set the stage for where we are today, as indies have flooded the console market and are even shown alongside big centerpiece AAA titles at the biggest industry trade shows.
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