Unfortunately, the gaming industry has lost sight of that, and that could very well bite
console developers in the end.
It's no doubt that Naughty Dog is one of the most prominent and respected
console developers in the world.
You know I remember the very difficult «birthing pains» that Retro went through when they were first formed, when everyone doubted them, it must feel good for the people that survived all of that to now be one of the most
console developers in the world.
Though Nintendo has its ups and downs more than any other
console developer in the gaming industry, and even if Nintendo has left a bad taste in your mouth for years, it'd still be pretty difficult to imagine a gaming landscape without Shigeru Miyamoto.
Not exact matches
While those
consoles aren't identical, they have enough
in common that game
developers can make games for both relatively easily.
• Manticore Games, a San Mateo, California - based
developer of multiplayer PC and
console games, raised $ 15 million
in Series A funding.
Evolution's
developers, Jeff Sember and Don Mattrick (who now heads up Microsoft's interactive entertainment business), went on to form Distinctive Software and became one of the largest publishers of video games not owned by a
console maker
in the 1980s.
«The industry is adapting,» says Matt Bilbey, vice-president and general manager of EA Sports» soccer business
in Burnaby, B.C. «Soon mobile devices will have as good a technology as any of the
consoles today, and the skill set of our
console developers will be even more relevant.»
France's Ubisoft set up shop
in Montreal
in 1997, and that studio has become the company's largest, with more than 2,000
developers pumping out
console hits like Assassin's Creed and Tom Clancy's Splinter Cell.
«Third - party bundles (games developed by another
developer) are more expensive, but
in many cases [are] associated with one
console over the other... Even third party bundles cost only around $ 40, and the perceived benefit is $ 50 or more... Thus, bundles always make more sense.»
The final years of a
console generation typically bring some of the best titles, since videogame
developers have gotten to know the
ins and outs of the systems.
Microsoft failed to persuade top gaming studios to invest seriously
in Kinect,
developers say, and by 2014 it was no longer being included with Xbox
consoles.
When a
developer activates the built -
in NLP
in the Facebook app
console, he or she can create a Wit.ai app that can ingest up to 5,000 anonymized messages from a Page inbox and create a new dataset.
Reviewers are both blown away and frustrated by the GamePad controller, depending on how it is implemented
in any particular game, and are also somewhat pessimistic about the
console's chances for widespread success — and the ability of Nintendo to attract third - party
developers — despite the nifty new features.
in2016 a
developer released a
console game
in which you can not save your progress.
Both the PS4 and Xbox One are into that wonderful point
in a
console's lifecycle where the tech has been mastered and
developers are squeezing every ounce of power they can out of them, releasing some of the best works of the generation.
Until the
developer fixes the game crash
in The Cavern on the Wii U I would suggest picking up Jotun: Valhalla Edition on another
console or PC if you can.
Developer Ace Maddox has announced that their successful action game Flying Tigers: Shadows Over China will be available internationally on Microsoft's
console Xbox One
in just two weeks, on January 12, 2018.
I understand that the wii u is lacking
in power for some of these games, but it doest mean that the third party
developers can not make some slight adjustments to the games to satisfy nintendo fans or any other
console that is being deprived of awesome games like these
I hope other third - party
developers produce Nintendo Switch ports that are just as solid, as that can only bode well for the hybrid
console in the long run.
Initially released
in 2005 for the PlayStation 2 and then re-released
in high definition six years later on the PlayStation 3; Shadow of the Colossus returns to Sony's latest
console for a third outing courtesy of
developers Bluepoint Games.
It was revealed during the PlayStation 4 announcement
in February that Dakko Dakko was among of the first batch of
developers on - board to develop for the
console.
When one fan asked them about the censored content
in the
console version and whether they faced any issue with Nintendo, the
developers had the following response.
Microsoft has shown faith
in the
developer by letting them create whatever they wanted, and they're going to be rewarded with a
console exclusive which is unlike anything else around.
The two games
in the series were ported to the Nintendo Switch by the
developer Red Barrels and they seem to hold up surprisingly well against the
console version, however with a penalty to the frame rate that drops from the 60 FPS target on PS4 and Xbox One to 30 FPS on Nintendo Switch.
Yesterday we reported how Japanese
developers had originally passed on the Switch are now scrambling to make games for the new
console and cash
in on the action.
From
developers Picomy, who were responsible for Heroki [$ 4.99] and played a part
in the upcoming Sonic Mania
console release, Monomals is touted as a music game with some eccentric fishing elements, which sounds like a definitively killer combo.
For those that have played the
console versions of the previous Harry Potter games, you may be
in for a bit of a shock to see what the
developers have chosen to do with this game.
Nintendo already had a ton of great games
in development for the
console and indie
developers were lining left, right and centre to get their games on the
console that was proving to be a hit with everyone.
While much of the onus lies undoubtedly on Nintendo, which has yet to provide a trophy system for its flagship
console, it's disappointing that the
developers at Stage Clear Studios didn't bother to implement an
in - game tracker for players to complete.
After becoming available on PlayStation Vita, Steam, iOS, and Android, the
developer will challenge your strength and agility
in their 2D arcade games that will take advantage of the portable home
console's touch screen.
Developers have always been dreaming about making open world games that could live up their expectations: we have had several great free - roaming titles
in the past, but lots of them were lacking scope and size simply because
consoles didn't have enough RAM memory to handle those features.
Namco Bandai and
developer Project Aces announced today the development of Ace Combat Infinity, a new entry
in the arcade flight simulation series Ace Combat which will release on PlayStation 3
consoles.
In an update, the
developer announced that the game will be delayed for six months as they're still working to solve some problems regarding integrating their systems with each
console's networks.
Ever now and then we hear Battlefield 3
developer DICE saying that
console gamers won't need to worry at all about huge difference
in quality between the
console version and PC version of the game.
They primarily want to do this by appealing to third party
developers who have felt Nintendo \'s
console performances were stilted
in regards to hardcore gaming.
Monster Hunter really is at its best when played
in multiplayer, and one of the major selling points of Monster Hunter World is that being on full - blown, always - connected
consoles rather than handhelds allows the
developers to lean on the assumption that almost all players will be online more.
Many would expect Techland, the
developer behind the popular zombie apocalypse known as Dead Island, to extend their mainstay franchise with graphically enhanced sequels, but it understands that if the company is to survive the next generation of
consoles, a new IP is
in order.
Open world is something every
developer would have always wanted to do
in the past twenty years, but they were not allowed because of the power limitations that were destroying the past
consoles and machines — it was always something they had
in their minds, it's not happening anything new now and here.
Headquartered
in Helsinki, Finland, Housemarque is a game
developer working on
console and PC.
And let's be frank here: slapping
developers in the face with a petition with hundreds of thousands of signatures telling them to do their job properly, otherwise they won't get our money, seems to be the only way to make them stop those stupid policies with Nintendo home
consoles, delivering half - assed ports that lack DLC, Multiplayer, textures yet are sold at full price!
Developer Slightly Mad Studios confirmed they were having a hard time getting the game to run at a stable framerate on the Wii U, suggesting that tons of work would need to go into optimizing the game for the Wii U, or the development studio would need to wait until the Nintendo NX is announced
in order to start working on a port for that
console.
Back
in 2010, at Game
Developers Conference, Team Meat's Tommy Refenes ranted that he «absolutely fucking hate [s] the iPhone app store,» and compared the platform to the shitty Tiger handhelds of the early 1990s — moneygrubbing LED games that capitalized on a popular brand without doing any justice to the
console game it invoked.
In an interview by IGN with the developers of the game, marketing director Philip Asher reveals the reason why the current generation of consoles is being excluded: «The bit of sad news in all of the talk about platforms is that Dungeon Defenders II won't be releasing on PSN or Xbox Liv
In an interview by IGN with the
developers of the game, marketing director Philip Asher reveals the reason why the current generation of
consoles is being excluded: «The bit of sad news
in all of the talk about platforms is that Dungeon Defenders II won't be releasing on PSN or Xbox Liv
in all of the talk about platforms is that Dungeon Defenders II won't be releasing on PSN or Xbox Live.
Back
in 2016,
developer Zenimax Online Studios already released an update for Sony's PS4 Pro, and the studio is now planning to do the same for Microsoft's upcoming enhanced Xbox
console.
So it looks like the train of
developers confirming they have titles for the NX
in the works will begin, now that we have a launch date for the
console.
The game's already made the transition to PC and competing
consoles, with the Nintendo Switch version confirmed by
developer Studio Wildcard to be
in the works and ready for release this fall both physically and digitally.
Developer Triverske unleashed a short, chaotic trailer featuring the co-op mode coming to its twin - stick shooter, Circuit Breakers, when it launches on
consoles in February.
Many
developers have come unstuck
in trying to translate ideas best suited to a
console controller.
The game is boasted to be much larger than any previous Witcher game, featuring highly detailed and visually stunning
in - game world that, according to the
developer, was difficult for last - gen
consoles to render.