Sentences with phrase «console design like»

Not exact matches

The company still designs very unique computer chassis, like the triangle - shaped Area - 51 desktop — which can shred through Windows 10 or any game in encounters — to its tiny Alpha gaming desktop, which looks and plays more like a gaming console than a PC.
The TWII: Velvet GOTY Edition not only comes bundled with the sought after expansion Pirates of the Flying Fortress, but is also uniquely designed in a limited collector's box which is wrapped in black velvet (PC / Mac) or red velvet (console versions) and highlighted with metal corners made to look like antique brass.
I would love a larger scale animal crossing with some advanced decorating / designing that only a high processor like a console could handle.
All of the console shooter basics are covered here, and the design also incorporates a few twists so that it doesn't feel like you're playing a bargain - basement Call of Duty.
With this title designed for home consoles, we should be able to offer a completely different Fire Emblem, breathing life into our characters like never before.
This all works about as well as something designed for console could hope for, helped by the fact that the addition of both Marvel and now Star Wars characters has helped bring so much variety to your options, but it's a place where Infinity gets a little too cute with its tendency to lock content like buildings and objects away behind singeplayer playthroughs; kids (or me!)
Ideally a game console is more powerful than all three, but runs like the wii u. Using PC architecture in a console is not a good design idea.
Moving inside, it looks like the Maserati Levante will carry over many of the design cues from the Ghibli and Quattroporte sedans, with a three - spoke steering wheel backed by large chrome shift paddles, a huge electronic shifter, and a control knob on the center console for operating the infotainment system.
The severe dashboard angles and technology - laden center console — which features a joystick - style gear selector for the automatic transmission and the iDrive control knob — might be intimidating to some drivers, but the rich, upscale materials like wood, aluminum and soft leather invite you in a way that the design might not.
The aluminium centre console has door release buttons to keep the door cards clean, the indicator stalks are bought - in items but covered in metal casings and a suede gator to hide their origin and create a bespoke look and feel, and the big things - like the centrally mounted dial cluster - are all built to Marcos's own design.
The center console is designed to look like a basketball court, complete with miniature players.
Interior design elements like the passenger side dash cutout and shallow, narrow console also help make the most of the interior space.
Options like quilted leather - appointed seats, black lacquer trim, and a wood - finished center console were designed to reward the senses.
(569 N • m) of torque • SRT performance: 0 - 60 mph in the low five - second range, 0 -100-0 in under 17 seconds, 60 - 0 mph in approximately 110 feet • Benchmark braking • World - class ride and handling characteristics across a dynamic range • Functional, performance - oriented exterior design and race - inspired interior appointments • Benchmark performance at the best price PRODUCT CHRONOLOGY 2008 MODEL YEAR EXTERIOR • New color: Steel Blue Metallic Clear Coat INTERIOR • Available Side - curtain Air Bags • Available SIRIUS BackSeat TV ™ • Available SRT - engineered KICKER ® premium surround sound system • New instrument panel cluster • New center console • SRT - exclusive Reconfigurable Display (RCD) • LED lighting in the front cup holders and front - and rear - door map pockets • Dark Slate Gray interior color • Agate - color accent stitching • Carbon - fiber - like pattern door handles and carbon - fiber - like leather - trim steering wheel POWERTRAIN / CHASSIS • New optional 20 - inch aluminum wheel PACKAGES • Super Bee Special Edition — with Surf Blue Pearl Coat 2007 MODEL YEAR EXTERIOR • New color: TorRed INTERIOR • Optional Rear Seat Video system, including KICKER ® Mobile Surround Sound PACKAGES • Super Bee Special Edition — with Detonator Yellow exterior color • SRT Track Experience — Standard 2006 MODEL YEAR New high - performance version of the Dodge Charger with new 6.1 - liter HEMI ® engine EXTERIOR • Colors: Brilliant Black, Bright Silver, Inferno Red • New front fascia with integrated brake duct inlets • Insert in rear fascia • New rear spoiler • Body - color mirrors and door handles (carryover base car) • «SRT8» exterior badge (deck lid) • Mesh grille insert with «SRT» badge • Brake duct system in front belly pan • 16 mm clearance rear fascia to exhaust tips • New hood with scoop, bezel and underhood duct • New hood silencer pad INTERIOR • Colors: Dark Slate / Light Slate Gray • Sport front seats with matching trim on rear seats • Red accent stitching • Carbon fiber leather on steering wheel upper • Satin finish steering wheel spokes (from 300C) • Satin Silver shift bezel and lock knobs (from 300C) • «SRT8» badge below right - hand air conditioning outlet duct • Satin Silver color for center stack bezel POWERTRAIN • 6.1 - liter HEMI ® engine (425 horsepower / 420 lb. - ft.)
The dashboard and center console have also been carefully designed and shaped to look like one thin, streamlined piece.
From high - quality materials to excellent technology and innovative storage like the versatile center console, the 2015 Chrysler 200 is designed with happy passengers in mind.
We particularly like Volvo's design for its center stack, a panel that slants down from the dashboard to the console.
The vehicle design is also worth the added excitement: inside, the SL550 features a wing - inspired dashboard and instrument panel, with a cockpit - like center stack and console.
It has an elegantly designed dashboard that is integrated with equipments like a stylish center console, air vents, newly designed instrument cluster, glove box and a steering wheel, which is wrapped with leather.
Oriented around the driver, the slim Y design of the dashboard, like double silver wings and connected to the climbing center console, is inspired by the LM002 as well as by current Lamborghini super sports cars.
The design of the cabin doesn't seem all that outlandish for a production vehicle, even though the instrument panel and center console look like they're from a Lamborghini rather than a Kia.
There are a few interior changes to the centre stack and console, but overall, there's a lot more hard plastic than I would have expected for the Lexus badge, while the dash design, with its «stacks» of rounded panels, looks like it would have been more at home in the defunct and funkier Scion brand.
And, like all 2014 GT - Rs, the Track Edition's interior offers a cockpit - style instrument panel with a large center - mounted tachometer, a large metallic - framed center console with ergonomically designed shift lever, a red «engine start» button and carbon fiber interior trim.
Volvo has managed to hold on to a unique character for its design too, with unique features like a starter knob on the centre console you twist to turn on the engine, and Swedish flag labels on the seats.
And let's not forget handy features like four USB ports, three 12 - volt chargers, a 110 - volt household outlet, a center console designed for hanging file folders, and more cubbyholes and storage spots than most minivans.
The V60 has a well designed interior featuring a «floating» centre console — which is thin enough to hide a storage cubby hidden behind it — and some attractive materials, but it's a generation behind new models like the bigger Volvo V90.
The centre console has a convenient design and is easy to operate thanks to its piano key - like buttons.
Interior Features • 5 passenger seating • Cockpit - like seating with raised console / shifter for controllability and quick response • Unique center console design, created to look like a sport motorcycle tank while also supporting driver's knee during cornering • High eye - point for increased visibility • Available Integrated Control (I - CON) system with automatic air conditioning that allows driver to choose between three drive modes (Sport, Normal, Eco) • Cloth seat fabric with available premium fabric • 6 - way manual driver's seat, 4 - way manual front passenger seat • 60/40 fold - down 2nd row seats for increased cargo room • Available leather - appointed seats • Available heated front seats • Available leather - wrapped steering wheel • Storage under rear cargo floor (FWD models only) • Dual front and rear beverage holder • Speed - sensitive door locks
The front seats are designed with a lower bolster to accommodate utility belts, and just like the sedan, Ford's Police Interceptor utility offers a column shift, designed to leave the console area free for the ever - increasing amounts of equipment necessary for officers to do their jobs.
Unique center console design, created to look like a sport motorcycle tank while also supporting driver's knee during cornering
The design is sleek and modern but I have some qualms with the material quality, especially on the center console and around the infotainment screen — it just doesn't feel like it's worth the V - Sport's $ 70,000 base price.
According to Thomas Ingenlath, Senior Vice President of Design for Volvo Cars, «â $ ¦ eliminating traditional buttons and replacing them with a single digital cluster, an iPad - like touch screen control panel positioned in the center console, we have created a digital environment that is fully integrated in this concept car.»
The center console is designed elegantly, while the other equipments on dashboard like music system, steering wheel and air vents gives a modern feel to its cockpit.
If tech like AR / VR and cloud - processing take - off then I'd expect to see consoles tailored to such features (with the obligatory CPU / GPU / memory upgrades) announced within the next 5 or 6 years... and while I haven't put much stock in the Nintendo NX «leaks», I'd be very suprised if it wasn't being designed with a VR component.
games are created, crafted, designed, coded, scripted and entirely build on pc and then PORTED to console even console exculsives are made on a gaming rig, then shrunk down to work on consoles, thats why devs always have those nice screenshots to show you months before release and then the game comes out on console and looks nothing like the up - rezzed, highly anti aliasied screens of the pc shots they showed that is why, when there is a pc version, it is always far superior sleeping dogs and hitman absolution are perfect examples, the pc versions look two generations beyond the console versions
And Valve's steam controller looks and feels just enough like the Xbox 360 controller to ease console and PC gamers alike into its more innovative design features.
Looks like something you would see during handheld proto types designs Not saying it is a handheld device since the PSV didn't do as well as they hoped but I always feel a small concept of hybrid consoles was there in the beginning with the PS3 / PSV.
But that's kind of the point of the Xbox One X. It's a console that's designed to make full use of the most high - tech home theatre setups that exist right now, to really push them to their limits and make use of all of their bells and whistles to produce a gaming and viewing experience like no other.
I do nt think the stock consoles of this gen were too weak for the gen.. There just wasn't a huge change in design paradigms for games in general like we've seen in previous generations.
Since the explosion in popularity of the likes of Assassin's Creed and The Elder Scrolls in the previous console generation, the AAA gaming industry, as a whole, has undertaken a marked move towards open - world design.
The Wii's unique design and Nintendo exclusives like Super Smash Bros: Melee and Mario Kart boosted the popularity of the console tremendously.
The first console game to be designed by Yu Suzuki, the man behind other titles like After Burner, Daytona USA and Shenmue, it could be considered the «rise» of the brainchild behind most of Sega's top hitters right up to the Dreamcast era.
As much as I like the hardware, it is really a poorly designed console for kids.
However, Nintendo has clarified that their upcoming console is designed for a single display experience so it will not function like a Wii U's GamePad.
The image below has been making the rounds on social media sites like Reddit and Twitter, showing off the console's customized design.
A lot has changed over the last three console generations and internet features like multiplayer are having a big impact on game design.
The tech company who are already pegged to design a state - of - the art controller for their new console might very well roll out two more keeping in mind different player requisites like analogue spacing, analogue flexibility and feather - touch buttons.
Their console design, like SNK's Neo Geo, was intended to play near - exact ports of arcade games, especially those from Taito.
With this title designed for home consoles, we should be able to offer a completely different Fire Emblem, breathing life into our characters like never before.
What is noticeable is that this is a game that looks like it was designed with multiple consoles in mind, last - gen and next - gen being the bottleneck.
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