Sentences with phrase «console developers in»

Unfortunately, the gaming industry has lost sight of that, and that could very well bite console developers in the end.
It's no doubt that Naughty Dog is one of the most prominent and respected console developers in the world.
You know I remember the very difficult «birthing pains» that Retro went through when they were first formed, when everyone doubted them, it must feel good for the people that survived all of that to now be one of the most console developers in the world.
Though Nintendo has its ups and downs more than any other console developer in the gaming industry, and even if Nintendo has left a bad taste in your mouth for years, it'd still be pretty difficult to imagine a gaming landscape without Shigeru Miyamoto.

Not exact matches

While those consoles aren't identical, they have enough in common that game developers can make games for both relatively easily.
• Manticore Games, a San Mateo, California - based developer of multiplayer PC and console games, raised $ 15 million in Series A funding.
Evolution's developers, Jeff Sember and Don Mattrick (who now heads up Microsoft's interactive entertainment business), went on to form Distinctive Software and became one of the largest publishers of video games not owned by a console maker in the 1980s.
«The industry is adapting,» says Matt Bilbey, vice-president and general manager of EA Sports» soccer business in Burnaby, B.C. «Soon mobile devices will have as good a technology as any of the consoles today, and the skill set of our console developers will be even more relevant.»
France's Ubisoft set up shop in Montreal in 1997, and that studio has become the company's largest, with more than 2,000 developers pumping out console hits like Assassin's Creed and Tom Clancy's Splinter Cell.
«Third - party bundles (games developed by another developer) are more expensive, but in many cases [are] associated with one console over the other... Even third party bundles cost only around $ 40, and the perceived benefit is $ 50 or more... Thus, bundles always make more sense.»
The final years of a console generation typically bring some of the best titles, since videogame developers have gotten to know the ins and outs of the systems.
Microsoft failed to persuade top gaming studios to invest seriously in Kinect, developers say, and by 2014 it was no longer being included with Xbox consoles.
When a developer activates the built - in NLP in the Facebook app console, he or she can create a Wit.ai app that can ingest up to 5,000 anonymized messages from a Page inbox and create a new dataset.
Reviewers are both blown away and frustrated by the GamePad controller, depending on how it is implemented in any particular game, and are also somewhat pessimistic about the console's chances for widespread success — and the ability of Nintendo to attract third - party developers — despite the nifty new features.
in2016 a developer released a console game in which you can not save your progress.
Both the PS4 and Xbox One are into that wonderful point in a console's lifecycle where the tech has been mastered and developers are squeezing every ounce of power they can out of them, releasing some of the best works of the generation.
Until the developer fixes the game crash in The Cavern on the Wii U I would suggest picking up Jotun: Valhalla Edition on another console or PC if you can.
Developer Ace Maddox has announced that their successful action game Flying Tigers: Shadows Over China will be available internationally on Microsoft's console Xbox One in just two weeks, on January 12, 2018.
I understand that the wii u is lacking in power for some of these games, but it doest mean that the third party developers can not make some slight adjustments to the games to satisfy nintendo fans or any other console that is being deprived of awesome games like these
I hope other third - party developers produce Nintendo Switch ports that are just as solid, as that can only bode well for the hybrid console in the long run.
Initially released in 2005 for the PlayStation 2 and then re-released in high definition six years later on the PlayStation 3; Shadow of the Colossus returns to Sony's latest console for a third outing courtesy of developers Bluepoint Games.
It was revealed during the PlayStation 4 announcement in February that Dakko Dakko was among of the first batch of developers on - board to develop for the console.
When one fan asked them about the censored content in the console version and whether they faced any issue with Nintendo, the developers had the following response.
Microsoft has shown faith in the developer by letting them create whatever they wanted, and they're going to be rewarded with a console exclusive which is unlike anything else around.
The two games in the series were ported to the Nintendo Switch by the developer Red Barrels and they seem to hold up surprisingly well against the console version, however with a penalty to the frame rate that drops from the 60 FPS target on PS4 and Xbox One to 30 FPS on Nintendo Switch.
Yesterday we reported how Japanese developers had originally passed on the Switch are now scrambling to make games for the new console and cash in on the action.
From developers Picomy, who were responsible for Heroki [$ 4.99] and played a part in the upcoming Sonic Mania console release, Monomals is touted as a music game with some eccentric fishing elements, which sounds like a definitively killer combo.
For those that have played the console versions of the previous Harry Potter games, you may be in for a bit of a shock to see what the developers have chosen to do with this game.
Nintendo already had a ton of great games in development for the console and indie developers were lining left, right and centre to get their games on the console that was proving to be a hit with everyone.
While much of the onus lies undoubtedly on Nintendo, which has yet to provide a trophy system for its flagship console, it's disappointing that the developers at Stage Clear Studios didn't bother to implement an in - game tracker for players to complete.
After becoming available on PlayStation Vita, Steam, iOS, and Android, the developer will challenge your strength and agility in their 2D arcade games that will take advantage of the portable home console's touch screen.
Developers have always been dreaming about making open world games that could live up their expectations: we have had several great free - roaming titles in the past, but lots of them were lacking scope and size simply because consoles didn't have enough RAM memory to handle those features.
Namco Bandai and developer Project Aces announced today the development of Ace Combat Infinity, a new entry in the arcade flight simulation series Ace Combat which will release on PlayStation 3 consoles.
In an update, the developer announced that the game will be delayed for six months as they're still working to solve some problems regarding integrating their systems with each console's networks.
Ever now and then we hear Battlefield 3 developer DICE saying that console gamers won't need to worry at all about huge difference in quality between the console version and PC version of the game.
They primarily want to do this by appealing to third party developers who have felt Nintendo \'s console performances were stilted in regards to hardcore gaming.
Monster Hunter really is at its best when played in multiplayer, and one of the major selling points of Monster Hunter World is that being on full - blown, always - connected consoles rather than handhelds allows the developers to lean on the assumption that almost all players will be online more.
Many would expect Techland, the developer behind the popular zombie apocalypse known as Dead Island, to extend their mainstay franchise with graphically enhanced sequels, but it understands that if the company is to survive the next generation of consoles, a new IP is in order.
Open world is something every developer would have always wanted to do in the past twenty years, but they were not allowed because of the power limitations that were destroying the past consoles and machines — it was always something they had in their minds, it's not happening anything new now and here.
Headquartered in Helsinki, Finland, Housemarque is a game developer working on console and PC.
And let's be frank here: slapping developers in the face with a petition with hundreds of thousands of signatures telling them to do their job properly, otherwise they won't get our money, seems to be the only way to make them stop those stupid policies with Nintendo home consoles, delivering half - assed ports that lack DLC, Multiplayer, textures yet are sold at full price!
Developer Slightly Mad Studios confirmed they were having a hard time getting the game to run at a stable framerate on the Wii U, suggesting that tons of work would need to go into optimizing the game for the Wii U, or the development studio would need to wait until the Nintendo NX is announced in order to start working on a port for that console.
Back in 2010, at Game Developers Conference, Team Meat's Tommy Refenes ranted that he «absolutely fucking hate [s] the iPhone app store,» and compared the platform to the shitty Tiger handhelds of the early 1990s — moneygrubbing LED games that capitalized on a popular brand without doing any justice to the console game it invoked.
In an interview by IGN with the developers of the game, marketing director Philip Asher reveals the reason why the current generation of consoles is being excluded: «The bit of sad news in all of the talk about platforms is that Dungeon Defenders II won't be releasing on PSN or Xbox LivIn an interview by IGN with the developers of the game, marketing director Philip Asher reveals the reason why the current generation of consoles is being excluded: «The bit of sad news in all of the talk about platforms is that Dungeon Defenders II won't be releasing on PSN or Xbox Livin all of the talk about platforms is that Dungeon Defenders II won't be releasing on PSN or Xbox Live.
Back in 2016, developer Zenimax Online Studios already released an update for Sony's PS4 Pro, and the studio is now planning to do the same for Microsoft's upcoming enhanced Xbox console.
So it looks like the train of developers confirming they have titles for the NX in the works will begin, now that we have a launch date for the console.
The game's already made the transition to PC and competing consoles, with the Nintendo Switch version confirmed by developer Studio Wildcard to be in the works and ready for release this fall both physically and digitally.
Developer Triverske unleashed a short, chaotic trailer featuring the co-op mode coming to its twin - stick shooter, Circuit Breakers, when it launches on consoles in February.
Many developers have come unstuck in trying to translate ideas best suited to a console controller.
The game is boasted to be much larger than any previous Witcher game, featuring highly detailed and visually stunning in - game world that, according to the developer, was difficult for last - gen consoles to render.
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